content(wiki): purge v0.1 Sova/Van Maanen residue (#865)

Spring-cleaning accumulated v0.1 vertical-slice residue across the
wiki. Scope per Jeroen's pre-decisions on 2026-04-21:

- Delete outright: wiki/star-systems/GJ-35/sova/ subtree (5 files +
  2 dirs) — v0.1 Station Sova / Transit District content.
- Strip example blocks in authoring guides and _templates/ that
  cited dropped v0.1 NPCs (Kael Davan, Sera Venn, Nils Davan, Devra,
  Torek, Renn, Pell, Tav, Lera Sessik, Sabel). Replaced with short
  "v0.1 examples removed — D-122" notes pointing authors to the
  active NPC roster.
- Rewrite canonical-lore references file-by-file: faction pages,
  technology pages, contraband pages, concepts pages, corp pages
  that cited v0.1 names/places. Preserve institutional/structural
  content, drop specific-name citations.
- Commission name drift: replace "Concord Commission" and "Assembly
  Commission" with "the Lattice Commission" (D-193) throughout.
- Van Maanen's Star cultural references: the canonical in-game name
  is Vuurkloof. "Van Maanen's Star" is retained only as an
  astronomical designation (glossary + GJ-35 Calibration Note).
  All cultural/system references converted to Vuurkloof across
  culture-authoring-guide, cultural-generation-guide, founder-gates,
  and star-system adjacent-system descriptions.
- Strip `v0.1` from faction/triangle frontmatter tags (8 files).
- wiki/triangles/hub-power.md and wiki/factions/the-ring.md:
  rewritten using role-name exemplars (Ring Coordinator / Shift
  Supervisor / THE FRIEND) instead of named v0.1 NPCs. Triangle
  pattern preserved as a structural reference.

Also applies drive-by Commission drift fixes and minor cross-ref
updates to canonical corps (gate-corporation, mastroianni-vehicle-group,
stalownia-kowalski, prometheus-labs, ferreira-monteiro, vins-de-grand-vide,
and 13 others).

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
This commit is contained in:
2026-04-22 10:26:45 +02:00
co-authored by Claude Opus 4.7
parent 9c68613ad8
commit 25eb8bd096
76 changed files with 1475 additions and 3283 deletions
+5 -5
View File
@@ -58,9 +58,9 @@ Clone bodies are not all equal.
**Enhanced clone:** Improved biological specifications — better muscle density, faster neural pathways, optimized organ function. Available through institutional channels (military, intelligence, wealthy dynasties) or high-end private providers.
**Custom bodies:** In the wider Settled Reach, some individuals change body specifications with each transfer — different appearance, different physical capabilities, different sex. Identity becomes fluid when the body is replaceable. This is more common in cosmopolitan core systems than in working-class stations like Sova.
**Custom bodies:** In the wider Settled Reach, some individuals change body specifications with each transfer — different appearance, different physical capabilities, different sex. Identity becomes fluid when the body is replaceable. This is more common in cosmopolitan core systems than in working-class freight stations.
**v0.1 scope:** Clone transfer is referenced technology, not a gameplay mechanic. No character dies and is re-embodied during the vertical slice. But the *possibility* of death-as-information-loss shapes how the player treats risk, and backup status shapes NPC behavior (someone without a recent backup is more cautious).
**Scope:** Clone transfer is referenced technology, not a gameplay mechanic. No character dies and is re-embodied during the vertical slice. But the *possibility* of death-as-information-loss shapes how the player treats risk, and backup status shapes NPC behavior (someone without a recent backup is more cautious).
---
@@ -70,7 +70,7 @@ Clone transfer is not free. Backup storage requires institutional infrastructure
**Institutional access:** Commission employees, Concord Assembly staff, military personnel, and corporate workers typically have backup coverage as an employment benefit. Their backups are regular, their clone bodies pre-grown, their transfer priority high.
**Civilian access:** Independent workers, freelancers, and small-business owners must pay out of pocket. Backup frequency drops with income. A dock worker on Station Sova might back up monthly — or less. The cost is a line item they weigh against food, rent, and lattice maintenance.
**Civilian access:** Independent workers, freelancers, and small-business owners must pay out of pocket. Backup frequency drops with income. A dock worker at a mid-Reach freight station might back up monthly — or less. The cost is a line item they weigh against food, rent, and lattice maintenance.
**The uninsured:** Some people in the Reach have no backup at all. Death, for them, is final. This is rare but not unknown, particularly on frontier stations or among populations that reject the technology for cultural or philosophical reasons.
@@ -86,7 +86,7 @@ Most people in the Settled Reach say yes. The legal system treats the transferre
But not everyone agrees. Some philosophical and religious traditions hold that the transferred individual is a copy, not the original — that something essential is lost in the gap. The Guardians of Autonomy (see [Severance Technology](severance-tech.md)) incorporate this skepticism into their broader critique of lattice-mediated identity.
On Station Sova, this debate is abstract. People here worry about backup costs, not metaphysics. But the philosophical undercurrent exists, and it surfaces in unexpected places — a dock worker who insists on doing dangerous work precisely because their backup is stale and death would mean something, or an NPC who becomes reckless after a recent backup because they feel temporarily invincible.
At a working freight station, this debate is abstract. People here worry about backup costs, not metaphysics. But the philosophical undercurrent exists, and it surfaces in unexpected places — a dock worker who insists on doing dangerous work precisely because their backup is stale and death would mean something, or an NPC who becomes reckless after a recent backup because they feel temporarily invincible.
---
@@ -121,7 +121,7 @@ From D-008: "Death = information loss, not game over. Memory cell backup system
## Mechanical Integration
**v0.1 Scope:**
**Scope:**
- Clone transfer is lore and NPC dialogue content, not a playable mechanic
- No player death-and-resurrection cycle in the vertical slice
- Backup status may appear as NPC behavioral context (cautious vs. reckless correlating to backup freshness)