feat(simulation): Sprint 18 — 9 server systems

Background tier state machines (#95), NPC vision (#115), player-
awareness behavior (#244), skill system & combat flag (#91), social
propagation (#249), examine mechanic (#242), character pressure
framework (#248), save state data model (#256), tell state wiring
(#337). Protocol version bumped 13→14 for examine_result and
character_pressure snapshot fields.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
2026-02-25 09:50:37 +01:00
co-authored by Claude Opus 4.6
parent 2eca8e961b
commit 276538cde1
16 changed files with 4450 additions and 5 deletions
+10
View File
@@ -7,6 +7,7 @@ use bevy_ecs::schedule::IntoScheduleConfigs;
pub mod contraband;
pub mod conversation;
pub mod dialogue;
pub mod examine;
pub mod follow;
pub mod input;
pub mod interaction;
@@ -19,7 +20,9 @@ pub mod path_follow;
pub mod pathfinding;
pub mod poi;
pub mod poi_discovery;
pub mod pressure;
pub mod rng;
pub mod save_state;
pub mod sound;
pub mod spatial;
pub mod stance;
@@ -78,6 +81,13 @@ impl Plugin for SimulationPlugin {
poi_discovery::discover_pois
.after(crate::perception::observer::compute_visibility_geometry)
.before(crate::perception::observer::compute_observer_snapshot),
examine::process_examine_interaction
.after(input::process_player_input)
.before(crate::perception::observer::compute_observer_snapshot),
// Character pressure (#248) — reads NPC awareness + relationship graph
pressure::update_character_pressure
.after(crate::npc::awareness::detect_player_awareness)
.before(crate::perception::observer::compute_observer_snapshot),
time::advance_tick.after(path_follow::cleanup_path_blocked),
),
);