feat(simulation): intra-class micro-habitat mosaic v1 — vegetation/water texture (T-1084, D-246)
Sub-chunk mosaic that modulates the D-228 axes into a spatially-coherent,
relief/moisture-conditioned mosaic of micro-habitats within a terrain class —
the fix for the aliveness probe's uniform "Wetland 100%".
- seed.rs: SeedDomain::VoxelMosaic = 12 (append-only; pinned-discriminant guard)
- voxel.rs: five new D-228 axis values (Vegetation::{Meadow,Deadfall,Lichen},
TerrainMaterial::{Hardpan,Scree}); the per-family-gated mosaic pass
- detail_scatter.rs: voxel_mosaic() selection field (~8-64 m band)
- atlas/mosaic.rs: surface-class palette + integer-basis-point weighted selection
with moisture-affinity conditioning; temperate/native baseline palettes
- data/mosaic_constants.toml: source-canonical palette mirror
- believability.rs: micro_habitat_distinct metric + D-245 intra-class criterion
v1 scope (D-246-faithful): modulates vegetation + water only, in the vegetated
classes (Wetland/Forest/Grassland), so the D-239 §8 lithology law is untouched;
water is gated on the T-1040 has_active_channel hydrology rule. Material variants
(hardpan/scree) and the extreme classes are a §8-aware follow-up; the biome-aware
palette variants (T-1085 vocab) extend the baseline before generation.
Goldens regenerated (believability + derivation). Full server suite green.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
@@ -28,7 +28,8 @@
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"morphology_zones": 9,
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"vegetation_classes": 3,
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"terrain_materials": 4,
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"voxel_relief_m": 20
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"voxel_relief_m": 20,
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"micro_habitat_distinct": 2
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},
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"coherence": {
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"water_districts": 49,
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@@ -68,7 +69,8 @@
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"morphology_zones": 9,
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"vegetation_classes": 1,
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"terrain_materials": 4,
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"voxel_relief_m": 19
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"voxel_relief_m": 19,
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"micro_habitat_distinct": 0
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},
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"coherence": {
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"water_districts": 25,
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@@ -6,7 +6,7 @@
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"tile_x": 1375,
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"tile_y": 800,
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"terrain": 0,
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"vegetation": 4,
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"vegetation": 8,
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"water": 0,
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"elevation_m": 14,
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"cover": 0
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