feat(simulation): add NPC name masking with role labels and color index
Server-side infrastructure for information asymmetry in dialogue. NPCs display role labels (Worker, Supervisor, Patron) instead of real names until the player explicitly learns them via KG lookup. NpcColorIndex (stable_id % 8) persists across name reveal. ConversationEvent and DialogueResponseEvent carry display names + color indices on the wire with serde(default) for compat. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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@@ -24,10 +24,6 @@ use crate::simulation::path_follow::MovementSpeed;
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use crate::simulation::tier::ActiveSim;
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use crate::simulation::time::DayPhase;
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/// Room origin (top-left corner including walls).
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const ORIGIN_X: i32 = 64;
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const ORIGIN_Y: i32 = 78;
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/// Observer position for Shift Change tests (absolute).
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pub const OBSERVER_POS: TilePosition = TilePosition { x: 72, y: 90, z: 0 };
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