feat(simulation): sprint 10 — hub teleport, confrontation response, walk-away phase 2, gauntlet rooms 4-7, blocked_entities debug field

#491: PlayerAction::TeleportToHub — moves player to hub spawn, clears
dialogue/monologue/interaction buffer, Gauntlet-only with log warning.
#520: ConfrontationDelivered event — Tier 2 animation shift, relationship
state decrement (D-033), monologue spike emission.
#519: Walk-away Phase 2 — NPC animation shift + routine deviation on
dialogue exit (D-064).
#498: Four new Gauntlet rooms — Interaction Gallery, Fog Theater, Crowd
Plaza, Dialogue Room with constants and wiring.
#514: blocked_entities Vec<u64> on ObserverSnapshot, protocol v9.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
2026-02-18 12:58:14 +01:00
co-authored by Claude Opus 4.6
parent b4a3784218
commit 273d29f26f
18 changed files with 1219 additions and 50 deletions
+36
View File
@@ -35,6 +35,42 @@ impl Plugin for NpcPlugin {
#[derive(Component, Debug)]
pub struct Npc;
/// NPC animation tier (D-047).
///
/// Tier 1 (clear): public daily activities — instantly readable.
/// Tier 2 (ambiguous): privately motivated behaviors — player sees the action
/// but cannot determine the intention.
///
/// NPCs start at Tier 1. Confrontation (D-063) and other triggers shift to Tier 2.
#[derive(Component, Debug, Clone, Copy, PartialEq, Eq, Hash, Default, Serialize, Deserialize)]
pub enum AnimationTier {
/// Clear, readable public activities (walking, working, talking).
#[default]
Tier1,
/// Ambiguous, privately motivated behaviors (pausing, lingering, looking around).
Tier2,
}
/// Tracks why and when an NPC's routine deviated from normal (D-064 Phase 2).
///
/// Inserted when a player action causes an NPC to break from their scheduled
/// behavior. Acts as a hook for the storyteller system and affects future
/// interactions (e.g., second-approach dialogue differences).
#[derive(Component, Debug, Clone)]
pub struct RoutineDeviation {
pub trigger: DeviationTrigger,
pub tick: u64,
}
/// What caused an NPC's routine deviation.
#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash, Serialize, Deserialize)]
pub enum DeviationTrigger {
/// Player walked away mid-dialogue (D-064 Phase 2).
WalkAway,
/// Player delivered a confrontation (D-063).
Confrontation,
}
// ---------------------------------------------------------------------------
// Axis 1: Want (D-024)
// ---------------------------------------------------------------------------