content(wiki): purge v0.1 Sova/Van Maanen residue (#865)

Spring-cleaning accumulated v0.1 vertical-slice residue across the
wiki. Scope per Jeroen's pre-decisions on 2026-04-21:

- Delete outright: wiki/star-systems/GJ-35/sova/ subtree (5 files +
  2 dirs) — v0.1 Station Sova / Transit District content.
- Strip example blocks in authoring guides and _templates/ that
  cited dropped v0.1 NPCs (Kael Davan, Sera Venn, Nils Davan, Devra,
  Torek, Renn, Pell, Tav, Lera Sessik, Sabel). Replaced with short
  "v0.1 examples removed — D-122" notes pointing authors to the
  active NPC roster.
- Rewrite canonical-lore references file-by-file: faction pages,
  technology pages, contraband pages, concepts pages, corp pages
  that cited v0.1 names/places. Preserve institutional/structural
  content, drop specific-name citations.
- Commission name drift: replace "Concord Commission" and "Assembly
  Commission" with "the Lattice Commission" (D-193) throughout.
- Van Maanen's Star cultural references: the canonical in-game name
  is Vuurkloof. "Van Maanen's Star" is retained only as an
  astronomical designation (glossary + GJ-35 Calibration Note).
  All cultural/system references converted to Vuurkloof across
  culture-authoring-guide, cultural-generation-guide, founder-gates,
  and star-system adjacent-system descriptions.
- Strip `v0.1` from faction/triangle frontmatter tags (8 files).
- wiki/triangles/hub-power.md and wiki/factions/the-ring.md:
  rewritten using role-name exemplars (Ring Coordinator / Shift
  Supervisor / THE FRIEND) instead of named v0.1 NPCs. Triangle
  pattern preserved as a structural reference.

Also applies drive-by Commission drift fixes and minor cross-ref
updates to canonical corps (gate-corporation, mastroianni-vehicle-group,
stalownia-kowalski, prometheus-labs, ferreira-monteiro, vins-de-grand-vide,
and 13 others).

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
This commit is contained in:
2026-04-22 10:26:45 +02:00
co-authored by Claude Opus 4.7
parent 9c68613ad8
commit 25eb8bd096
76 changed files with 1475 additions and 3283 deletions
+5 -6
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@@ -8,7 +8,7 @@ created: 2026-02-12
updated: 2026-02-13
scope: reach-wide
faction_type: political
tags: [v0.1]
tags: []
decision_refs: []
cross_refs: []
---
@@ -100,15 +100,15 @@ The Assembly is the closest thing the Reach has to a legitimate government — a
---
## v0.1 Relevance
## Gameplay Relevance
The Concord Assembly is **referenced but not directly present** in the v0.1 vertical slice. Its influence is felt through:
The Concord Assembly is **referenced but not directly present** in any given district setting. Its influence is felt through:
- The legal framework that gives the detective jurisdictional authority
- News ticker headlines about Assembly proceedings (background texture)
- The institutional hierarchy that assigns Commission investigators to districts like Sova
- The institutional hierarchy that assigns Commission investigators to districts
- NPC dialogue referencing "the Assembly" as distant governance — recognized, not loved
The Assembly is the water the v0.1 fish swim in. Nobody in Sova Transit District thinks about the Assembly day-to-day, the same way nobody thinks about the legislature that passed the labor laws governing their shift schedule. But the Assembly's decisions created the Commission, funded the Institute, and wrote the regulations that make lattice smuggling illegal. Every tension in the district traces back to Assembly policy, however distantly.
The Assembly is the water any district's fish swim in. Nobody in a working freight hub thinks about the Assembly day-to-day, the same way nobody thinks about the legislature that passed the labor laws governing their shift schedule. But the Assembly's decisions created the Commission, funded the Institute, and wrote the regulations that make lattice smuggling illegal. Every tension in the district traces back to Assembly policy, however distantly.
---
@@ -116,7 +116,6 @@ The Assembly is the water the v0.1 fish swim in. Nobody in Sova Transit District
- [Lattice Commission](lattice-commission.md) — Regulatory body the Assembly funds
- [Veil Institute](veil-institute.md) — Research institution the Assembly funds
- [Syndics](syndics.md) — Commercial interests that lobby the Assembly
- D-036: Sova Transit District setting (Concord Assembly as governance)
- Round 16: Full faction development
---
+6 -6
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@@ -8,7 +8,7 @@ created: 2026-02-12
updated: 2026-02-13
scope: reach-wide
faction_type: cultural
tags: [v0.1]
tags: []
decision_refs: []
cross_refs: []
---
@@ -114,16 +114,16 @@ The Guardians occupy a precarious position in Reach society. They are dismissed
---
## v0.1 Relevance
## Gameplay Relevance
The Guardians are **indirectly present** in the v0.1 vertical slice through their technology:
The Guardians are **indirectly present** in a freight district setting through their technology:
- **[Severance counter-surveillance equipment](../contraband/severance-equipment.md)** is the ring's tertiary contraband. Devra uses a handheld Meridian dead zone generator during sensitive meetings in [Corridor B-7](../locations/van-maanens-star-system/maintenance-corridors.md). This technology originates from Guardian supply chains.
- **[Severance counter-surveillance equipment](../contraband/severance-equipment.md)** is the ring's tertiary contraband. A ring operative may use a handheld Meridian dead zone generator during sensitive meetings in off-map maintenance corridors. This technology originates from Guardian supply chains.
- **The `contraband.severance_tech` FactId** represents the moment when the investigation touches something larger than a local smuggling ring. Discovering Severance tech in the ring's inventory raises the question: who is the end user? Is the ring just a distribution node in a Guardian supply chain?
- **NPC references:** Workers in the district are aware of the Guardians as a cultural phenomenon. The [Unbound](the-unbound.md) residents are sympathetic. Mainstream workers dismiss Guardian claims the way people dismiss conspiracy theories — unless they've personally experienced Commission overreach.
- **The Guardians are rumored** to operate in Van Maanen's Star but are not a visible presence in Sova Transit District. This rumor is itself information: it means Guardian infrastructure exists somewhere nearby, and the ring has access to it.
- **The Guardians are rumored** to operate in the surrounding system but are not a visible presence in the district. This rumor is itself information: it means Guardian infrastructure exists somewhere nearby, and the ring has access to it.
The Guardians function in v0.1 as a narrative thread that extends beyond the vertical slice's boundaries. The Severance tech in the ring's inventory is a loose end — a reminder that the district's smuggling operation connects to something larger, something political, something the detective wasn't sent to investigate but might stumble into.
The Guardians function as a narrative thread that extends beyond the district's boundaries. The Severance tech in the ring's inventory is a loose end — a reminder that the district's smuggling operation connects to something larger, something political, something the detective wasn't sent to investigate but might stumble into.
---
+1 -1
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@@ -23,7 +23,7 @@ Political and institutional factions operating across the Settled Reach.
| Faction | Scope | Role |
|---------|-------|------|
| [The Ring](the-ring.md) | Station Sova | Smuggling operation (v0.1 gameplay) |
| [The Ring](the-ring.md) | District-level | Informal smuggling operation archetype |
## Corporations
+10 -11
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@@ -8,7 +8,7 @@ created: 2026-02-12
updated: 2026-02-13
scope: reach-wide
faction_type: regulatory
tags: [v0.1]
tags: []
decision_refs: []
cross_refs: []
---
@@ -31,7 +31,7 @@ The Lattice Commission is the regulatory body governing neural lattice technolog
The Commission is the institution most citizens interact with directly — and the one they have the most complicated feelings about. Everyone agrees lattice regulation is necessary (the alternative is uncontrolled neural modification and identity fraud). Everyone resents the Commission's intrusiveness. The tension between "we need them" and "we hate what they do" defines the Commission's position in Reach society.
In the v0.1 vertical slice, the Commission is the detective's employer and the smuggler's adversary. Commission regulation is what makes lattice smuggling profitable — and what makes lattice smuggling morally ambiguous, because Commission certification costs price most citizens out of enhanced lattice capability.
In a smuggling scenario, the Commission is the detective's employer and the smuggler's adversary. Commission regulation is what makes lattice smuggling profitable — and what makes lattice smuggling morally ambiguous, because Commission certification costs price most citizens out of enhanced lattice capability.
---
@@ -51,7 +51,7 @@ In the v0.1 vertical slice, the Commission is the detective's employer and the s
- **Anti-forking laws:** Unauthorized imprint duplication is the Reach's most severe crime
- **Imprint theft and lattice tampering** investigations
- **Re-embodiment protocol violations** (body trafficking, continuity fraud)
- **Unauthorized lattice modification** — Category 3 violation. Fines and potential lattice restriction. This is the law the v0.1 smuggling ring violates.
- **Unauthorized lattice modification** — Category 3 violation. Fines and potential lattice restriction. This is the law the district smuggling ring violates.
- **Meridian surveillance** when legally authorized (requires jurisdictional approval)
---
@@ -117,24 +117,23 @@ In the v0.1 vertical slice, the Commission is the detective's employer and the s
---
## v0.1 Presence
## Gameplay Presence
The Commission is **directly present** in the v0.1 vertical slice:
The Commission is **directly present** in a working freight district setting:
- **The detective** is a Commission field investigator (or Commission-licensed operative), assigned to Sova Transit District to investigate suspected smuggling
- **[Sera Venn](../npcs/sera-venn.md)** (THE FRIEND, detective path) is a Commission field tech stationed at Sova
- **Commission kiosk** on Level 3 of the district — unmanned, for compliance reporting. The most recent liaison rotated out 3 months ago; replacement delayed. This institutional gap is what allowed the ring's operations to escalate.
- **The detective** is a Commission field investigator (or Commission-licensed operative), assigned to a district to investigate suspected smuggling
- **THE FRIEND** (detective path) may be a Commission field tech stationed in the district
- **Commission kiosk** in the logistics hub — unmanned, for compliance reporting. The most recent liaison rotated out months ago; replacement delayed. This institutional gap is what allowed the ring's operations to escalate.
- **Inspection schedule:** Quarterly lattice compliance sweeps, announced 2 weeks in advance. The ring times operations around these.
Commission presence in Sova is intermittent by design: the system is established enough not to warrant permanent enforcement, not important enough for a dedicated office. This gap — the lag between oversight visits — is what makes small-scale smuggling viable. The detective's arrival represents an unscheduled enforcement action that disrupts the district's carefully balanced equilibrium.
Commission presence in a mid-Reach freight district is intermittent by design: the system is established enough not to warrant permanent enforcement, not important enough for a dedicated office. This gap — the lag between oversight visits — is what makes small-scale smuggling viable. The detective's arrival represents an unscheduled enforcement action that disrupts the district's carefully balanced equilibrium.
---
**Cross-References:**
- [Concord Assembly](concord-assembly.md) — Legal authority, funding
- [Guardians of Autonomy](guardians-of-autonomy.md) — Primary opposition
- [The Ring](the-ring.md) — v0.1 enforcement target
- [Sera Venn](../npcs/sera-venn.md) — THE FRIEND, Commission field tech
- [The Ring](the-ring.md) — enforcement target in contraband smuggling scenarios
- D-037: Contraband specification (Commission regulation as root cause)
- D-017: Perception modes (lattice tiers as Commission-regulated capability)
+6 -8
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@@ -8,7 +8,7 @@ created: 2026-02-12
updated: 2026-02-13
scope: reach-wide
faction_type: economic
tags: [v0.1]
tags: []
decision_refs: []
cross_refs: []
---
@@ -39,7 +39,7 @@ The Syndics' power comes not from ideology or legal authority but from the fact
- **Re-embodiment infrastructure:** Most body manufacturing and imprint facilities are Syndic-operated. The [Lattice Commission](lattice-commission.md) regulates them, but the Syndics own the means of resurrection.
- **Span gate construction:** Local infrastructure (interplanetary gates) is built by Syndic firms under [Assembly](concord-assembly.md) contract. This gives them leverage over system development.
- **Meridian commercial layer:** Advertising, entertainment, commerce, data brokerage. If you access the Meridian, you're using Syndic infrastructure.
- **Shipping and logistics:** Moving goods between systems requires gate access, which requires Syndic shipping networks. Sova Transit District exists because Syndic logistics demands exist.
- **Shipping and logistics:** Moving goods between systems requires gate access, which requires Syndic shipping networks. Freight districts across the Reach exist because Syndic logistics demands exist.
---
@@ -103,14 +103,14 @@ The Syndics' power comes not from ideology or legal authority but from the fact
---
## v0.1 Relevance
## Gameplay Relevance
The Syndics are **referenced but not directly present** in the v0.1 vertical slice. Their influence is felt through:
The Syndics are **referenced but not directly present** in a typical district setting. Their influence is felt through:
- **Sova Logistics Consortium:** The district's primary employer is a Syndic operation. Workers at [The Terminal](../locations/van-maanens-star-system/the-terminal.md) work for a Syndic-affiliated freight handling company. Their wages, schedules, and working conditions are Syndic-determined.
- **Logistics consortium:** The district's primary employer is a Syndic operation. Workers at the freight hub work for a Syndic-affiliated freight handling company. Their wages, schedules, and working conditions are Syndic-determined.
- **Supply chain:** The contraband moving through the ring originates in Syndic-adjacent manufacturing — aftermarket lattice components and medical-grade neural replacements diverted from Syndic supply chains (D-037).
- **Economic pressure:** The wage-to-cost-of-living squeeze that makes smuggling rational is a consequence of Syndic pricing. Medical-grade lattice replacements are expensive because Syndics control the legitimate supply chain.
- **NPC dialogue:** Workers reference "the consortium" or "corporate" as the distant entity that sets their pay and conditions. It's not personal — the Syndics don't have a face in Sova. They have a payroll system.
- **NPC dialogue:** Workers reference "the consortium" or "corporate" as the distant entity that sets their pay and conditions. It's not personal — the Syndics don't have a face in the district. They have a payroll system.
The Syndics are the economic water the district swims in. They created the conditions for the smuggling operation without ever intending to, simply by pricing the legitimate market at a level that makes black-market alternatives rational.
@@ -119,9 +119,7 @@ The Syndics are the economic water the district swims in. They created the condi
**Cross-References:**
- [Lattice Commission](lattice-commission.md) — Regulates Syndic operations
- [Concord Assembly](concord-assembly.md) — Awards contracts, sets regulation
- [The Terminal](../locations/van-maanens-star-system/the-terminal.md) — Syndic-affiliated employer
- D-037: Contraband specification (Syndic supply chain as diversion source)
- D-036: Sova Transit District (Syndic logistics consortium as employer)
---
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@@ -1,6 +1,6 @@
---
title: "The Ring (Sova Smuggling Operation)"
description: "Informal smuggling network in Sova Transit District — structure, members, cargo, operations, and community role in v0.1"
title: "The Ring"
description: "Informal contraband network in a freight district — structure, cargo, community role, and the game's central moral question"
slug: the-ring
category: faction
status: canonical
@@ -8,18 +8,18 @@ created: 2026-02-12
updated: 2026-02-13
scope: local
faction_type: criminal
tags: [v0.1]
tags: []
decision_refs: [D-037]
cross_refs: []
---
# The Ring (Sova Smuggling Operation)
# The Ring
**Type:** Faction — Informal Criminal Network
**Status:** Canonical
**Scope:** Local (Sova Transit District)
**Scope:** Local (district-level)
**Governance Role:** None (informal economy)
**Headquarters:** None (distributed across district, coordination in [maintenance corridors](../locations/van-maanens-star-system/maintenance-corridors.md))
**Headquarters:** None (distributed across district, coordination in maintenance corridors)
**Structure:** Flat hierarchy, informal, no official name
**Informal Names:** "The arrangement," "the side work," "helping out" — NPCs refer to it obliquely, never directly
@@ -27,9 +27,9 @@ cross_refs: []
## Overview
The Ring is not an organization. It is an arrangement — a network of logistics workers in Sova Transit District who use their freight access to move contraband through the span gate system. The ring has no charter, no insignia, no recruitment process. It exists because the economic conditions in the district make smuggling a rational supplement to legitimate income, and because the community has collectively decided that what happens between the wall layers is not their concern.
The Ring is not an organization. It is an arrangement — a network of logistics workers in a freight district who use their freight access to move contraband through the span gate system. The ring has no charter, no insignia, no recruitment process. It exists because the economic conditions in the district make smuggling a rational supplement to legitimate income, and because the community has collectively decided that what happens between the wall layers is not their concern.
The ring has been operating for approximately two years. In that time, it has become part of the district's unofficial economy. People know, or suspect, or deliberately don't ask. The ring isn't violent. It isn't chaotic. It's a business that runs alongside the legitimate one, and most of the district's 800 residents have decided that's fine.
The ring has typically been operating for approximately two years before the player arrives. In that time, it has become part of the district's unofficial economy. People know, or suspect, or deliberately don't ask. The ring isn't violent. It isn't chaotic. It's a business that runs alongside the legitimate one, and most of the district's residents have decided that's fine.
This is the social fabric the detective walks into. This is the life the smuggler protects.
@@ -51,30 +51,29 @@ Three categories of contraband, in order of volume (D-037):
**Flat hierarchy. No titles. No formal roles.** People do what they're good at.
| Function | NPC | How It Works |
|----------|-----|-------------|
| Off-station coordination | Nils Davan (off-stage, Kael's older sibling) | Gives orders, arranges incoming shipments, communicates through dead drops |
| Local coordination | [Devra](../npcs/devra.md) | Manages operations, maintains off-station contacts, legitimate business front at bar |
| Scheduling cover | [Voss](../npcs/voss.md) | Adjusts shift schedules to create coverage gaps. Takes a cut. |
| Cargo handling | [Kael Davan](../npcs/kael-davan.md) | Physically routes flagged containers to holding area during legitimate shift work |
| Inspection bypass | [Torek Lintar](../npcs/torek-lintar.md) | Compromised inspector — looks away during inspection of flagged containers |
| Courier | [Renn](../npcs/renn.md) | Transfers contraband from Terminal to [Corridor B-7](../locations/van-maanens-star-system/maintenance-corridors.md) during night shifts |
| Distribution | [Pell](../npcs/pell.md) | Dead drop pickups, local distribution. Wavering — considering cooperation with authorities. |
| Lookout | [Tav](../npcs/tav.md) | Watches entry points during corridor operations |
| Handoff point | [Lera Sessik](../npcs/lera-sessik.md) | [The Last Shift](../locations/van-maanens-star-system/the-last-shift.md) back room serves as a handoff point. Lera knows. Lera doesn't ask. |
| Off-station fence | [Sabel](../npcs/sabel.md) | Receives and distributes contraband to end users off-station |
| Function | Role | How It Works |
|----------|------|-------------|
| Off-station coordination | Off-stage handler | Gives orders, arranges incoming shipments, communicates through dead drops |
| Local coordination | On-station coordinator | Manages operations, maintains off-station contacts, legitimate business front |
| Scheduling cover | Shift supervisor | Adjusts shift schedules to create coverage gaps. Takes a cut. |
| Cargo handling | Dock worker (THE FRIEND) | Physically routes flagged containers to holding area during legitimate shift work |
| Inspection bypass | Compromised inspector | Looks away during inspection of flagged containers |
| Courier | Night shift worker | Transfers contraband from terminal to maintenance corridor during night shifts |
| Distribution | Peripheral member | Dead drop pickups, local distribution. May waver under pressure. |
| Lookout | Peripheral member | Watches entry points during corridor operations |
| Handoff point | Bar owner/operator | District bar back room serves as a handoff point. Knows. Doesn't ask. |
| Off-station fence | Off-station contact | Receives and distributes contraband to end users off-station |
---
## How It Works
1. Contraband arrives in legitimate freight shipments (mixed with legal cargo, doctored manifests)
2. [Torek](../npcs/torek-lintar.md) looks away during inspection at The Terminal
3. [Kael](../npcs/kael-davan.md) and others route flagged containers to temporary holding area
4. During night shift (01:00-04:00), [Renn](../npcs/renn.md) transfers cargo through the break room service hatch to [Corridor B-7](../locations/van-maanens-star-system/maintenance-corridors.md)
5. [Devra](../npcs/devra.md) coordinates with [Sabel](../npcs/sabel.md) for off-station distribution
6. Small items go to the dead drop alcove for [Pell](../npcs/pell.md) to collect
7. Larger items move through Lera's back room at [The Last Shift](../locations/van-maanens-star-system/the-last-shift.md)
2. A compromised inspector looks away during terminal inspection of flagged containers
3. Cargo handlers route flagged containers to a temporary holding area during legitimate shift work
4. During night shift (01:00-04:00), a courier transfers cargo through the break room service hatch to a maintenance corridor
5. The local coordinator arranges off-station distribution
6. Small items go to dead drop alcoves; larger items move through the district bar's back room
**Timing:** Operations occur every third night shift rotation, during shift transitions when oversight is thinnest. Post-inspection windows (2-3 days after scheduled Commission sweeps) are preferred for larger shipments.
@@ -102,10 +101,10 @@ This is why the community tolerates the ring. Not because people are criminal or
The ring has been operating long enough that cracks are forming:
- **Spending tells:** [Torek](../npcs/torek-lintar.md) has been spending visibly beyond a standard dock worker's income — new jacket, buying rounds, lattice accessories. This is the most observable vulnerability.
- **Wavering members:** [Pell](../npcs/pell.md) is considering cooperation with authorities. Their increasingly erratic behavior (shorter dead drop visits, social withdrawal) is observable.
- **Internal suspicion:** [Renn](../npcs/renn.md) suspects Pell is unreliable and has communicated this to Devra/Nils. Internal tension creates observable social friction.
- **Escalation pressure:** Nils (off-station) is pushing for higher volume. Local operators want to keep things small. This creates friction between ambition and safety.
- **Spending tells:** Some ring members spend visibly beyond a standard worker's income — new purchases, buying rounds, lattice accessories. Observable by anyone paying attention.
- **Wavering members:** At least one peripheral member is considering cooperation with authorities. Increasingly erratic behavior (shorter dead drop visits, social withdrawal) is observable.
- **Internal suspicion:** Other ring members suspect the wavering member and have communicated this up the chain. Internal tension creates observable social friction.
- **Escalation pressure:** Off-station coordination is pushing for higher volume. Local operators want to keep things small. This creates friction between ambition and safety.
- **The detective:** An unscheduled enforcement presence in a district accustomed to intermittent oversight. The detective's arrival is the external pressure that tests every crack.
---
@@ -123,7 +122,7 @@ The ring has been operating long enough that cracks are forming:
### Perception Differences
**Smuggler sees:** Family. Colleagues. The people who make the arrangement work. Each member has a name, a history, a reason for being involved. Voss has a daughter who needed lattice surgery. Kael's doing it for Naia. Renn needs the money. The ring isn't a criminal organization — it's mutual aid that happens to be illegal.
**Smuggler sees:** Family. Colleagues. The people who make the arrangement work. Each member has a name, a history, a reason for being involved. The ring isn't a criminal organization — it's mutual aid that happens to be illegal.
**Detective sees:** A network. Nodes and connections. Behavioral patterns that suggest coordination. Manifest discrepancies that suggest doctoring. Financial anomalies that suggest supplemental income. The ring is a case — a puzzle to be solved, a structure to be mapped, evidence to be assembled.
@@ -142,16 +141,14 @@ The ring has no clean answer. That's the point.
---
**Cross-References:**
- [Sova Transit District](../world/sova-transit-district.md) — The ring's territory
- [The Terminal](../locations/van-maanens-star-system/the-terminal.md) — Where cargo enters the ring's pipeline
- [The Last Shift](../locations/van-maanens-star-system/the-last-shift.md) — Handoff point, social coordination
- [Maintenance Corridors](../locations/van-maanens-star-system/maintenance-corridors.md) — Physical smuggling route
- [NPC Index](../npcs/index.md) — Ring member profiles
- [Lattice Components (Contraband)](../contraband/lattice-components.md) — primary contraband type
- [Medical-Grade Replacements (Contraband)](../contraband/medical-grade-replacements.md) — secondary contraband type
- [Severance Equipment (Contraband)](../contraband/severance-equipment.md) — tertiary contraband type
- D-037: Contraband specification
- D-027: Vertical slice definition
---
**Status:** Canonical — v0.1 core narrative element
**Status:** Canonical — informal contraband network archetype
**Created:** 2026-02-12
**Updated:** 2026-02-12
**Updated:** 2026-02-13
+5 -6
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@@ -8,7 +8,7 @@ created: 2026-02-12
updated: 2026-02-13
scope: reach-wide
faction_type: cultural
tags: [v0.1]
tags: []
decision_refs: []
cross_refs: []
---
@@ -95,12 +95,12 @@ The Unbound also represent the only people in the Reach who face permanent death
---
## v0.1 Relevance
## Gameplay Relevance
The Unbound are **peripherally present** in the v0.1 vertical slice:
The Unbound are **peripherally present** in a freight district setting:
- **A few district residents are Unbound by choice** — mostly older workers who came from frontier backgrounds. They're known, accepted, and unremarkable. Nobody makes a fuss about it. This is consistent with Van Maanen's Star culture: mind your business.
- **Olin** (drifter/new arrival at [The Last Shift](../locations/van-maanens-star-system/the-last-shift.md)) may or may not be Unbound. Olin's lattice status is ambiguous — they don't have a detectable lattice signature, which could mean they're Unbound, or that they're using Severance spoofing technology, or that their lattice is non-standard. This ambiguity is load-bearing for the detective's investigation: an absent lattice signature is data, and the interpretation of that data depends on the detective's assumptions.
- **A few district residents are Unbound by choice** — mostly older workers who came from frontier backgrounds. They're known, accepted, and unremarkable. Nobody makes a fuss about it. Mid-Reach working culture: mind your business.
- **An ambiguous arrival** (drifter or new resident at the bar) may or may not be Unbound. An absent lattice signature could mean they're Unbound, or that they're using Severance spoofing technology, or that their lattice is non-standard. This ambiguity is load-bearing for the detective's investigation: an absent lattice signature is data, and the interpretation of that data depends on the detective's assumptions.
- **Moral context:** The Unbound's existence enriches the contraband question. Some of the ring's medical-grade lattice components serve people transitioning *into* lattice use from Unbound status — or people whose lattices are failing and who face a choice between expensive institutional replacement and becoming effectively Unbound. The Unbound aren't just a philosophical position; they're the alternative that lattice smuggling helps people avoid.
- **The detective's analytical lattice** cannot automatically identify Unbound citizens. In a district where the detective's primary investigative tool is lattice-mediated perception, Unbound individuals are blind spots — people who exist outside the detective's institutional gaze. This is mechanically significant.
@@ -109,7 +109,6 @@ The Unbound are **peripherally present** in the v0.1 vertical slice:
**Cross-References:**
- [Lattice Commission](lattice-commission.md) — Jurisdictional tension
- [Guardians of Autonomy](guardians-of-autonomy.md) — Ideological allies
- [Olin](../npcs/olin.md) — Ambiguous lattice status (v0.1)
- D-017: Perception modes (Unbound exist outside lattice-mediated perception)
- D-037: Contraband specification (medical context for lattice access)
- Round 16: Full faction development
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@@ -8,7 +8,7 @@ created: 2026-02-12
updated: 2026-02-13
scope: reach-wide
faction_type: cultural
tags: [v0.1]
tags: []
decision_refs: []
cross_refs: []
---
@@ -105,15 +105,15 @@ This tension — between knowledge and disclosure, between research autonomy and
---
## v0.1 Relevance
## Gameplay Relevance
The Veil Institute is **not present** in the v0.1 vertical slice. Its relevance is entirely contextual:
The Veil Institute is **not directly present** in a typical district setting. Its relevance is contextual:
- **Gate infrastructure:** The Founder Gates and span gates that the district depends on exist because the Institute activated them. The span gate hum that defines Sova's atmosphere is, ultimately, an Institute-managed phenomenon.
- **Future narrative threads:** The Severance technology in the ring's contraband (D-037) hints at Guardian operations, which hints at institutional secrets the Guardians are trying to expose, which hints at the Institute. The thread is there for future development but not pulled in v0.1.
- **Gate infrastructure:** The Founder Gates and span gates that the district depends on exist because the Institute activated them. The span gate hum that defines any freight district's atmosphere is, ultimately, an Institute-managed phenomenon.
- **Future narrative threads:** The Severance technology in the ring's contraband (D-037) hints at Guardian operations, which hints at institutional secrets the Guardians are trying to expose, which hints at the Institute. The thread is there for development.
- **Worldbuilding depth:** NPC dialogue might reference "the Institute" in the same way people reference NASA — a distant, prestigious, vaguely mysterious institution that does important things nobody fully understands.
The Institute is important for the full game's narrative architecture. For v0.1, it provides background depth — the sense that the universe extends beyond what the player can see.
The Institute provides background depth — the sense that the universe extends beyond what the player can see.
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