docs(assets): PR #211 review fixes — ratified glazing tokens, D-257, manifest skip contract
Review round (Hoshe + Tyre, both REQUEST_CHANGES) fully addressed: palette.md's glass carve-out re-keyed from retired never-shipped tokens (precision_glass/smart_facade) to the ratified glass_curtain_wall (wall) + industrial_glazing (facade); the toon/PBR treatment promoted from a docs-only ruling to D-257 (architecture, cross-refs D-235/D-244/D-043/ D-044/D-033) with palette.md §2 now citing it as authority; D-149 + D-257 added to decision_refs; manifest.json _comment gains the explicit underscore-prefix loader skip contract; master pipeline table Visual row Stub -> Active; conventions.md mask pointer Section 3 -> 5; pre-existing broken D-066 links in the mood-board transcript repaired (leave-cleaner). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
@@ -90,7 +90,7 @@ Each participant's one-sentence answer to "What is this game's visual identity?"
|
||||
|
||||
### 1.3 World Composition — Tile-Based
|
||||
|
||||
**Dual-scale grid: 0.5m sim tiles, 1m visual tiles (2x retina factor, [D-066](../../decisions/architecture.md#d-066-dual-scale-grid--05m-simulation-1m-visual-2x-retina-factor)). Visual tiles are 64x64px.**
|
||||
**Dual-scale grid: 0.5m sim tiles, 1m visual tiles (2x retina factor, [D-066](../../../governance/decisions/architecture.md#d-066-dual-scale-grid--05m-simulation-1m-visual-2x-retina-factor)). Visual tiles are 64x64px.**
|
||||
|
||||
- Structural tiles (walls, floors, doors): 64x64px per visual tile (= 2x2 sim tiles), muted, minimal outlines, zone palette + era differentiation
|
||||
- Object tiles (furniture, equipment, containers): 64x64px per visual tile, medium outline (1px), Rimworld object detail as target. All world geometry is 2x2 sim tile minimum.
|
||||
@@ -119,7 +119,7 @@ Each participant's one-sentence answer to "What is this game's visual identity?"
|
||||
|
||||
### 1.5 Entity System
|
||||
|
||||
**24x32 pixel footprint within 64x64px visual tiles. Entities occupy 1x1 sim tiles (0.5m) but render across a 2x2 sim tile sprite footprint per [D-066](../../decisions/architecture.md#d-066-dual-scale-grid--05m-simulation-1m-visual-2x-retina-factor).**
|
||||
**24x32 pixel footprint within 64x64px visual tiles. Entities occupy 1x1 sim tiles (0.5m) but render across a 2x2 sim tile sprite footprint per [D-066](../../../governance/decisions/architecture.md#d-066-dual-scale-grid--05m-simulation-1m-visual-2x-retina-factor).**
|
||||
|
||||
- Entity smaller than visual tile = clear figure-ground relationship
|
||||
- D-033 color as primary information signal
|
||||
|
||||
Reference in New Issue
Block a user