Fog entity cognitive delay rendering (D-059/D-060): sonar-style sound pings (3 concentric rings, 1.5s fade), unrecognized grey blobs with breathing pulse, D-033 color transition at 50% recognition progress, ±0.5 tile position drift. FogEntities node at z:950 between fog shader and InsertOverlay. Protocol v7 bump to match server PR #23 (pending_recognitions field). Wires dialogue box and fog entities into game loop with mock test data. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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@@ -26,6 +26,7 @@ const Z_HIGH_AIRBORNE: int = 350 # Above-ceiling flying (scale 1.03-1.30, alp
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const Z_UPPER_CONTENT: int = 400 # Upper-floor entities (rare with fixed camera)
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# z:500-899 reserved: edge cases
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const Z_FOG: int = 900 # FogOverlay — OUTSIDE FogGroup, fog shader
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const Z_FOG_ENTITIES: int = 950 # FogEntities — cognitive delay blobs/pings (D-059/D-060)
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# Lower floors: z:-100 per floor (floor-1: z:-100 to z:-1, floor-2: z:-200 to z:-101)
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# z:-75 to z:-51 reserved: lower floor VFX
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#
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