diff --git a/docs/workshops/gj-6711-furthest-system/workshop-outcomes.md b/docs/workshops/gj-6711-furthest-system/workshop-outcomes.md new file mode 100644 index 000000000..3bef24f8f --- /dev/null +++ b/docs/workshops/gj-6711-furthest-system/workshop-outcomes.md @@ -0,0 +1,53 @@ +--- +title: "Workshop Outcomes: GJ 6711 / Abzu — Furthest System" +description: "Workshop paused at project lead direction — outstanding mechanics gap unresolved" +type: workshop +status: paused +workshop: gj-6711-furthest-system +agent: "" +round: 0 +created: 2026-03-16 +--- + +# Workshop Outcomes: GJ 6711 / Abzu — Furthest System + +**Workshop:** GJ 6711 / Abzu — Furthest System +**Status:** Paused at project lead direction +**Rounds completed:** 6 (briefs, challenge, synthesis, mechanics, carry-out) +**Participants:** Araminta, Miri, Nigel, Paula, Gestalt, Gore, Ozzie + +--- + +## Summary + +The workshop developed the world texture, atmosphere, and lore for GJ 6711 (named Abzu by the project lead in Round 4) — the furthest settled system in the Reach at hop 23. The creative output was strong: a K-type dead-end system settled by wave_3 colonists who appear to have been recruited as watchers for something that requires continuous observation to remain stable. The Adams and Ford commission provides the player's reason to travel there. + +However, the workshop did not resolve the fundamental mechanics gap: what the player actually *does* at Abzu as gameplay, and what they walk away with that has mechanical weight elsewhere in the game. Six rounds produced extraordinary atmosphere and zero playable verbs. + +## Why Paused + +The project lead identified two unresolved problems: + +1. **No game mechanic.** The vigil concept (observation as load-bearing activity) is promising but was never translated into player verbs, fail states, or moment-to-moment gameplay. + +2. **No carry-out value.** The player has no reward, unlock, or narrative consequence that matters outside Abzu. The experience is currently a "beautiful dead end." + +The project lead intends to outline the systems interaction personally and defer the reward/lootbox question to a later design session with a DM-style collaborator. The stated goal: Abzu should be a moment of culmination with a handsome reward for the player, contingent on success at a task that remains to be defined. + +## Outstanding Items + +- Player verbs for the vigil mechanic (spatial? observational? social?) +- What bleed looks like on a tile map +- Carry-out value: what the player gains that has weight elsewhere in the game +- Integration with the broader Adams and Ford questline +- The sealed envelope content (what is actually at Abzu) remains deliberately unresolved + +## Source Documents + +All round documents are in `docs/workshops/gj-6711-furthest-system/`: +- `challenge-brief.md` and individual challenge responses +- `synthesis-*.md` files (4 participants) +- `mechanics-gestalt.md` +- `carryout-*.md` files (4 participants) +- `sealed-envelope.md` +- `project-lead-direction.md` (verbatim lead messages across all rounds) diff --git a/wiki/_templates/institution.md b/wiki/_templates/institution.md index e86ed5960..513b28bd8 100644 --- a/wiki/_templates/institution.md +++ b/wiki/_templates/institution.md @@ -42,6 +42,12 @@ cross_refs: [] --- +## What They Don't Talk About + +{The administered silence — what the institution avoids discussing, what its records don't show, what its staff have learned not to ask about. The gap between the institution's stated purpose and its actual function, or between its public record and its internal knowledge.} + +--- + ## Mechanical Integration {Access tiers, knowledge flags, investigation touchpoints.} diff --git a/wiki/_templates/star-system.md b/wiki/_templates/star-system.md index 17cc9e69b..e371e26cb 100644 --- a/wiki/_templates/star-system.md +++ b/wiki/_templates/star-system.md @@ -17,92 +17,68 @@ decision_refs: [] # e.g., [D-036] cross_refs: [] # slugs of related entries --- -# {Title} - -**Type:** Star System -**Status:** {status} -**Classification:** {reach_position} -**Star Type:** {stellar_class} -**Settlement Age:** ~{settlement_age} years -**Population:** ~{population} +# {Name} +**{GJ ID}** | {star-type} | {sector} --- -## Overview +## System Profile + -{1-2 paragraph description of the system: what it is, why it matters, what kind of place it is.} +| | | +|---|---| +| **Star** | {spectral_class} · {distance} ly | +| **Bodies** | {habitable_count} habitable · {inhabited_count} inhabited | +| **Gates** | {aperture_count} aperture · {topology} | +| **Settlement** | {wave} | +| **History** | {history_tags} | +| **Population** | {population} | +| **Economy** | Tier {n} · {economic_base} | +| **Governance** | {governance_type} · {governance_body} | +| **Atmosphere** | {atmosphere_tags} | +| **Stability** | {stability_level} · {stability_descriptor} | +| **Earth Alignment** | {earth_alignment} | + + --- -## Stellar Profile +## Supply Dependency + -- **Primary Star:** {stellar_class} -- **Planetary Bodies:** {count and types} -- **Habitable Worlds:** {count} -- **Stations:** {count}, including {list} +{How the system feeds itself, what it exports, what supply relationships define its +economic position. Where the leverage points are.} ---- +## Faction Notes + -## Economy +{Faction presence, institutional relationships, political dynamics.} -**Economic Base:** {primary industries} +## Silence Topic + -{2-3 paragraphs on economic character, wage profile, and how economics connect to gameplay.} +{The thing the system's residents, institutions, or records avoid discussing. +What a visitor would eventually notice is never mentioned.} ---- +## Narrative Hook + -## Governance & Institutional Presence +{One sentence.} -**Primary Governance:** {governing body} -**Local Authority:** {local administrator} -**Lattice Commission Presence:** {level} -**Meridian Coverage:** {level} +## Calibration Note + -{1-2 paragraphs on institutional gaps and their gameplay relevance.} +{Why the system profile values make sense together. Addresses apparent +contradictions in star type, settlement wave, economic tier, topology, etc.} ---- - -## Culture & Social Norms - -**Cultural Profile:** {1-line summary} -**Naming Conventions:** {description} - -{Details on social texture, greeting customs, trust dynamics.} - ---- - -## Gate Network Connections - -**Horizon Gates (Interstellar):** {connections} -**Span Gates (Intra-System):** {connections} - ---- - -## Key Locations in System - -- {Bulleted list with links to stations, worlds, facilities} - ---- - -## Mechanical Integration - -**Knowledge Graph Flags:** -- `world.{slug}_layout` — {description} -- `world.{slug}_culture` — {description} - -**Perception Differences:** -- **Smuggler:** {how this character experiences the system} -- **Detective:** {how this character experiences the system} - ---- - -**Cross-References:** - -- [{station_name}]({slug}/index.md) — {description} +## Topology + +- **Hop Distance from Gateway:** {n} +- **Adjacent Systems:** {comma-separated GJ IDs} diff --git a/wiki/corporations/nordmark-skog.md b/wiki/corporations/nordmark-skog.md index 10f11054d..7802b1554 100644 --- a/wiki/corporations/nordmark-skog.md +++ b/wiki/corporations/nordmark-skog.md @@ -1,3 +1,19 @@ +--- +title: "Nordmark Skog" +description: "Generational forestry and timber products corporation at Stillvakt — nearly three centuries of managed softwood harvest supplying structural panels to the west_reach inner corridor" +slug: nordmark-skog +category: corporation +status: canonical +created: 2026-03-16 +updated: 2026-03-16 +scope: west_reach outer corridor +faction_type: economic +headquarters: Stillvakt (GJ 534) +tags: [] +decision_refs: [] +cross_refs: [] +--- + # Nordmark Skog **Type:** Forestry and timber products diff --git a/wiki/corporations/talbrau.md b/wiki/corporations/talbrau.md index 9bf42c2a7..e5636658c 100644 --- a/wiki/corporations/talbrau.md +++ b/wiki/corporations/talbrau.md @@ -1,3 +1,19 @@ +--- +title: "Talbräu" +description: "Valley brewing cooperative at Brückenau producing Franconian farmhouse lager — a community institution whose flagship Dunkelgold has become a corridor staple through word-of-mouth alone" +slug: talbrau +category: corporation +status: canonical +created: 2026-03-16 +updated: 2026-03-16 +scope: west_reach local, corridor reputation +faction_type: economic +headquarters: Brückenau (GJ 798) +tags: [] +decision_refs: [] +cross_refs: [] +--- + # Talbräu **Type:** Brewing cooperative diff --git a/wiki/star-systems/index.md b/wiki/star-systems/index.md index 4b3e67e44..b05f8ec6a 100644 --- a/wiki/star-systems/index.md +++ b/wiki/star-systems/index.md @@ -6,10 +6,10 @@ Index of all settled and surveyed systems in the Settled Reach, organized by sec ### Hop ? -- [Guniibuu B](GJ-663B/index.md) (GJ 663B) -- [GJ 702A](GJ-702A/index.md) -- [Struve 2398 A](GJ-725A/index.md) (GJ 725A) -- [GJ 820A](GJ-820A/index.md) +- Guniibuu B (GJ 663B) — companion of [Johannsen's Star](GJ-663A/index.md) (GJ 663A) +- GJ 702A — companion of [Prometheus](GJ-702B/index.md) (GJ 702B) +- Struve 2398 A (GJ 725A) — companion of [Struve](GJ-725B/index.md) (GJ 725B) +- GJ 820A — companion of [Cygni B](GJ-820B/index.md) (GJ 820B) ### Hop 0 @@ -49,7 +49,7 @@ Index of all settled and surveyed systems in the Settled Reach, organized by sec ### Hop ? -- [GJ 280B](GJ-280B/index.md) +- GJ 280B — companion of [Parallax](GJ-280A/index.md) (GJ 280A) ### Hop 2 @@ -142,7 +142,7 @@ Index of all settled and surveyed systems in the Settled Reach, organized by sec ### Hop ? -- [GJ 15B](GJ-15B/index.md) +- GJ 15B — companion of [Lu Ban](GJ-15A/index.md) (GJ 15A) ### Hop 3 @@ -221,10 +221,10 @@ Index of all settled and surveyed systems in the Settled Reach, organized by sec ### Hop ? -- [GJ 338A](GJ-338A/index.md) -- [Rigil Kentaurus](GJ-559A/index.md) (GJ 559A) -- [GJ 570B](GJ-570B/index.md) -- [GJ 783B](GJ-783B/index.md) +- GJ 338A — companion of [Arbour](GJ-338B/index.md) (GJ 338B) +- Rigil Kentaurus (GJ 559A) — companion of [ACB](GJ-559B/index.md) (GJ 559B) +- GJ 570B — companion of [Bastion](GJ-570A/index.md) (GJ 570A) +- GJ 783B — companion of [Aurelius](GJ-783A/index.md) (GJ 783A) ### Hop 3