docs(docs): replace Commonwealth with Settled Reach across docs
Updated in-universe "Commonwealth" references to "the Settled Reach" in decisions, architecture docs, design docs, workshop outputs, README, and wiki. Kept all references to Hamilton's books as inspiration/comparison in historical discussions and wiki-review workshop rounds. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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@@ -41,7 +41,7 @@ Your character interprets what they sense in their own voice. Footsteps behind y
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Different characters access different sensors. Natural vision shows detail but is blocked by walls. Thermal imaging shows heat signatures with no identity. Camera feeds give remote vision but can be spoofed. Unisphere tracking pings known contacts but can be masked. Each mode reveals different information with different trust tradeoffs.
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### Diegetic Interface
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The map is your character's neural lattice - Commonwealth technology, not a game UI. Points of interest appear when you learn them through gameplay. Tips can be traps. Navigation is pulled by player intent, not pushed by map design.
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The map is your character's neural lattice - Settled Reach technology, not a game UI. Points of interest appear when you learn them through gameplay. Tips can be traps. Navigation is pulled by player intent, not pushed by map design.
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### Multiple Playable Characters
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Every character starts in a different position with different knowledge and different tools. A cop has case files and legal authority. An investigator has contacts and freedom to operate. A politician has institutional access and public constraints. Replayability comes from perspective, not randomness.
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@@ -125,7 +125,7 @@ No fog-of-war as an afterthought. No tutorial popups. No omniscient map reveals.
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**Official Title:** The Settled Reach (D-021)
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**Repository:** commonwealth (historical code name)
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**Engine:** Godot 4 + Rust/bevy_ecs simulation server via subprocess/IPC
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**Setting:** Original science fiction IP, Commonwealth-inspired
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**Setting:** Original science fiction IP, inspired by space opera traditions
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**Status:** Pre-alpha development
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For development documentation, see the [decisions/](decisions/) directory and [TEAM.md](TEAM.md).
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