feat(simulation): Sprint 18 — 9 server systems
Background tier state machines (#95), NPC vision (#115), player- awareness behavior (#244), skill system & combat flag (#91), social propagation (#249), examine mechanic (#242), character pressure framework (#248), save state data model (#256), tell state wiring (#337). Protocol version bumped 13→14 for examine_result and character_pressure snapshot fields. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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@@ -221,6 +221,16 @@ pub fn process_player_input(
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current_tick,
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);
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}
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Some("Examine NPC") | Some("ExamineNpc") | Some("Examine Object")
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| Some("ExamineObject") | Some("Observe") => {
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handle_examine(
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&mut commands,
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®istry,
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&player_query,
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&all_positions,
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target_entity_id,
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);
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}
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Some("Confront") => {
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handle_confront(
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&mut commands,
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@@ -471,6 +481,65 @@ fn handle_talk(
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tracing::debug!(target_id, "Talk: TalkRequest marker set on player");
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}
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/// Handle Examine verb: insert ExamineRequest marker on the player entity (#242).
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/// Examine is available at close range (same as Talk). Range check here matches
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/// the server-side guard in process_examine_interaction.
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#[allow(clippy::type_complexity)]
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fn handle_examine(
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commands: &mut Commands,
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registry: &EntityRegistry,
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player_query: &Query<
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(
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Entity,
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&TilePosition,
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Option<&mut crate::simulation::stance::Stance>,
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Option<&mut crate::simulation::stance::PlayerMoveCooldown>,
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),
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With<PlayerCharacter>,
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>,
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all_positions: &Query<&TilePosition>,
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target_entity_id: Option<u64>,
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) {
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let Some(target_id) = target_entity_id else {
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tracing::warn!("Examine verb without target_entity_id");
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return;
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};
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let Ok((player_entity, player_pos, _, _)) = player_query.single() else {
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return;
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};
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let target_stable = StableId(target_id);
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let Some(target_entity) = registry.to_entity(&target_stable) else {
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tracing::warn!(target_id, "Examine: target entity not in registry");
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return;
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};
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// Server-side range check: reject Examine if target is beyond close range
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if let Ok(target_pos) = all_positions.get(target_entity) {
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let distance = player_pos
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.manhattan_distance(target_pos)
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.unwrap_or(u32::MAX);
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if distance > crate::simulation::interaction::CLOSE_RANGE {
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tracing::info!(
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target_id,
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distance,
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"Examine: target out of range (max {})",
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crate::simulation::interaction::CLOSE_RANGE,
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);
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return;
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}
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}
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commands
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.entity(player_entity)
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.insert(crate::simulation::examine::ExamineRequest {
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target: target_entity,
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});
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tracing::debug!(target_id, "Examine: ExamineRequest marker set on player");
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}
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/// Handle DialogueResponse action: set DialogueResponseRequest marker (#539).
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/// The follow-up dialogue pipeline runs in process_dialogue_response (dialogue.rs).
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///
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