docs(assets): add asset pipeline documentation system
Category-based asset index for audio, visual, and video pipelines. Audio pipeline fully populated: palette (sonic identity bible), ambient loops, SFX, UI sounds with generation specs and mix parameters. Visual and video are stubs pending their respective workshops. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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# Visual Asset Pipeline
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Status: **Stub** — awaiting first visual sprint.
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## Categories
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| Category | File | Count | Description |
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|----------|------|-------|-------------|
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| Sprites | [sprites.md](sprites.md) | 0 | Entity sprites via 3D render pipeline |
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| Furniture | [furniture.md](furniture.md) | 0 | Furniture items by location/type |
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| Tilesets | [tilesets.md](tilesets.md) | 0 | Floor/wall tiles by biome/planet |
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| Icons | [icons.md](icons.md) | 0 | UI icons, status indicators |
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| Effects | [effects.md](effects.md) | 0 | Fog shaders, particles, overlays |
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## Palette
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See [palette.md](palette.md) for art direction, "the angle", color relationships, and render pipeline specs.
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## Pipeline
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- **3D render pipeline:** Blender model → Godot Camera3D at -72.5deg → orthographic render → outline pass → resolution downscale
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- **Render skill:** `/render-sprite` produces 12 PNGs (4 directions x 3 resolutions)
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- **Art direction workshop:** `docs/workshops/art-direction-mood-board/`
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## Decision References
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- D-019: Top-down camera, 15-20deg from vertical ("the angle")
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- D-033: Entity color = relationship to player
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- D-045: Environmental neutrality
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# Visual Palette
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Status: **Stub** — reference art direction workshop output for current guidance.
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See `docs/workshops/art-direction-mood-board/` for the established visual identity.
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## Key Decisions
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- **Camera angle:** 15-20deg from vertical ("the angle"), rendered via orthographic Camera3D at -72.5deg from horizontal (D-019)
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- **Entity colors:** Relationship-based per D-033 (green = known/friendly, amber = neutral, red = hostile, etc.)
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- **Environmental neutrality:** Spaces don't visually shift with narrative state (D-045)
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- **Functional warmth:** Industrial infrastructure that people made livable — not military, not luxury
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## Style Guide
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To be populated from art direction workshop synthesis and first visual sprint.
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