feat(engine): voice pipeline Phase 1 — composition engine and data model
Add the voice pipeline composition engine (D-138 Spike 2, Phase 1): - voice/prompt_builder.rs: full prompt assembly from culture profile, tell state, and base text. Handles occasional injection gating, epistemic marker extraction, content-length-gated tell injection. 16 unit tests. - blueprint.rs: CultureProfile gains voice_persona, voice_examples, occasional_injections fields. NpcBlueprint gains tell_behaviors. OccasionalInjection struct with kind discriminator (oath/faith/ hesitancy/etc), frequency, and tell-suppression gating. - culture-krenn.ron: v2 voice injector from Spike 1 — persona block, 3 examples, oath injection at 0.25 frequency. - D-138 amended: Phi-3 dropped entirely, exact Gemma 2B provenance documented. Model file renamed to gemma2.gguf. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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@@ -9,6 +9,7 @@ pub mod npc;
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pub mod perception;
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pub mod simulation;
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pub mod storyteller;
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pub mod voice;
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// test_world::reset is always compiled (used by simulation::input).
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// Room definitions, constants, and setup_gauntlet are gated behind
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// the "gauntlet" feature (default-on) to allow stripping from release builds.
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