feat(simulation): add proximity detection and interaction verbs

Implement compute_nearby_interactions system that detects entities
within close (≤2) and mid (≤5) Manhattan distance, computes
available verbs per D-060 spec. NPCs get Talk+Observe at close
range, Observe-only at mid range; PersonOfInterest flips priority.
Objects get Examine. Results populate nearby_interactions[] on
ObserverSnapshot v4. Bump protocol version 3→4. Implements #404.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
2026-02-12 19:48:55 +01:00
co-authored by Claude Opus 4.6
parent 5afea99622
commit 2de413dd87
12 changed files with 438 additions and 29 deletions
+4 -2
View File
@@ -102,7 +102,8 @@ pub fn generate_snapshot(
day: time.day(),
time_of_day: time.time_of_day_minutes(),
day_phase: time.day_phase(),
paused: time.paused,
paused: time.paused(),
tick_rate: time.tick_rate,
};
tracing::trace!(
@@ -111,12 +112,13 @@ pub fn generate_snapshot(
visible.len()
);
buffer.snapshot = Some(ObserverSnapshot {
version: 3,
version: 4,
tick: time.tick,
game_time,
player_facing: FacingDirection::default(),
entities: visible,
visible_tiles: Vec::new(), // Empty until #112 adds LOS filtering
nearby_interactions: Vec::new(),
});
}