refactor(ui): convert HUD status + interaction prompt to implant (#786, #788)

HUD: merge TimeDisplay into ImplantPanel (time/health/perception in one
panel), remove dead tscn nodes, move HUD to InsertOverlay for D-051 bloom.
Interaction prompt: convert from PanelContainer+StyleBoxFlat to Control
with ImplantPanel+ImplantDataRow, fix panel height for 42px minimum.
Tests updated for new scene structure and public API.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
2026-04-06 12:51:58 +02:00
co-authored by Claude Opus 4.6
parent 3c7231e275
commit 283518d332
8 changed files with 76 additions and 97 deletions
+19 -15
View File
@@ -1,4 +1,4 @@
extends PanelContainer
extends Control
# Interaction prompt — displays available interaction verb for nearby entity.
# Server-driven: shows when GameState.nearby_interactions is non-empty,
@@ -17,24 +17,28 @@ var _current_target_id: int = -1
# OQ-07 (#522): when false, prompt is suppressed (z-layer 6 insert overlay only)
var _insert_active: bool = true
@onready var prompt_label: Label = $MarginContainer/PromptLabel
var _panel: ImplantPanel
var _row: ImplantDataRow
func _ready() -> void:
modulate.a = 0.0
visible = false
_is_showing = false
# D-169: Apply implant theme
var t := load("res://ui/implant/default_implant.tres") as ImplantTheme
if t:
var style := StyleBoxFlat.new()
style.bg_color = t.panel_bg
style.border_color = t.separator
style.set_border_width_all(int(t.border_width))
style.set_content_margin_all(t.padding)
add_theme_stylebox_override("panel", style)
prompt_label.add_theme_color_override("font_color", t.text_primary)
prompt_label.add_theme_font_size_override("font_size", t.font_body)
mouse_filter = Control.MOUSE_FILTER_IGNORE
var theme_res := load("res://ui/implant/default_implant.tres") as ImplantTheme
_panel = ImplantPanel.new()
_panel.name = "PromptPanel"
_panel.theme_resource = theme_res
_panel.mouse_filter = Control.MOUSE_FILTER_IGNORE
_panel.set_anchors_preset(Control.PRESET_FULL_RECT)
add_child(_panel)
_row = ImplantDataRow.new("", theme_res.text_primary if theme_res else Color.WHITE)
_row.horizontal_alignment = HORIZONTAL_ALIGNMENT_CENTER
_panel.add_component(_row)
func _process(_delta: float) -> void:
@@ -63,8 +67,8 @@ func _show_prompt(interaction: Dictionary) -> void:
var verb_label: String = verbs[0].get("label", "")
var display_text: String = "E - %s" % verb_label
if _current_target_id != target_id or prompt_label.text != display_text:
prompt_label.text = display_text
if _current_target_id != target_id or _row.text != display_text:
_row.set_content(display_text)
_current_target_id = target_id
if not _is_showing: