From 2827dd3a83e9dad85dccf73d055e3f1f7bf7975d Mon Sep 17 00:00:00 2001 From: Jeroen Schweitzer Date: Thu, 12 Feb 2026 19:14:46 +0100 Subject: [PATCH] fix(decisions): update stale Hael references to Naia in D-034 and D-036 Caught by Miri during copy PR #15 review. Co-Authored-By: Claude Opus 4.6 --- decisions/content.md | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/decisions/content.md b/decisions/content.md index ae29c4f11..aa5312a76 100644 --- a/decisions/content.md +++ b/decisions/content.md @@ -52,8 +52,8 @@ How narrative, NPCs, and world content are created: content tiers, NPC generatio - **Date:** 2026-02-11 - **Decision:** Each playable character has one "FRIEND" NPC — a production-level complex character that exercises every content and systems pipeline at full depth. THE FRIEND is the emotional centerpiece of v0.1 and carries D-027 success criterion #3 ("player names an NPC they felt conflicted about"). THE FRIEND follows a reusable pattern: 3+ relationship phases (warmth → trust → doubt → conflict), observable contradiction discoverable through observation not dialogue, sympathetic motivation, no clean resolution, dual-lens resonance, triangle integration, tell progression, and dialogue shift pre/post discovery. - **Assignments:** - - **Smuggler's FRIEND: Kael Davan** — dock worker, ring member, smuggler's closest colleague. Contradiction: meeting with unknown contact in restricted corridor (trying to exit the ring to protect partner Hael). Exercises: full 10-axis model, multi-phase dialogue, tell system, named monologue, dual-lens notes. - - **Detective's FRIEND: Sera Venn** — Commission field tech, bar regular, detective's social anchor. Contradiction: avoids Torek Lintar (sitting on unreported evidence about Kael's manifest discrepancies, protecting friend Hael). Exercises: institutional access + personal loyalty conflict, avoidance pattern as tell, trust-contamination arc. + - **Smuggler's FRIEND: Kael Davan** — dock worker, ring member, smuggler's closest colleague. Contradiction: meeting with unknown contact in restricted corridor (trying to exit the ring to protect partner Naia). Exercises: full 10-axis model, multi-phase dialogue, tell system, named monologue, dual-lens notes. + - **Detective's FRIEND: Sera Venn** — Commission field tech, bar regular, detective's social anchor. Contradiction: avoids Torek Lintar (sitting on unreported evidence about Kael's manifest discrepancies, protecting friend Naia). Exercises: institutional access + personal loyalty conflict, avoidance pattern as tell, trust-contamination arc. - **Content requirements per FRIEND NPC:** ~70-100 authored lines (25-35 dialogue, 15-20 trust-gated, 5-8 unprompted, 10-15 monologue per character, 5-8 tell observation, 3-5 contradiction discovery). No generation expansion — all hand-authored. - **Cross-reference:** NPC triangle model ([D-024](#d-024-npc-generation-model--10-axes--combat-component)), relationship web ([D-029](#d-029-population-entanglement-ratio--305020)), vertical slice criteria ([D-027](scope.md#d-027-vertical-slice--smuggler--detective-two-character-proof)) - **Raised by:** Ozzie (emotional concept, Round 1), Paula (structural design and both FRIEND profiles, Round 2), project lead (confirmed, directive #4). Sera Venn confirmed by project lead over Mellanie's alternative proposal (Lera Sessik). @@ -87,7 +87,7 @@ How narrative, NPCs, and world content are created: content tiers, NPC generatio - **Date:** 2026-02-11 - **Decision:** The v0.1 vertical slice is set in Sova Transit District, a freight logistics hub on Station Sova in the Krenn System. This is the first concrete, named star system in The Settled Reach. The Krenn System is a mid-Reach G3V system, ~180 years settled, population ~2.4 million, working-class pragmatic culture. Station Sova is a logistics hub (~12,000 population). Sova Transit District is a 40-year-old prefab-modular-retrofitted freight district with three social sites: The Terminal (logistics hub), The Last Shift (bar), and maintenance corridors/smuggling spaces. - **Setting details (canonical):** - - NPC naming: Krenn System conventions — compact, consonant-heavy, first-name-primary in social contexts (Kael, Voss, Lera, Torek, Drin, Maret, Hael, Sera, Nils, Kosse, Naia, Pael, Tev, Ren) + - NPC naming: Krenn System conventions — compact, consonant-heavy, first-name-primary in social contexts (Kael, Voss, Lera, Torek, Drin, Maret, Sera, Nils, Kosse, Naia, Pael, Tev, Ren) - Bar naming: "The Last Shift" (official), "Lera's" (informal, used by regulars) - Atmosphere: "quotidian-with-undertow" — comfortable enough to be complacent, tight enough that extra income is tempting - Sensory: span gate hum, industrial lubricant, recycled air, cargo machinery