docs(assets): add asset pipeline documentation system

Category-based asset index for audio, visual, and video pipelines.
Audio pipeline fully populated: palette (sonic identity bible), ambient
loops, SFX, UI sounds with generation specs and mix parameters.
Visual and video are stubs pending their respective workshops.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
2026-02-16 01:03:18 +01:00
co-authored by Claude Opus 4.6
parent ac86c8a72b
commit 34d0e7211c
13 changed files with 523 additions and 0 deletions
+29
View File
@@ -0,0 +1,29 @@
# Visual Asset Pipeline
Status: **Stub** — awaiting first visual sprint.
## Categories
| Category | File | Count | Description |
|----------|------|-------|-------------|
| Sprites | [sprites.md](sprites.md) | 0 | Entity sprites via 3D render pipeline |
| Furniture | [furniture.md](furniture.md) | 0 | Furniture items by location/type |
| Tilesets | [tilesets.md](tilesets.md) | 0 | Floor/wall tiles by biome/planet |
| Icons | [icons.md](icons.md) | 0 | UI icons, status indicators |
| Effects | [effects.md](effects.md) | 0 | Fog shaders, particles, overlays |
## Palette
See [palette.md](palette.md) for art direction, "the angle", color relationships, and render pipeline specs.
## Pipeline
- **3D render pipeline:** Blender model → Godot Camera3D at -72.5deg → orthographic render → outline pass → resolution downscale
- **Render skill:** `/render-sprite` produces 12 PNGs (4 directions x 3 resolutions)
- **Art direction workshop:** `docs/workshops/art-direction-mood-board/`
## Decision References
- D-019: Top-down camera, 15-20deg from vertical ("the angle")
- D-033: Entity color = relationship to player
- D-045: Environmental neutrality
+16
View File
@@ -0,0 +1,16 @@
# Visual Palette
Status: **Stub** — reference art direction workshop output for current guidance.
See `docs/workshops/art-direction-mood-board/` for the established visual identity.
## Key Decisions
- **Camera angle:** 15-20deg from vertical ("the angle"), rendered via orthographic Camera3D at -72.5deg from horizontal (D-019)
- **Entity colors:** Relationship-based per D-033 (green = known/friendly, amber = neutral, red = hostile, etc.)
- **Environmental neutrality:** Spaces don't visually shift with narrative state (D-045)
- **Functional warmth:** Industrial infrastructure that people made livable — not military, not luxury
## Style Guide
To be populated from art direction workshop synthesis and first visual sprint.