feat(ui): unified dialogue log with overheard NPC conversations (#535)
Refactors dialogue box into a scrolling conversation log. All dialogue (player-NPC and overheard NPC-NPC) flows chronologically, oldest at top. Player response options at the bottom during active conversations. - Entries expire after configurable timeout (equal for all message types) - Walk-away clears options but preserves log entries (fair information) - Per-character name colors from dialogue-theme.yaml (hash-indexed palette) - Overheard lines render at 90% opacity (D-078) - Protocol decode for conversation_events + conversation_ended - GameState fields for conversation_events, conversation_ended, dialogue_response - Mock Mira/Soren NPC-NPC conversation in test snapshot - Also wires #511 debug overlay into main.gd and main.tscn Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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@@ -1,4 +1,4 @@
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[gd_scene load_steps=22 format=3 uid="uid://bswrmh7w8dbgm"]
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[gd_scene load_steps=23 format=3 uid="uid://bswrmh7w8dbgm"]
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[ext_resource type="Script" path="res://scripts/main.gd" id="1_main"]
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[ext_resource type="Script" path="res://scripts/rendering/world_renderer.gd" id="2_world"]
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@@ -21,6 +21,7 @@
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[ext_resource type="PackedScene" path="res://ui/checklist_overlay.tscn" id="18_checklist"]
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[ext_resource type="PackedScene" path="res://ui/bug_report_dialog.tscn" id="19_bugreport"]
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[ext_resource type="PackedScene" path="res://ui/settings_dialog.tscn" id="21_settings"]
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[ext_resource type="Script" path="res://scripts/ui/debug_overlay.gd" id="22_debug"]
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[node name="Game" type="Node2D"]
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script = ExtResource("1_main")
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@@ -152,6 +153,16 @@ layer = 20
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; D-065: Inventory grid — 3x3, bottom-right, 40x40px, 1-9 hotkeys
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[node name="InventoryGrid" parent="UILayer" instance=ExtResource("12_inv")]
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; #511: F3 debug overlay — real-time game state, toggled by F3
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[node name="DebugOverlay" type="Control" parent="UILayer"]
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anchors_preset = 0
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offset_left = 16
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offset_top = 120
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offset_right = 400
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offset_bottom = 400
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mouse_filter = 2
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script = ExtResource("22_debug")
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; D-056: Cursor state machine — insert-styled geometric cursor, topmost in UILayer
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[node name="CursorRenderer" type="Node2D" parent="UILayer"]
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script = ExtResource("10_cursor")
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