fix(assets): purge stale 5-layer/peripheral references from fog spec
Round 3 review fixes — thorough spec cleanup: - Remove visibility_sectors from data flow (peripheral removed in #569) - Remove player_pos uniform (cone center implicit in visibility_tex) - Update FogState pseudocode: remove sector step, add zone tint step - Update lifecycle diagram to match single update_from_state() call - Fix "5-layer fog" → "3-state fog" in Files to Create and impl notes - Mark zone tint open question as resolved (Sprint 22, D-077) - Document filter_nearest rationale on zone_tint_tex (D-073 hard zones) - Note low-saturation tint is intentional per D-046 Hopper test Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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@@ -17,6 +17,8 @@ const EXP_VISIBLE: int = 255 # Currently in LOS — clear (written each frame
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# Zone temperature tints (D-059 + D-046, Sprint 22) — keyed by zone_id string from server.
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# Matches audio_manager.gd ZONE_ASSETS zone_id strings for consistent zone semantics.
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# Low saturation is intentional (D-046): tints are subtle — distinguishable as warm/cool/neutral
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# in side-by-side comparison, not garish. The "Hopper test" validates this.
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# Colors are dark tints used as the fog overlay in the deep fog zone:
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# hub/workplace: #1a1f2e (cool blue-dark — terminal, institutional)
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# bar: #2a1f15 (warm amber-dark — social, inhabited)
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