fix(simulation): PR #176 review round — all 12 findings + 2 recommendations addressed
H1 demux: ShapeProbe defensive multi-shape rejection (union frames now Err, not first-match; +2 tests) and doc claim made honest. H2/T1 SystemIndex.reset_test_state() folded into SimBridge.reset_test_state() (load() inline per autoload rule) + has_pending_request() accessor. H3 no-op tests now assert the replay flag both directions. H4 retry test actually ingests a failure and asserts the retry semantic. H5 error fixture uses the normalized status string. H6 bridge_tcp e2e sends all five frame shapes over real TCP (star-map + city-names buffers asserted). H7 positive replay-on-CONNECTED test via the test_local_bridge test-mode-flip precedent (stub bridge captures + decodes the request bytes). H8/T2 stale PLACEHOLDER doc replaced with the confirmed contract. H9 is_capital doc matches the COALESCE reality. T-r1 demux ceiling written down (next shape = tagged envelope). T-r2 AtlasLayerResponse governance ceiling comment. Lead item: the four cargo-fmt-formatted files from the gate round are now committed (layer_proxy/plugin/bridge-mod/main). H10 note for the record: the 13 snapshot_*.msgpack fixtures in commit 845737617 were regenerated because they were stale against their own generator (pre-existing version-key removal) — verified harmless, no client reads that key.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
@@ -149,8 +149,11 @@ func test_city_names_received_error_status_leaves_markers_empty() -> void:
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var v := _make_viewer()
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v.show_body({"body_id": NON_SOL_BODY_ID}, {"system_id": NON_SOL_SYSTEM_ID})
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# Normalized string form — production handlers only ever see the output of
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# Protocol.city_names_response_from_raw, which reduces {"Error": msg} to
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# "Error" (review H5: the raw wire shape only passed by str() coincidence).
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v._on_city_names_received(
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{"body_id": NON_SOL_BODY_ID, "status": {"Error": "db unavailable"}, "cities": []}
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{"body_id": NON_SOL_BODY_ID, "status": "Error", "cities": []}
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)
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assert_that(v.get_markers()).override_failure_message(
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@@ -228,9 +228,60 @@ func test_sim_bridge_still_routes_snapshots_after_starmap_additions() -> void:
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func test_request_star_map_is_noop_in_test_mode() -> void:
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# SimBridge defaults to test_mode = true (SR_LIVE unset) — request_star_map
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# must not error even with no live bridge/server.
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# must not error even with no live bridge/server, but it MUST still record
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# the wish so replay-on-connect can fire later (review H3: this flag's
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# unreset leak was the cross-suite crash fixed in this same PR).
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SimBridge.reset_test_state()
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SimBridge.request_star_map()
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assert_bool(SimBridge._star_map_wanted).override_failure_message(
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"test-mode request_star_map must still set the replay flag"
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).is_true()
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SimBridge.reset_test_state()
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func test_request_city_names_is_noop_in_test_mode() -> void:
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# Must not error — and must NOT touch the star-map replay flag (guards a
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# future copy-paste wiring city-names into the wrong flag).
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SimBridge.reset_test_state()
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SimBridge.request_city_names("GJ903b")
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assert_bool(SimBridge._star_map_wanted).is_false()
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class _CaptureBridge:
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var sent: Array = []
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func send_message(bytes: PackedByteArray) -> int:
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sent.append(bytes)
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return OK
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func test_replay_on_connect_sends_star_map_request_live() -> void:
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# Review H7: the replay-on-CONNECTED path (_set_state →
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# _send_star_map_request) is the exact mechanism behind the cross-suite
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# crash fixed in this PR, and every other test runs test_mode=true where
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# the guard short-circuits before touching _bridge — proving only
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# "doesn't crash", never "actually replays". Exercise the positive case
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# per the test_local_bridge.gd test-mode-flip precedent.
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var original_test_mode: bool = SimBridge.test_mode
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var original_state: SimBridge.ConnectionState = SimBridge.state
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var original_bridge = SimBridge._bridge
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SimBridge.reset_test_state()
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var stub := _CaptureBridge.new()
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SimBridge.test_mode = false
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SimBridge._bridge = stub
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SimBridge.state = SimBridge.ConnectionState.CONNECTING
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SimBridge._star_map_wanted = true
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SimBridge._set_state(SimBridge.ConnectionState.CONNECTED)
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assert_int(stub.sent.size()).override_failure_message(
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"reaching CONNECTED with _star_map_wanted set must replay the request"
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).is_equal(1)
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var decoded = Messagepack.decode(stub.sent[0])
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assert_that(decoded.value).is_equal({"star_map": true})
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# Restore autoload state for later suites.
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SimBridge.test_mode = original_test_mode
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SimBridge._bridge = original_bridge
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SimBridge.state = original_state
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SimBridge.reset_test_state()
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@@ -99,14 +99,23 @@ func test_ingest_ignores_non_ready_status() -> void:
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func test_request_refresh_retries_after_a_failed_ingest() -> void:
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# request_refresh() is a no-op in test mode either way (SimBridge has no
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# live connection), so this only proves the _requested/_loaded bookkeeping
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# doesn't get stuck: a failed ingest must clear _requested so a later
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# request_refresh() is willing to ask again (not just silently no-op
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# forever because a prior request was already "in flight").
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SystemIndex.ingest({"status": "Ready", "nodes": [{"system_id": "GJ 1"}]})
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assert_bool(SystemIndex.is_loaded()).is_true()
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SystemIndex.request_refresh() # no-op — already loaded
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# The retry semantic itself (review H4): a failed ingest must clear the
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# in-flight flag so a later request_refresh() actually asks again — not
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# silently no-op forever because a prior request was "in flight".
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SystemIndex.reset_test_state()
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SystemIndex.request_refresh()
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assert_bool(SystemIndex.has_pending_request()).is_true()
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assert_bool(SystemIndex.is_loaded()).is_false()
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# A failed fetch arrives: stays unloaded, and the in-flight flag clears...
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SystemIndex.ingest({"status": "Error", "error": "db unavailable", "nodes": []})
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assert_bool(SystemIndex.has_pending_request()).override_failure_message(
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"a failed ingest must clear _requested so a later refresh can retry"
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).is_false()
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assert_bool(SystemIndex.is_loaded()).is_false()
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# ...so a retry genuinely re-requests instead of no-opping.
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SystemIndex.request_refresh()
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assert_bool(SystemIndex.has_pending_request()).is_true()
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SystemIndex.reset_test_state()
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func test_request_refresh_does_not_crash_when_already_loaded() -> void:
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