fix(client): resolve WASD freezes, warnings, and chime spam
- bug_report_dialog: release_focus() before queue_free() prevents stale focus on ModalLayer blocking input to lower layers - dialogue_box: clear dialogue_active immediately on conversation end instead of holding for entry_lifetime - main.gd: permanent entity ID tracking per room stops recognition chime re-triggering when NPCs oscillate in/out of fog queue - audio_manager: correct path res://audio/ to res://assets/audio/ - world_radial.tscn: anchors_preset 15 to 0 (script sets size) - bug_report_dialog: push_warning to print (informational) - debug_overlay: max() to maxi() for integer line count - monologue_display: remove unnecessary Tween cast Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
@@ -94,7 +94,7 @@ func _show_line(text: String, duration: float, priority: int, is_urgent: bool, l
|
||||
node = line_node,
|
||||
expire_timer = maxf(duration, MIN_DURATION), # clamp: survives own fade-in
|
||||
priority = priority,
|
||||
tween = null as Tween,
|
||||
tween = null,
|
||||
}
|
||||
_visible.append(slot)
|
||||
_next_fade_in_msec = float(Time.get_ticks_msec()) + STAGGER_SEC * 1000.0
|
||||
|
||||
Reference in New Issue
Block a user