HUD: merge TimeDisplay into ImplantPanel (time/health/perception in one panel), remove dead tscn nodes, move HUD to InsertOverlay for D-051 bloom. Interaction prompt: convert from PanelContainer+StyleBoxFlat to Control with ImplantPanel+ImplantDataRow, fix panel height for 42px minimum. Tests updated for new scene structure and public API. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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+9
-10
@@ -1,4 +1,4 @@
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[gd_scene load_steps=29 format=3 uid="uid://bswrmh7w8dbgm"]
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[gd_scene load_steps=28 format=3 uid="uid://bswrmh7w8dbgm"]
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[ext_resource type="Script" path="res://scripts/main.gd" id="1_main"]
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[ext_resource type="Script" path="res://scripts/rendering/world_renderer.gd" id="2_world"]
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@@ -22,7 +22,6 @@
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[ext_resource type="PackedScene" path="res://ui/bug_report_dialog.tscn" id="19_bugreport"]
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[ext_resource type="PackedScene" path="res://ui/settings_dialog.tscn" id="21_settings"]
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[ext_resource type="Script" path="res://ui/debug_overlay.gd" id="22_debug"]
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[ext_resource type="PackedScene" path="res://ui/time_display.tscn" id="23_tdisplay"]
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[ext_resource type="PackedScene" path="res://ui/examine_display.tscn" id="24_examine"]
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[ext_resource type="PackedScene" path="res://ui/journal_panel.tscn" id="25_journal"]
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[ext_resource type="PackedScene" path="res://ui/loading_screen.tscn" id="26_loading"]
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@@ -124,9 +123,6 @@ zoom = Vector2(2, 2)
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[node name="InsertOverlay" type="CanvasLayer" parent="."]
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layer = 10
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; #263: Time display — diegetic insert clock, top-left placeholder (D-013, D-031)
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[node name="TimeDisplay" parent="InsertOverlay" instance=ExtResource("23_tdisplay")]
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; InteractionPrompt — v0.1 fallback single-line "E - Talk" display
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[node name="InteractionPrompt" parent="InsertOverlay" instance=ExtResource("9_prompt")]
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@@ -148,13 +144,15 @@ layer = 10
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; #264: Journal panel — knowledge graph review, toggle J key, read-only (D-041)
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[node name="JournalPanel" parent="InsertOverlay" instance=ExtResource("25_journal")]
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; HUD — implant-styled status panel (D-169, D-170). On InsertOverlay for bloom per D-051.
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[node name="HUD" parent="InsertOverlay" instance=ExtResource("6_hud")]
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; --- UI layer (CanvasLayer 20) ---
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; HUD, monologue, cursor — always visible, not affected by fog or camera.
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; Monologue, cursor, stance — always visible, not affected by fog or camera.
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; HUD moved to InsertOverlay (layer 10) for bloom treatment per D-051.
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[node name="UILayer" type="CanvasLayer" parent="."]
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layer = 20
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[node name="HUD" parent="UILayer" instance=ExtResource("6_hud")]
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[node name="MonologueDisplay" parent="UILayer" instance=ExtResource("8_monologue")]
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; D-053: Stance indicator — top-right, color-coded
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@@ -170,12 +168,13 @@ layer = 20
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[node name="InventoryGrid" parent="UILayer" instance=ExtResource("12_inv")]
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; #511: F3 debug overlay — real-time game state, toggled by F3
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; Position: below merged HUD status panel (starts at y:16, ~80px), 10px gap
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[node name="DebugOverlay" type="Control" parent="UILayer"]
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anchors_preset = 0
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offset_left = 16
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offset_top = 120
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offset_top = 150
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offset_right = 400
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offset_bottom = 400
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offset_bottom = 430
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mouse_filter = 2
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script = ExtResource("22_debug")
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