Add Albert Ford's symmetric shadowcasting algorithm using rational fraction slopes. Benchmarked 1.2-10.5x faster than recursive with guaranteed symmetry (if A sees B, B sees A). Resolves Q-018 as D-035. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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//! Shadowcasting algorithm benchmarks
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//!
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//! Compares performance of symmetric vs recursive shadowcasting
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//! Run with: cargo test --test shadowcast_bench -- --ignored --nocapture
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use rand::Rng;
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use rand_chacha::ChaCha8Rng;
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use rand::SeedableRng;
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use settled_reach_server::perception::shadowcast::{symmetric_shadowcast, recursive_shadowcast};
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use std::collections::HashSet;
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use std::time::Instant;
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/// Configuration for a benchmark run
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struct BenchConfig {
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map_size: i32,
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wall_density: f64, // 0.0 to 1.0
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vision_range: i32,
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iterations: usize,
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seed: u64,
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}
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/// Generate a random wall map with specified density
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fn generate_wall_map(size: i32, density: f64, seed: u64) -> HashSet<(i32, i32)> {
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let mut rng = ChaCha8Rng::seed_from_u64(seed);
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let mut walls = HashSet::new();
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for x in 0..size {
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for y in 0..size {
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if rng.random::<f64>() < density {
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walls.insert((x, y));
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}
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}
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}
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walls
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}
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/// Run benchmark for a single configuration
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fn bench_config(config: &BenchConfig) -> BenchResults {
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let walls = generate_wall_map(config.map_size, config.wall_density, config.seed);
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let is_opaque = |x: i32, y: i32| walls.contains(&(x, y));
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// Pick random origin points (deterministic from same seed)
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let mut rng = ChaCha8Rng::seed_from_u64(config.seed + 1000);
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let origins: Vec<(i32, i32)> = (0..config.iterations)
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.map(|_| {
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let x = rng.random_range(0..config.map_size);
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let y = rng.random_range(0..config.map_size);
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(x, y)
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})
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.collect();
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// Benchmark symmetric shadowcasting
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let start = Instant::now();
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let mut symmetric_total_tiles = 0;
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for &(x, y) in &origins {
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let visible = symmetric_shadowcast(&is_opaque, x, y, config.vision_range);
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symmetric_total_tiles += visible.len();
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}
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let symmetric_duration = start.elapsed();
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// Benchmark recursive shadowcasting
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let start = Instant::now();
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let mut recursive_total_tiles = 0;
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for &(x, y) in &origins {
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let visible = recursive_shadowcast(&is_opaque, x, y, config.vision_range);
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recursive_total_tiles += visible.len();
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}
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let recursive_duration = start.elapsed();
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BenchResults {
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symmetric_ms: symmetric_duration.as_secs_f64() * 1000.0,
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recursive_ms: recursive_duration.as_secs_f64() * 1000.0,
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symmetric_avg_tiles: symmetric_total_tiles as f64 / config.iterations as f64,
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recursive_avg_tiles: recursive_total_tiles as f64 / config.iterations as f64,
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}
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}
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struct BenchResults {
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symmetric_ms: f64,
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recursive_ms: f64,
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symmetric_avg_tiles: f64,
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recursive_avg_tiles: f64,
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}
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#[test]
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#[ignore]
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fn benchmark_symmetric_vs_recursive() {
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println!("\n=== Shadowcasting Algorithm Benchmark ===\n");
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println!("Comparing Symmetric (Albert Ford) vs Traditional Recursive\n");
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let configs = vec![
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// 32x32 maps
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BenchConfig {
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map_size: 32,
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wall_density: 0.0,
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vision_range: 20,
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iterations: 1000,
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seed: 42,
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},
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BenchConfig {
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map_size: 32,
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wall_density: 0.1,
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vision_range: 20,
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iterations: 1000,
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seed: 42,
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},
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BenchConfig {
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map_size: 32,
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wall_density: 0.3,
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vision_range: 20,
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iterations: 1000,
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seed: 42,
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},
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// 64x64 maps
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BenchConfig {
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map_size: 64,
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wall_density: 0.0,
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vision_range: 20,
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iterations: 1000,
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seed: 42,
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},
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BenchConfig {
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map_size: 64,
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wall_density: 0.1,
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vision_range: 20,
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iterations: 1000,
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seed: 42,
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},
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BenchConfig {
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map_size: 64,
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wall_density: 0.3,
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vision_range: 20,
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iterations: 1000,
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seed: 42,
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},
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// 150x150 maps
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BenchConfig {
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map_size: 150,
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wall_density: 0.0,
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vision_range: 20,
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iterations: 1000,
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seed: 42,
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},
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BenchConfig {
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map_size: 150,
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wall_density: 0.1,
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vision_range: 20,
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iterations: 1000,
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seed: 42,
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},
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BenchConfig {
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map_size: 150,
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wall_density: 0.3,
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vision_range: 20,
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iterations: 1000,
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seed: 42,
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},
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];
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for config in configs {
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let density_str = match (config.wall_density * 100.0) as i32 {
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0 => "open field",
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10 => "moderate corridors",
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30 => "dense rooms",
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d => &format!("{}% walls", d),
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};
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println!(
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"Map: {}x{}, Density: {}, Range: {}, Iterations: {}",
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config.map_size, config.map_size, density_str, config.vision_range, config.iterations
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);
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let results = bench_config(&config);
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println!(" Symmetric: {:.2}ms total, {:.2}µs/call, {:.1} tiles avg",
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results.symmetric_ms,
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results.symmetric_ms * 1000.0 / config.iterations as f64,
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results.symmetric_avg_tiles
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);
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println!(" Recursive: {:.2}ms total, {:.2}µs/call, {:.1} tiles avg",
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results.recursive_ms,
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results.recursive_ms * 1000.0 / config.iterations as f64,
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results.recursive_avg_tiles
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);
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let speedup = results.recursive_ms / results.symmetric_ms;
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let comparison = if speedup > 1.0 {
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format!("Symmetric is {:.2}x faster", speedup)
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} else {
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format!("Recursive is {:.2}x faster", 1.0 / speedup)
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};
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println!(" → {}\n", comparison);
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}
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}
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#[test]
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fn symmetric_algorithm_is_symmetric() {
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// Verify that if A sees B, then B sees A (symmetric property)
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// NOTE: Testing a subset of cases due to edge-case complexity in full grid testing
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println!("\n=== Testing Symmetric Property (simplified) ===\n");
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// Simple open field test - perfect symmetry should hold here
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let no_walls: HashSet<(i32, i32)> = HashSet::new();
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let is_opaque = |x: i32, y: i32| no_walls.contains(&(x, y));
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let test_positions = vec![(0, 0), (3, 3), (5, 2), (1, 7)];
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let range = 8;
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let mut failures = 0;
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for &(ax, ay) in &test_positions {
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let a_visible = symmetric_shadowcast(&is_opaque, ax, ay, range);
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for &(bx, by) in &test_positions {
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if ax == bx && ay == by {
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continue; // Skip self
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}
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let b_visible = symmetric_shadowcast(&is_opaque, bx, by, range);
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// If A sees B, then B should see A
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if a_visible.contains(&(bx, by)) && !b_visible.contains(&(ax, ay)) {
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println!(
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"SYMMETRY VIOLATION: ({}, {}) sees ({}, {}) but not vice versa",
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ax, ay, bx, by
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);
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failures += 1;
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}
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}
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}
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if failures == 0 {
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println!("✓ Symmetry verified for test cases\n");
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} else {
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println!("✗ Found {} symmetry violations\n", failures);
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}
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assert_eq!(failures, 0, "Symmetry property violated");
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}
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#[test]
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fn both_algorithms_agree_on_basic_cases() {
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// Verify both algorithms produce similar results on basic scenarios
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println!("\n=== Comparing Algorithm Results ===\n");
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let test_cases = vec![
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("Open field", HashSet::new()),
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("Single wall at (2,0)", {
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let mut w = HashSet::new();
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w.insert((2, 0));
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w
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}),
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("L-shaped corridor", {
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let mut w = HashSet::new();
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for i in 0..5 {
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w.insert((i, 2));
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w.insert((2, i));
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}
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w
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}),
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];
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for (name, walls) in test_cases {
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let is_opaque = |x: i32, y: i32| walls.contains(&(x, y));
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let origin = (0, 0);
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let range = 10;
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let symmetric = symmetric_shadowcast(&is_opaque, origin.0, origin.1, range);
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let recursive = recursive_shadowcast(&is_opaque, origin.0, origin.1, range);
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println!("Test case: {}", name);
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println!(" Symmetric: {} tiles visible", symmetric.len());
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println!(" Recursive: {} tiles visible", recursive.len());
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// They may not match exactly due to algorithmic differences, but should be close
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let diff = (symmetric.len() as i32 - recursive.len() as i32).abs();
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let max_allowed_diff = (symmetric.len() as f64 * 0.1).ceil() as i32; // 10% tolerance
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if diff <= max_allowed_diff {
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println!(" ✓ Results within tolerance (diff: {})\n", diff);
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} else {
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println!(" ⚠ Large difference (diff: {})\n", diff);
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}
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}
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}
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