fix(server): address PR #14 review — ordering, docs, version pin

- Fix NpcPlugin system ordering: .before(compute_paths) instead of
  .after(advance_tick) so PathRequests are picked up same frame
- Fix stale doc comment in interpretation.rs: system runs BEFORE
  knowledge events, not after
- Add TODO(v0.2) on RelationshipGraph about information boundary
  limitation for multiplayer
- Document cardinal-only movement as deliberate v0.1 choice
- Add comment on manhattan_distance u32::MAX fallback for cross-z
- Pin pathfinding crate to 4.11

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
2026-02-12 18:17:55 +01:00
co-authored by Claude Opus 4.6
parent 03884164b3
commit 2fd16f08b0
5 changed files with 14 additions and 3 deletions
+2 -1
View File
@@ -68,7 +68,8 @@ impl ObservationEventQueue {
/// System: interpret visible snapshot against known routines and knowledge.
///
/// Runs after knowledge events are processed so the knowledge graph is up-to-date.
/// Runs BEFORE knowledge events are processed so it can detect new entities
/// by comparing visible NPCs against the previous tick's knowledge state.
/// Produces observation events for: routine deviations, absences, new entities.
pub fn generate_observation_events(
time: Res<SimulationTime>,