fix(assets): purge stale 5-layer/peripheral references from fog spec
Round 3 review fixes — thorough spec cleanup: - Remove visibility_sectors from data flow (peripheral removed in #569) - Remove player_pos uniform (cone center implicit in visibility_tex) - Update FogState pseudocode: remove sector step, add zone tint step - Update lifecycle diagram to match single update_from_state() call - Fix "5-layer fog" → "3-state fog" in Files to Create and impl notes - Mark zone tint open question as resolved (Sprint 22, D-077) - Document filter_nearest rationale on zone_tint_tex (D-073 hard zones) - Note low-saturation tint is intentional per D-046 Hopper test Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
@@ -12,7 +12,7 @@ shader_type canvas_item;
|
||||
|
||||
uniform sampler2D visibility_tex : filter_linear, repeat_disable;
|
||||
uniform sampler2D exploration_tex : filter_linear, repeat_disable;
|
||||
uniform sampler2D zone_tint_tex : filter_nearest, repeat_disable;
|
||||
uniform sampler2D zone_tint_tex : filter_nearest, repeat_disable; // nearest: zones have hard boundaries (D-073)
|
||||
uniform sampler2D noise_tex : filter_linear, repeat_enable;
|
||||
uniform vec2 rect_pos; // World-space position of the ColorRect (pixels)
|
||||
uniform vec2 rect_sz; // World-space size of the ColorRect (pixels)
|
||||
|
||||
Reference in New Issue
Block a user