Merge remote-tracking branch 'origin/main' into planning
# Conflicts: # CHANGELOG.md # content/_meta/README.md # content/_meta/npc-authoring-style-guide.md # wiki/_templates/cultural-group.md # wiki/_templates/institution.md # wiki/_templates/star-system.md # wiki/characters/devra.md # wiki/characters/drin.md # wiki/characters/harek.md # wiki/characters/lera-sessik.md # wiki/characters/maret-korr.md # wiki/characters/naia-tamm.md # wiki/characters/nils-davan.md # wiki/characters/pell.md # wiki/characters/renn.md # wiki/characters/resha.md # wiki/characters/sabel.md # wiki/characters/sera-venn.md # wiki/characters/torek-lintar.md # wiki/characters/voss.md # wiki/star-systems/krenn/index.md
This commit is contained in:
@@ -1,3 +1,10 @@
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---
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title: "Workshops Index"
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description: "Directory index of all multi-agent design workshops with status and convention docs"
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type: workshop
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status: active
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---
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# Workshops
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Each workshop gets its own directory containing the brief and all output files.
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@@ -1,3 +1,14 @@
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---
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title: "Closing Statement — Araminta (Art Direction & Mood Board)"
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description: "Araminta's closing: sprites as shape templates rule, Light2D zone contrast as v0.1.1 priority, D-019 amendment flags"
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type: workshop
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status: archived
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workshop: art-direction-mood-board
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agent: araminta
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round: 0
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created: 2026-02-12
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---
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# Closing Statement: Araminta (Art Direction & Mood Board)
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**Date:** 2026-02-12
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@@ -1,3 +1,14 @@
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---
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title: "Closing Round Brief — Art Direction & Mood Board"
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description: "Closing round instructions: final statements on workshop coverage, v0.1.1 priorities, decision recording flags, visual identity sentences"
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type: workshop
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status: archived
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workshop: art-direction-mood-board
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agent: ""
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round: 0
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created: 2026-02-12
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---
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# Art Direction & Mood Board Workshop — Closing Round
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**Date:** 2026-02-12
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@@ -1,3 +1,14 @@
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---
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title: "Closing Statement — Gore (Art Direction & Mood Board)"
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description: "Gore's closing: environmental neutrality as mechanical constraint, settling-as-placement as design principle, visual identity sentence"
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type: workshop
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status: archived
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workshop: art-direction-mood-board
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agent: gore
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round: 0
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created: 2026-02-12
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---
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# Closing Statement — Gore (Themes & Endgame Design)
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## 1. Does the workshop capture my domain?
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@@ -1,3 +1,14 @@
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---
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title: "Closing Statement — Miri (Art Direction & Mood Board)"
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description: "Miri's closing: three-era vocabulary resolved, Velen canonical, where-they-hang temperature mechanism, IP originality confirmed"
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type: workshop
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status: archived
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workshop: art-direction-mood-board
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agent: miri
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round: 0
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created: 2026-02-12
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---
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# Closing Statement — Miri (Worldbuilder & Setting Designer)
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**Workshop:** Art Direction & Mood Board
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@@ -1,3 +1,14 @@
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---
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title: "Closing Statement — Ozzie (Art Direction & Mood Board)"
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description: "Ozzie's closing: warm/cool transition as v0.1.1 litmus test, strict zero-shift wording flags, D-019 amendment note"
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type: workshop
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status: archived
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workshop: art-direction-mood-board
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agent: ozzie
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round: 0
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created: 2026-02-12
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---
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# Closing Statement — Ozzie (Player Experience / Wow Factor)
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## 1. Does the workshop capture my domain?
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@@ -1,3 +1,14 @@
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---
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title: "Round 1 — Araminta (Art Direction & Mood Board)"
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description: "Visual designer's Round 1 response covering references, mood, style direction, station zones, and technical constraints"
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type: workshop
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status: archived
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workshop: art-direction-mood-board
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agent: araminta
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round: 1
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created: 2026-02-12
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---
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# Round 1 Workshop Response: Araminta (Art Direction & Mood Board)
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**Agent:** Araminta (Visual Designer / Q-003 Lead)
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@@ -1,3 +1,14 @@
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---
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title: "Round 1 — Gore (Art Direction & Mood Board)"
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description: "Themes agent's Round 1 response: Hopper, Tarkovsky, and Crewdson references; visual restraint thesis; weather as philosophy"
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type: workshop
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status: archived
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workshop: art-direction-mood-board
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agent: gore
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round: 1
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created: 2026-02-12
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---
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# Round 1 — Gore (Themes & Endgame Design)
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## The Question Before the Questions
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---
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title: "Round 1 — Miri (Art Direction & Mood Board)"
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description: "Worldbuilder's Round 1 response: setting-grounded references, three-era material vocabulary, solar light color system"
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type: workshop
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status: archived
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workshop: art-direction-mood-board
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agent: miri
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round: 1
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created: 2026-02-12
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---
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# Round 1 -- Miri's Worldbuilding & Setting Perspective
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**Agent:** Miri (Worldbuilder & Setting Designer)
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---
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title: "Round 1 — Ozzie (Art Direction & Mood Board)"
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description: "Player experience agent's Round 1 response: Darkwood lighting, Sims readability, weather as gameplay, wow moment mapping"
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type: workshop
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status: archived
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workshop: art-direction-mood-board
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agent: ozzie
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round: 1
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created: 2026-02-12
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---
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# Round 1 — Ozzie (Player Experience / Wow Factor)
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## Q1: Visual References — What Games/Films/Art Look Like What We're Making?
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@@ -1,3 +1,14 @@
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---
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title: "Round 1 Tracking — Art Direction & Mood Board"
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description: "Qatux's Round 1 synthesis: reference catalog, consensus points, divergences, key insights, and open questions for Round 2"
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type: workshop
|
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status: archived
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workshop: art-direction-mood-board
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agent: qatux
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round: 1
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created: 2026-02-12
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---
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# Art Direction & Mood Board Workshop — Round 1 Tracking Document
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**Compiled by:** Qatux (Documenter)
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@@ -1,3 +1,14 @@
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---
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title: "Round 2 — Araminta (Art Direction & Mood Board)"
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description: "Visual designer resolves all five OQs: insert bloom synthesis, strict zero-shift, tile hierarchy spec, animation tiers, Darkwood endorsed"
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type: workshop
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status: archived
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workshop: art-direction-mood-board
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agent: araminta
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round: 2
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created: 2026-02-12
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---
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# Round 2 Workshop Response: Araminta (Art Direction & Mood Board)
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**Agent:** Araminta (Visual Designer / Q-003 Lead)
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@@ -1,3 +1,14 @@
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---
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title: "Round 2 Brief — Art Direction & Mood Board"
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description: "Round 2 brief: resolve five open questions from Round 1 plus new tile-based base building input"
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type: workshop
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status: archived
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workshop: art-direction-mood-board
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agent: ""
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round: 2
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created: 2026-02-12
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---
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# Art Direction & Mood Board Workshop — Round 2 Brief
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**Date:** 2026-02-12
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@@ -1,3 +1,14 @@
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---
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title: "Round 2 — Gore (Art Direction & Mood Board)"
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description: "Themes agent resolves OQs: settling-as-placement thesis, strict zero-shift, ambiguous animation, Darkwood with uncertainty retuning"
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type: workshop
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status: archived
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workshop: art-direction-mood-board
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agent: gore
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round: 2
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created: 2026-02-12
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---
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# Round 2 — Gore (Themes & Endgame Design)
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## The Tile-Based World: Settling as an Act of Placement
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---
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title: "Round 2 — Miri (Art Direction & Mood Board)"
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description: "Worldbuilder resolves OQs: lattice overlay per-character density, tile vocabulary inventory, planet Velen proposed, base building as setting-faithful"
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type: workshop
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status: archived
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workshop: art-direction-mood-board
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agent: miri
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round: 2
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created: 2026-02-12
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---
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# Round 2 -- Miri's Worldbuilding & Setting Perspective
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**Agent:** Miri (Worldbuilder & Setting Designer)
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@@ -1,3 +1,14 @@
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---
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title: "Round 2 — Ozzie (Art Direction & Mood Board)"
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description: "Player experience agent resolves OQs: moves to strict zero-shift, tile-based wow moments, Darkwood+BR2049 lighting system"
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type: workshop
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status: archived
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workshop: art-direction-mood-board
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agent: ozzie
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round: 2
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created: 2026-02-12
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---
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# Round 2 — Ozzie (Player Experience / Wow Factor)
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## OQ-01: Neural Insert Overlay — Geometric or Organic?
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@@ -1,3 +1,14 @@
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---
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title: "Round 2 Tracking — Art Direction & Mood Board"
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description: "Qatux's Round 2 synthesis: all five OQs reach unanimous consensus, tile-based world endorsed, decisions ready for formal recording"
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type: workshop
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status: archived
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workshop: art-direction-mood-board
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agent: qatux
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round: 2
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created: 2026-02-12
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---
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# Art Direction & Mood Board Workshop — Round 2 Tracking Document
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**Compiled by:** Qatux (Documenter)
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@@ -1,3 +1,14 @@
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---
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title: "Round 3 — Araminta (Art Direction & Mood Board)"
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description: "Visual designer's Round 3: 8-layer z-stack, v0.1.1 sprite set spec, wall rendering options, Rimworld tilt endorsed, image #9 review"
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type: workshop
|
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status: archived
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workshop: art-direction-mood-board
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agent: araminta
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round: 3
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created: 2026-02-12
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---
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# Round 3 Workshop Response: Araminta (Art Direction & Mood Board)
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**Agent:** Araminta (Visual Designer / Q-003 Lead)
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@@ -1,3 +1,14 @@
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---
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title: "Round 3 Brief — Art Direction & Mood Board"
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description: "Quick round brief: lead decisions on cone/Velen/temperature, z-levels discussion, v0.1.1 sprite planning, image #8/#9 reactions"
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type: workshop
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status: archived
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workshop: art-direction-mood-board
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agent: ""
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round: 3
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created: 2026-02-12
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---
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# Art Direction & Mood Board Workshop — Round 3 Brief (Quick Round)
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**Date:** 2026-02-12
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@@ -1,3 +1,14 @@
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---
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title: "Round 3 — Gore (Art Direction & Mood Board)"
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description: "Themes agent's Round 3: overhead occlusion as information gaps, minimum concept-proof for v0.1.1, tilt as epistemological shift"
|
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type: workshop
|
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status: archived
|
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workshop: art-direction-mood-board
|
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agent: gore
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round: 3
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created: 2026-02-12
|
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---
|
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# Round 3 — Gore (Themes & Endgame Design)
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## 1. Lead Decisions — Acknowledged
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|
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@@ -1,3 +1,14 @@
|
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---
|
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title: "Round 3 — Miri (Art Direction & Mood Board)"
|
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description: "Worldbuilder's Round 3: z-level setting implications, Terminal break room sprite set, Velen canonical, Rimworld tilt endorsed"
|
||||
type: workshop
|
||||
status: archived
|
||||
workshop: art-direction-mood-board
|
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agent: miri
|
||||
round: 3
|
||||
created: 2026-02-12
|
||||
---
|
||||
|
||||
# Round 3 -- Miri's Worldbuilding & Setting Perspective
|
||||
|
||||
**Agent:** Miri (Worldbuilder & Setting Designer)
|
||||
|
||||
@@ -1,3 +1,14 @@
|
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---
|
||||
title: "Round 3 — Ozzie (Art Direction & Mood Board)"
|
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description: "Player experience agent's Round 3: z-level hierarchy, v0.1.1 test scene spec, image #9 as emotional proof, Rimworld tilt endorsed"
|
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type: workshop
|
||||
status: archived
|
||||
workshop: art-direction-mood-board
|
||||
agent: ozzie
|
||||
round: 3
|
||||
created: 2026-02-12
|
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---
|
||||
|
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# Round 3 — Ozzie (Player Experience / Wow Factor)
|
||||
|
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## 1. Lead Decisions — Acknowledged
|
||||
|
||||
@@ -1,3 +1,14 @@
|
||||
---
|
||||
title: "Art Direction & Mood Board Workshop Brief"
|
||||
description: "Round 1 brief defining questions on visual references, mood, top-down style, station character, and information visualization"
|
||||
type: workshop
|
||||
status: archived
|
||||
workshop: art-direction-mood-board
|
||||
agent: ""
|
||||
round: 0
|
||||
created: 2026-02-12
|
||||
---
|
||||
|
||||
# Workshop: Art Direction & Mood Board
|
||||
|
||||
**Date:** 2026-02-12
|
||||
|
||||
@@ -1,3 +1,14 @@
|
||||
---
|
||||
title: "Art Direction & Mood Board Workshop — Final Outcomes"
|
||||
description: "Complete workshop results: visual identity, lighting system, tile composition, animation tiers, and all resolved decisions"
|
||||
type: workshop
|
||||
status: archived
|
||||
workshop: art-direction-mood-board
|
||||
agent: ""
|
||||
round: 0
|
||||
created: 2026-02-12
|
||||
---
|
||||
|
||||
# Art Direction & Mood Board Workshop — Final Outcomes
|
||||
|
||||
**Date:** 2026-02-12
|
||||
|
||||
@@ -1,3 +1,12 @@
|
||||
---
|
||||
title: "Workshop: Character Creation & Game Setup"
|
||||
description: "Design brief for character creation, seed boundaries, gate activation, quest seeding, and game toggles"
|
||||
type: workshop
|
||||
status: archived
|
||||
workshop: "character-creation-game-setup"
|
||||
created: 2026-02-25
|
||||
---
|
||||
|
||||
# Workshop: Character Creation & Game Setup
|
||||
|
||||
**Date:** 2026-02-25
|
||||
|
||||
@@ -1,3 +1,12 @@
|
||||
---
|
||||
title: "Workshop Brief: Content Architecture"
|
||||
description: "Design brief for three-tier content model, NPC generation, simulation budgets, and DLC architecture"
|
||||
type: workshop
|
||||
status: archived
|
||||
workshop: "content-architecture"
|
||||
created: 2026-02-11
|
||||
---
|
||||
|
||||
# Workshop Brief: Content Architecture
|
||||
## Filling a Galaxy Without Emptiness
|
||||
|
||||
|
||||
@@ -1,3 +1,12 @@
|
||||
---
|
||||
title: "Workshop Brief: Control & Interaction Scheme"
|
||||
description: "Design brief for movement, cursor interaction, fog perception UX, implant UI, dialogue, and inventory systems"
|
||||
type: workshop
|
||||
status: archived
|
||||
workshop: "control-interaction"
|
||||
created: 2026-02-12
|
||||
---
|
||||
|
||||
# Workshop Brief: Control & Interaction Scheme
|
||||
## How Does the Player Touch the World?
|
||||
|
||||
|
||||
@@ -1,3 +1,12 @@
|
||||
---
|
||||
title: "Workshop Notes: Control & Interaction Scheme — Round 1"
|
||||
description: "Full round 1 discussion notes covering movement, interaction, fog perception, dialogue, and inventory proposals"
|
||||
type: workshop
|
||||
status: archived
|
||||
workshop: "control-interaction"
|
||||
created: 2026-02-14
|
||||
---
|
||||
|
||||
# Workshop Notes: Control & Interaction Scheme — Round 1
|
||||
|
||||
**Workshop:** Control & Interaction Scheme
|
||||
|
||||
@@ -1,3 +1,12 @@
|
||||
---
|
||||
title: "Workshop Outcomes: Control & Interaction Scheme"
|
||||
description: "13 decisions (D-053 to D-065) covering movement stances, cursor states, fog layers, dialogue UX, and smuggler inventory"
|
||||
type: workshop
|
||||
status: archived
|
||||
workshop: "control-interaction"
|
||||
created: 2026-02-14
|
||||
---
|
||||
|
||||
# Workshop Outcomes: Control & Interaction Scheme
|
||||
|
||||
**Workshop:** Control & Interaction Scheme — "How Does the Player Touch the World?"
|
||||
|
||||
@@ -1,3 +1,14 @@
|
||||
---
|
||||
title: "Araminta Round 1 — Visual Coherence Constraints"
|
||||
description: "Visual coherence constraints for chunk fill and zone palette requirements"
|
||||
type: workshop
|
||||
status: archived
|
||||
workshop: generator-architecture
|
||||
agent: "araminta"
|
||||
round: 1
|
||||
created: 2026-02-27
|
||||
---
|
||||
|
||||
# Generator Architecture Workshop — Round 1: Araminta
|
||||
## Visual Coherence Constraints for Chunk Fill
|
||||
|
||||
|
||||
@@ -1,3 +1,14 @@
|
||||
---
|
||||
title: "Araminta Round 2 — Edge Bleed and Non-Urban Terrain"
|
||||
description: "Visual coherence for edge bleed, non-urban terrain, and multi-playstyle support"
|
||||
type: workshop
|
||||
status: archived
|
||||
workshop: generator-architecture
|
||||
agent: "araminta"
|
||||
round: 2
|
||||
created: 2026-02-27
|
||||
---
|
||||
|
||||
# Generator Architecture Workshop — Round 2: Araminta
|
||||
## Visual Coherence for Edge Bleed and Non-Urban Terrain
|
||||
|
||||
|
||||
@@ -1,3 +1,14 @@
|
||||
---
|
||||
title: "Araminta Round 3 — Palette Granularity and Organic Streets"
|
||||
description: "Palette granularity, organic streets, vertical visuals, destruction, and convergence proposals"
|
||||
type: workshop
|
||||
status: archived
|
||||
workshop: generator-architecture
|
||||
agent: "araminta"
|
||||
round: 3
|
||||
created: 2026-02-27
|
||||
---
|
||||
|
||||
# Generator Architecture Workshop — Round 3: Araminta
|
||||
## Palette Granularity, Organic Streets, Vertical Visuals, Destruction, Horizon, and What's Behind the Wall
|
||||
|
||||
|
||||
@@ -1,3 +1,14 @@
|
||||
---
|
||||
title: "Araminta Round 4 — Heritage Grammar and Vessel Visuals"
|
||||
description: "Heritage grammar authoring, vessel visual grammar, rooftop bar clause, and D-record sign-off"
|
||||
type: workshop
|
||||
status: archived
|
||||
workshop: generator-architecture
|
||||
agent: "araminta"
|
||||
round: 4
|
||||
created: 2026-02-27
|
||||
---
|
||||
|
||||
# Generator Architecture Workshop — Round 4: Araminta
|
||||
## Heritage Grammar Authoring, Vessel Visual Grammar, Rooftop Bar Clause, D-Record Sign-off
|
||||
|
||||
|
||||
@@ -1,3 +1,14 @@
|
||||
---
|
||||
title: "Araminta Round 5 — Final Review"
|
||||
description: "Final review and sign-off on workshop outcomes for visual design domain"
|
||||
type: workshop
|
||||
status: archived
|
||||
workshop: generator-architecture
|
||||
agent: "araminta"
|
||||
round: 5
|
||||
created: 2026-02-27
|
||||
---
|
||||
|
||||
# Generator Architecture Workshop — Round 5 (Final Review): Araminta
|
||||
|
||||
**Role:** Visual Designer
|
||||
|
||||
@@ -1,3 +1,14 @@
|
||||
---
|
||||
title: "Gestalt Round 1 — Systems Design Requirements"
|
||||
description: "Gameplay loop requirements and information asymmetry guarantees for the generator"
|
||||
type: workshop
|
||||
status: archived
|
||||
workshop: generator-architecture
|
||||
agent: "gestalt"
|
||||
round: 1
|
||||
created: 2026-02-27
|
||||
---
|
||||
|
||||
# Generator Architecture Workshop — Round 1: Gestalt
|
||||
|
||||
**Role:** Systems Design / Gameplay Loop Requirements
|
||||
|
||||
@@ -1,3 +1,14 @@
|
||||
---
|
||||
title: "Gestalt Round 2 — Playstyle-Agnostic Pipeline"
|
||||
description: "Expanded systems design beyond investigation to support all playstyles equally"
|
||||
type: workshop
|
||||
status: archived
|
||||
workshop: generator-architecture
|
||||
agent: "gestalt"
|
||||
round: 2
|
||||
created: 2026-02-27
|
||||
---
|
||||
|
||||
# Generator Architecture Workshop — Round 2: Gestalt
|
||||
|
||||
**Role:** Systems Design / Gameplay Loop Requirements
|
||||
|
||||
@@ -1,3 +1,14 @@
|
||||
---
|
||||
title: "Gestalt Round 3 — Convergence and Pipeline Statement"
|
||||
description: "Assassin playstyle, universal vs conditional guarantees, destructible boundaries, and vertical scale"
|
||||
type: workshop
|
||||
status: archived
|
||||
workshop: generator-architecture
|
||||
agent: "gestalt"
|
||||
round: 3
|
||||
created: 2026-02-27
|
||||
---
|
||||
|
||||
# Generator Architecture Workshop — Round 3: Gestalt
|
||||
|
||||
**Role:** Systems Design / Gameplay Loop Requirements
|
||||
|
||||
@@ -1,3 +1,14 @@
|
||||
---
|
||||
title: "Gestalt Round 4 — Final Convergence"
|
||||
description: "Open question resolution, guarantee amendments, and D-record sign-off"
|
||||
type: workshop
|
||||
status: archived
|
||||
workshop: generator-architecture
|
||||
agent: "gestalt"
|
||||
round: 4
|
||||
created: 2026-02-27
|
||||
---
|
||||
|
||||
# Generator Architecture Workshop — Round 4: Gestalt
|
||||
|
||||
**Role:** Systems Design / Gameplay Loop Requirements
|
||||
|
||||
@@ -1,3 +1,14 @@
|
||||
---
|
||||
title: "Gestalt Round 5 — Final Review"
|
||||
description: "Final review and sign-off on workshop outcomes for systems design domain"
|
||||
type: workshop
|
||||
status: archived
|
||||
workshop: generator-architecture
|
||||
agent: "gestalt"
|
||||
round: 5
|
||||
created: 2026-02-27
|
||||
---
|
||||
|
||||
# Generator Architecture Workshop — Round 5: Gestalt (Final Review)
|
||||
|
||||
**Role:** Systems Design / Gameplay Loop Requirements
|
||||
|
||||
@@ -1,3 +1,14 @@
|
||||
---
|
||||
title: "Miri Round 1 — Worldbuilding Inputs"
|
||||
description: "Worldbuilding parameter definitions and cultural ingredients for the generator pipeline"
|
||||
type: workshop
|
||||
status: archived
|
||||
workshop: generator-architecture
|
||||
agent: "miri"
|
||||
round: 1
|
||||
created: 2026-02-27
|
||||
---
|
||||
|
||||
# Generator Architecture Workshop — Round 1: Miri (Worldbuilder)
|
||||
|
||||
**Topic:** Worldbuilding inputs for the generator pipeline
|
||||
|
||||
@@ -1,3 +1,14 @@
|
||||
---
|
||||
title: "Miri Round 2 — Broadened Gameplay Lens"
|
||||
description: "Playstyle-agnostic society profile, non-urban terrain, insignificant worlds, and cultural space size"
|
||||
type: workshop
|
||||
status: archived
|
||||
workshop: generator-architecture
|
||||
agent: "miri"
|
||||
round: 2
|
||||
created: 2026-02-27
|
||||
---
|
||||
|
||||
# Generator Architecture Workshop — Round 2: Miri (Worldbuilder)
|
||||
|
||||
**Topic:** Worldbuilding for the broadened gameplay lens — multiple playstyles, non-urban terrain, insignificant places, edge bleed, cultural ingredients space size
|
||||
|
||||
@@ -1,3 +1,14 @@
|
||||
---
|
||||
title: "Miri Round 3 Supplement — Destructible Boundaries"
|
||||
description: "Destructible boundaries, vertical social stratification, entity-carried chunks, and grid vs organic heritage"
|
||||
type: workshop
|
||||
status: archived
|
||||
workshop: generator-architecture
|
||||
agent: "miri"
|
||||
round: 3
|
||||
created: 2026-02-27
|
||||
---
|
||||
|
||||
# Generator Architecture Workshop — Round 3 Supplement: Miri (Worldbuilder)
|
||||
|
||||
**Topic:** Destructible boundaries, vertical social stratification, entity-carried chunks (trains/ships), grid vs. organic by heritage root
|
||||
|
||||
@@ -1,3 +1,14 @@
|
||||
---
|
||||
title: "Miri Round 3 — Assassination and Wilderness"
|
||||
description: "Assassination playstyle, wilderness informal zones, palette granularity, and dynamic world modification"
|
||||
type: workshop
|
||||
status: archived
|
||||
workshop: generator-architecture
|
||||
agent: "miri"
|
||||
round: 3
|
||||
created: 2026-02-27
|
||||
---
|
||||
|
||||
# Generator Architecture Workshop — Round 3: Miri (Worldbuilder)
|
||||
|
||||
**Topic:** Assassination playstyle, wilderness informal zones, palette granularity, playstyle affinity per world type, insignificance as social lens, dynamic world modification
|
||||
|
||||
@@ -1,3 +1,14 @@
|
||||
---
|
||||
title: "Miri Round 4 — NPC Generation and Vessel Grammar"
|
||||
description: "Concrete NPC generation specification, open question closure, and vessel grammar finalization"
|
||||
type: workshop
|
||||
status: archived
|
||||
workshop: generator-architecture
|
||||
agent: "miri"
|
||||
round: 4
|
||||
created: 2026-02-27
|
||||
---
|
||||
|
||||
# Generator Architecture Workshop — Round 4: Miri (Worldbuilder)
|
||||
|
||||
**Topic:** Write the NPC. Close the open questions. Finalize vessel grammar.
|
||||
|
||||
@@ -1,3 +1,14 @@
|
||||
---
|
||||
title: "Miri Round 5 — Final Review"
|
||||
description: "Final review and sign-off on workshop outcomes for worldbuilding domain"
|
||||
type: workshop
|
||||
status: archived
|
||||
workshop: generator-architecture
|
||||
agent: "miri"
|
||||
round: 5
|
||||
created: 2026-02-27
|
||||
---
|
||||
|
||||
# Generator Architecture Workshop — Round 5: Miri (Worldbuilder)
|
||||
|
||||
**Topic:** Final review of workshop-outcomes.md before D-record filing.
|
||||
|
||||
@@ -1,3 +1,14 @@
|
||||
---
|
||||
title: "Nigel Round 1 — Replayability Guarantees"
|
||||
description: "Variation and replayability guarantees the generator must provide across playthroughs"
|
||||
type: workshop
|
||||
status: archived
|
||||
workshop: generator-architecture
|
||||
agent: "nigel"
|
||||
round: 1
|
||||
created: 2026-02-27
|
||||
---
|
||||
|
||||
# Generator Architecture Workshop — Round 1: Nigel (Replayability & Procedural Generation)
|
||||
|
||||
**Date:** 2026-02-27
|
||||
|
||||
@@ -1,3 +1,14 @@
|
||||
---
|
||||
title: "Nigel Round 2 — Beyond Investigation Replayability"
|
||||
description: "Expanded replayability analysis for multiple playstyles, insignificant worlds, and non-urban terrain"
|
||||
type: workshop
|
||||
status: archived
|
||||
workshop: generator-architecture
|
||||
agent: "nigel"
|
||||
round: 2
|
||||
created: 2026-02-27
|
||||
---
|
||||
|
||||
# Generator Architecture Workshop — Round 2: Nigel (Replayability & Procedural Generation)
|
||||
|
||||
**Date:** 2026-02-27
|
||||
|
||||
@@ -1,3 +1,14 @@
|
||||
---
|
||||
title: "Nigel Round 3 — Assassination and Dynamic Modification"
|
||||
description: "Assassination replayability, dynamic world modification, mobile chunks, and playstyle mismatch"
|
||||
type: workshop
|
||||
status: archived
|
||||
workshop: generator-architecture
|
||||
agent: "nigel"
|
||||
round: 3
|
||||
created: 2026-02-27
|
||||
---
|
||||
|
||||
# Generator Architecture Workshop — Round 3: Nigel (Replayability & Procedural Generation)
|
||||
|
||||
**Date:** 2026-02-27
|
||||
|
||||
@@ -1,3 +1,14 @@
|
||||
---
|
||||
title: "Nigel Round 4 — MobileChunk and Soft Re-generation"
|
||||
description: "MobileChunk replayability, one NPC five lenses, soft re-generation coherence, and D-record sign-off"
|
||||
type: workshop
|
||||
status: archived
|
||||
workshop: generator-architecture
|
||||
agent: "nigel"
|
||||
round: 4
|
||||
created: 2026-02-27
|
||||
---
|
||||
|
||||
# Generator Architecture Workshop — Round 4: Nigel (Replayability & Procedural Generation)
|
||||
|
||||
**Date:** 2026-02-27
|
||||
|
||||
@@ -1,3 +1,14 @@
|
||||
---
|
||||
title: "Nigel Round 5 — Final Review"
|
||||
description: "Final review and sign-off on workshop outcomes for replayability domain"
|
||||
type: workshop
|
||||
status: archived
|
||||
workshop: generator-architecture
|
||||
agent: "nigel"
|
||||
round: 5
|
||||
created: 2026-02-27
|
||||
---
|
||||
|
||||
# Generator Architecture Workshop — Round 5: Nigel (Final Review)
|
||||
|
||||
**Date:** 2026-02-27
|
||||
|
||||
@@ -1,3 +1,14 @@
|
||||
---
|
||||
title: "Ozzie Round 1 — Player Experience Perspective"
|
||||
description: "Player experience requirements for generated spaces feeling real and distinct"
|
||||
type: workshop
|
||||
status: archived
|
||||
workshop: generator-architecture
|
||||
agent: "ozzie"
|
||||
round: 1
|
||||
created: 2026-02-27
|
||||
---
|
||||
|
||||
# Generator Architecture Workshop — Round 1: Ozzie
|
||||
|
||||
**Role:** Player Experience / Fan Perspective
|
||||
|
||||
@@ -1,3 +1,14 @@
|
||||
---
|
||||
title: "Ozzie Round 2 — Player Gut Reactions"
|
||||
description: "Player perspective on cultural ingredients, visual grammar, and procedural sameness avoidance"
|
||||
type: workshop
|
||||
status: archived
|
||||
workshop: generator-architecture
|
||||
agent: "ozzie"
|
||||
round: 2
|
||||
created: 2026-02-27
|
||||
---
|
||||
|
||||
# Generator Architecture Workshop — Round 2: Ozzie
|
||||
|
||||
**Role:** Player Experience / Fan Perspective
|
||||
|
||||
@@ -1,3 +1,14 @@
|
||||
---
|
||||
title: "Ozzie Round 3 — Grid Breathing and Organic Chaos"
|
||||
description: "Player experience description of organic chaos, grid breathing, and what convinces a player"
|
||||
type: workshop
|
||||
status: archived
|
||||
workshop: generator-architecture
|
||||
agent: "ozzie"
|
||||
round: 3
|
||||
created: 2026-02-27
|
||||
---
|
||||
|
||||
# Generator Architecture Workshop — Round 3: Ozzie
|
||||
|
||||
**Role:** Player Experience / Fan Perspective
|
||||
|
||||
@@ -1,3 +1,14 @@
|
||||
---
|
||||
title: "Ozzie Round 4 — The Fan's Verdict"
|
||||
description: "Final player verdicts on vessels, destruction, and all remaining open questions"
|
||||
type: workshop
|
||||
status: archived
|
||||
workshop: generator-architecture
|
||||
agent: "ozzie"
|
||||
round: 4
|
||||
created: 2026-02-27
|
||||
---
|
||||
|
||||
# Generator Architecture Workshop — Round 4 (Final): Ozzie
|
||||
|
||||
**Role:** Player Experience / Fan Perspective
|
||||
|
||||
@@ -1,3 +1,14 @@
|
||||
---
|
||||
title: "Ozzie Round 5 — Final Review"
|
||||
description: "Final review and sign-off on workshop outcomes from player experience perspective"
|
||||
type: workshop
|
||||
status: archived
|
||||
workshop: generator-architecture
|
||||
agent: "ozzie"
|
||||
round: 5
|
||||
created: 2026-02-27
|
||||
---
|
||||
|
||||
# Generator Architecture Workshop — Round 5 (Final Review): Ozzie
|
||||
|
||||
**Role:** Player Experience / Fan Perspective
|
||||
|
||||
@@ -1,3 +1,14 @@
|
||||
---
|
||||
title: "Round 1 Notes"
|
||||
description: "Qatux compilation of all round 1 participant outputs and emerging themes"
|
||||
type: workshop
|
||||
status: archived
|
||||
workshop: generator-architecture
|
||||
agent: ""
|
||||
round: 1
|
||||
created: 2026-02-27
|
||||
---
|
||||
|
||||
# Generator Architecture Workshop — Round 1 Notes
|
||||
|
||||
**Compiled by:** Qatux (Documenter)
|
||||
|
||||
@@ -1,3 +1,14 @@
|
||||
---
|
||||
title: "Round 2 Notes"
|
||||
description: "Qatux compilation of all round 2 participant outputs and convergence points"
|
||||
type: workshop
|
||||
status: archived
|
||||
workshop: generator-architecture
|
||||
agent: ""
|
||||
round: 2
|
||||
created: 2026-02-27
|
||||
---
|
||||
|
||||
# Generator Architecture Workshop — Round 2 Notes
|
||||
|
||||
**Compiled by:** Qatux (Documenter)
|
||||
|
||||
@@ -1,3 +1,14 @@
|
||||
---
|
||||
title: "Round 3 Notes"
|
||||
description: "Qatux compilation of all round 3 participant outputs and open questions"
|
||||
type: workshop
|
||||
status: archived
|
||||
workshop: generator-architecture
|
||||
agent: ""
|
||||
round: 3
|
||||
created: 2026-02-27
|
||||
---
|
||||
|
||||
# Generator Architecture Workshop — Round 3 Notes
|
||||
|
||||
**Compiled by:** Qatux (Documenter)
|
||||
|
||||
@@ -1,3 +1,14 @@
|
||||
---
|
||||
title: "Round 4 Notes"
|
||||
description: "Qatux compilation of all round 4 participant outputs and final convergence"
|
||||
type: workshop
|
||||
status: archived
|
||||
workshop: generator-architecture
|
||||
agent: ""
|
||||
round: 4
|
||||
created: 2026-02-27
|
||||
---
|
||||
|
||||
# Generator Architecture Workshop — Round 4 Notes
|
||||
|
||||
**Workshop:** Generator Architecture (#562)
|
||||
|
||||
@@ -1,3 +1,14 @@
|
||||
---
|
||||
title: "Round 5 Notes"
|
||||
description: "Qatux compilation of all round 5 sign-off reviews and corrections"
|
||||
type: workshop
|
||||
status: archived
|
||||
workshop: generator-architecture
|
||||
agent: ""
|
||||
round: 5
|
||||
created: 2026-02-27
|
||||
---
|
||||
|
||||
# Generator Architecture Workshop — Round 5 Notes
|
||||
|
||||
**Workshop:** Generator Architecture (#562)
|
||||
|
||||
@@ -1,3 +1,14 @@
|
||||
---
|
||||
title: "Tyre Round 1 — Technical Constraints"
|
||||
description: "Hard technical constraints on spatial hierarchy, chunk sizes, and streaming architecture"
|
||||
type: workshop
|
||||
status: archived
|
||||
workshop: generator-architecture
|
||||
agent: "tyre"
|
||||
round: 1
|
||||
created: 2026-02-27
|
||||
---
|
||||
|
||||
# Round 1: Tyre — Technical Constraints on Generator Architecture
|
||||
|
||||
**Workshop:** Generator Architecture (#562)
|
||||
|
||||
@@ -1,3 +1,14 @@
|
||||
---
|
||||
title: "Tyre Round 2 — Two-Phase Pipeline"
|
||||
description: "Two-phase generation architecture with edge bleed and playstyle-agnostic spatial guarantees"
|
||||
type: workshop
|
||||
status: archived
|
||||
workshop: generator-architecture
|
||||
agent: "tyre"
|
||||
round: 2
|
||||
created: 2026-02-27
|
||||
---
|
||||
|
||||
# Round 2: Tyre — Technical Pipeline with Two-Phase Generation and Edge Bleed
|
||||
|
||||
**Workshop:** Generator Architecture (#562)
|
||||
|
||||
@@ -1,3 +1,14 @@
|
||||
---
|
||||
title: "Tyre Round 3 — DistrictSkeleton and Mobile Chunks"
|
||||
description: "Canonical DistrictSkeleton specification, mobile chunks, grid breathing, and vertical scale"
|
||||
type: workshop
|
||||
status: archived
|
||||
workshop: generator-architecture
|
||||
agent: "tyre"
|
||||
round: 3
|
||||
created: 2026-02-27
|
||||
---
|
||||
|
||||
# Round 3: Tyre — Canonical DistrictSkeleton, Mobile Chunks, Grid Breathing, Vertical Scale
|
||||
|
||||
**Workshop:** Generator Architecture (#562)
|
||||
|
||||
@@ -1,3 +1,14 @@
|
||||
---
|
||||
title: "Tyre Round 4 — Architecture Finalization"
|
||||
description: "Final MobileChunk specification, architecture finalization, and D-record accuracy review"
|
||||
type: workshop
|
||||
status: archived
|
||||
workshop: generator-architecture
|
||||
agent: "tyre"
|
||||
round: 4
|
||||
created: 2026-02-27
|
||||
---
|
||||
|
||||
# Round 4: Tyre — Architecture Finalization
|
||||
|
||||
**Workshop:** Generator Architecture (#562)
|
||||
|
||||
@@ -1,3 +1,14 @@
|
||||
---
|
||||
title: "Tyre Round 5 — Final Review"
|
||||
description: "Final review of workshop outcomes for technical architecture accuracy"
|
||||
type: workshop
|
||||
status: archived
|
||||
workshop: generator-architecture
|
||||
agent: "tyre"
|
||||
round: 5
|
||||
created: 2026-02-27
|
||||
---
|
||||
|
||||
# Round 5: Tyre — Final Review of Workshop Outcomes
|
||||
|
||||
**Workshop:** Generator Architecture (#562)
|
||||
|
||||
@@ -1,3 +1,14 @@
|
||||
---
|
||||
title: "Workshop Brief"
|
||||
description: "Workshop goals, participants, source context, and round structure for generator architecture"
|
||||
type: workshop
|
||||
status: archived
|
||||
workshop: generator-architecture
|
||||
agent: ""
|
||||
round: 0
|
||||
created: 2026-02-27
|
||||
---
|
||||
|
||||
# Generator Architecture Workshop Brief
|
||||
|
||||
**Goal:** Establish the top-down procedural generator pipeline architecture — from geography down to individual chunk fill — that will power the 300-world model. Produce a D-record defining generator primitives, the spatial hierarchy, and the sub-chunk building system.
|
||||
|
||||
@@ -1,3 +1,14 @@
|
||||
---
|
||||
title: "Workshop Outcomes"
|
||||
description: "Authoritative summary of all confirmed decisions, canonical data structures, and D-record inventory"
|
||||
type: workshop
|
||||
status: archived
|
||||
workshop: generator-architecture
|
||||
agent: ""
|
||||
round: 0
|
||||
created: 2026-02-27
|
||||
---
|
||||
|
||||
# Generator Architecture Workshop — Outcomes
|
||||
|
||||
**Workshop:** Generator Architecture (#562)
|
||||
|
||||
@@ -1,3 +1,14 @@
|
||||
---
|
||||
title: "Workshop Round 1 — Dudley: Implementation Feasibility Analysis"
|
||||
description: "Dudley's Round 1 analysis of Rust implementation feasibility, ECS integration, and edge cases for knowledge flow systems"
|
||||
type: workshop
|
||||
status: archived
|
||||
workshop: knowledge-flow-npc-boundaries
|
||||
agent: "dudley"
|
||||
round: 1
|
||||
created: 2026-02-23
|
||||
---
|
||||
|
||||
# Workshop Round 1 — Dudley: Implementation Feasibility Analysis
|
||||
|
||||
**Workshop:** Knowledge Flow & NPC Information Boundaries
|
||||
|
||||
@@ -1,3 +1,14 @@
|
||||
---
|
||||
title: "Workshop Round 2 — Dudley: Cross-Review and Synthesis"
|
||||
description: "Dudley's Round 2 cross-review resolving entity grant tension, implementation ticket specs, and build order"
|
||||
type: workshop
|
||||
status: archived
|
||||
workshop: knowledge-flow-npc-boundaries
|
||||
agent: "dudley"
|
||||
round: 2
|
||||
created: 2026-02-23
|
||||
---
|
||||
|
||||
# Workshop Round 2 — Dudley: Cross-Review and Synthesis
|
||||
|
||||
**Workshop:** Knowledge Flow & NPC Information Boundaries
|
||||
|
||||
@@ -1,3 +1,14 @@
|
||||
---
|
||||
title: "Gestalt Round 1 — Systems Design Analysis"
|
||||
description: "Gestalt's Round 1 systems design analysis evaluating knowledge mechanisms as gameplay levers for asymmetric information"
|
||||
type: workshop
|
||||
status: archived
|
||||
workshop: knowledge-flow-npc-boundaries
|
||||
agent: "gestalt"
|
||||
round: 1
|
||||
created: 2026-02-23
|
||||
---
|
||||
|
||||
# Gestalt Round 1 — Systems Design Analysis
|
||||
## Knowledge Flow & NPC Information Boundaries Workshop
|
||||
|
||||
|
||||
@@ -1,3 +1,14 @@
|
||||
---
|
||||
title: "Gestalt Round 2 — Cross-Review, Synthesis, and D-Record Contributions"
|
||||
description: "Gestalt's Round 2 cross-review resolving tensions, scoping entity grants narrowly, and contributing D-record drafts"
|
||||
type: workshop
|
||||
status: archived
|
||||
workshop: knowledge-flow-npc-boundaries
|
||||
agent: "gestalt"
|
||||
round: 2
|
||||
created: 2026-02-23
|
||||
---
|
||||
|
||||
# Gestalt Round 2 — Cross-Review, Synthesis, and D-Record Contributions
|
||||
## Knowledge Flow & NPC Information Boundaries Workshop
|
||||
|
||||
|
||||
@@ -1,3 +1,14 @@
|
||||
---
|
||||
title: "Paula — Round 1: Narrative Analysis"
|
||||
description: "Paula's Round 1 narrative analysis of knowledge grants, testimony semantics, and THE FRIEND arc mechanical requirements"
|
||||
type: workshop
|
||||
status: archived
|
||||
workshop: knowledge-flow-npc-boundaries
|
||||
agent: "paula"
|
||||
round: 1
|
||||
created: 2026-02-23
|
||||
---
|
||||
|
||||
# Paula — Round 1: Narrative Analysis
|
||||
## Knowledge Flow & NPC Information Boundaries Workshop
|
||||
|
||||
|
||||
@@ -1,3 +1,14 @@
|
||||
---
|
||||
title: "Paula — Round 2: Cross-Review and Synthesis"
|
||||
description: "Paula's Round 2 cross-review accepting the FactId workaround with binding conditions and specifying contradiction monologue authoring"
|
||||
type: workshop
|
||||
status: archived
|
||||
workshop: knowledge-flow-npc-boundaries
|
||||
agent: "paula"
|
||||
round: 2
|
||||
created: 2026-02-24
|
||||
---
|
||||
|
||||
# Paula — Round 2: Cross-Review and Synthesis
|
||||
## Knowledge Flow & NPC Information Boundaries Workshop
|
||||
|
||||
|
||||
@@ -1,3 +1,14 @@
|
||||
---
|
||||
title: "Round 1 Notes — Knowledge Flow & NPC Information Boundaries Workshop"
|
||||
description: "Qatux's Round 1 synthesis documenting consensus positions, tension points, and open questions across all four participants"
|
||||
type: workshop
|
||||
status: archived
|
||||
workshop: knowledge-flow-npc-boundaries
|
||||
agent: "qatux"
|
||||
round: 1
|
||||
created: 2026-02-23
|
||||
---
|
||||
|
||||
# Round 1 Notes — Knowledge Flow & NPC Information Boundaries Workshop
|
||||
|
||||
**Documented by:** Qatux
|
||||
|
||||
@@ -1,3 +1,14 @@
|
||||
---
|
||||
title: "Round 2 Notes — Knowledge Flow & NPC Information Boundaries Workshop"
|
||||
description: "Qatux's Round 2 synthesis documenting tension resolutions, entity grant split outcome, and D-record readiness"
|
||||
type: workshop
|
||||
status: archived
|
||||
workshop: knowledge-flow-npc-boundaries
|
||||
agent: "qatux"
|
||||
round: 2
|
||||
created: 2026-02-24
|
||||
---
|
||||
|
||||
# Round 2 Notes — Knowledge Flow & NPC Information Boundaries Workshop
|
||||
|
||||
**Documented by:** Qatux
|
||||
|
||||
@@ -1,3 +1,14 @@
|
||||
---
|
||||
title: "Round 1: Tyre — Architecture Analysis"
|
||||
description: "Tyre's Round 1 architecture analysis of grant mechanism wiring, ECS patterns, and performance budgets"
|
||||
type: workshop
|
||||
status: archived
|
||||
workshop: knowledge-flow-npc-boundaries
|
||||
agent: "tyre"
|
||||
round: 1
|
||||
created: 2026-02-23
|
||||
---
|
||||
|
||||
# Round 1: Tyre -- Architecture Analysis
|
||||
|
||||
**Workshop:** Knowledge Flow & NPC Information Boundaries
|
||||
|
||||
@@ -1,3 +1,14 @@
|
||||
---
|
||||
title: "Round 2: Tyre — Cross-Review and Synthesis"
|
||||
description: "Tyre's Round 2 cross-review resolving entity grants for Sprint 17 via ContentEntityRegistry and sizing the implementation"
|
||||
type: workshop
|
||||
status: archived
|
||||
workshop: knowledge-flow-npc-boundaries
|
||||
agent: "tyre"
|
||||
round: 2
|
||||
created: 2026-02-23
|
||||
---
|
||||
|
||||
# Round 2: Tyre -- Cross-Review and Synthesis
|
||||
|
||||
**Workshop:** Knowledge Flow & NPC Information Boundaries
|
||||
|
||||
@@ -1,3 +1,14 @@
|
||||
---
|
||||
title: "Knowledge Flow & NPC Information Boundaries Workshop Brief"
|
||||
description: "Workshop brief defining scope, participants, and Sprint 17 dependencies for knowledge grant, gossip, disclosure, and contradiction systems"
|
||||
type: workshop
|
||||
status: archived
|
||||
workshop: knowledge-flow-npc-boundaries
|
||||
agent: ""
|
||||
round: 0
|
||||
created: 2026-02-23
|
||||
---
|
||||
|
||||
# Knowledge Flow & NPC Information Boundaries Workshop Brief
|
||||
|
||||
**Goal:** Design the knowledge grant mechanism, NPC-to-NPC knowledge propagation, unprompted disclosure mechanics, NPC information boundaries, and contradiction detection algorithm -- resolving the functional gap between the mature D-041 data model and the Sprint 17 tickets that depend on it.
|
||||
|
||||
@@ -1,3 +1,14 @@
|
||||
---
|
||||
title: "Workshop Outcomes — Knowledge Flow & NPC Information Boundaries"
|
||||
description: "Final workshop outcomes with D-079 through D-083 decision records for grant architecture, NPC propagation, disclosure, boundaries, and contradiction detection"
|
||||
type: workshop
|
||||
status: archived
|
||||
workshop: knowledge-flow-npc-boundaries
|
||||
agent: "qatux"
|
||||
round: 2
|
||||
created: 2026-02-24
|
||||
---
|
||||
|
||||
# Workshop Outcomes — Knowledge Flow & NPC Information Boundaries
|
||||
|
||||
**Workshop date:** 2026-02-23 — 2026-02-24
|
||||
|
||||
@@ -1,3 +1,14 @@
|
||||
---
|
||||
title: "Knowledge Graph & Information Boundaries — Round 1 Implementation Analysis"
|
||||
description: "Dudley's implementation analysis of ECS integration, performance, and buildable paths for the knowledge graph"
|
||||
type: workshop
|
||||
status: archived
|
||||
workshop: knowledge-graph-information-boundaries
|
||||
agent: "dudley"
|
||||
round: 1
|
||||
created: 2026-02-11
|
||||
---
|
||||
|
||||
# Knowledge Graph & Information Boundaries — Round 1 Implementation Analysis
|
||||
|
||||
**Author:** Dudley (Server Implementation Specialist)
|
||||
|
||||
@@ -1,3 +1,14 @@
|
||||
---
|
||||
title: "Knowledge Graph & Information Boundaries — Round 1 (Gestalt)"
|
||||
description: "Gestalt's mechanics analysis of how the knowledge graph creates gameplay decisions and emergent fun"
|
||||
type: workshop
|
||||
status: archived
|
||||
workshop: knowledge-graph-information-boundaries
|
||||
agent: "gestalt"
|
||||
round: 1
|
||||
created: 2026-02-11
|
||||
---
|
||||
|
||||
# Knowledge Graph & Information Boundaries — Round 1 (Gestalt)
|
||||
|
||||
**Role:** Mechanics Specialist
|
||||
|
||||
@@ -1,3 +1,14 @@
|
||||
---
|
||||
title: "Knowledge Graph & Information Boundaries — Round 1 (Paula)"
|
||||
description: "Paula's narrative analysis of knowledge as relationship currency and social gameplay driver"
|
||||
type: workshop
|
||||
status: archived
|
||||
workshop: knowledge-graph-information-boundaries
|
||||
agent: "paula"
|
||||
round: 1
|
||||
created: 2026-02-11
|
||||
---
|
||||
|
||||
# Knowledge Graph & Information Boundaries — Round 1 (Paula)
|
||||
|
||||
**Role:** Narrative & Political Depth Specialist
|
||||
|
||||
@@ -1,3 +1,14 @@
|
||||
---
|
||||
title: "Knowledge Graph & Information Boundaries Workshop — Round 1: SI (Project Management)"
|
||||
description: "SI's project management analysis of ticket dependencies, sprint impact, and risk assessment for the knowledge graph"
|
||||
type: workshop
|
||||
status: archived
|
||||
workshop: knowledge-graph-information-boundaries
|
||||
agent: "si"
|
||||
round: 1
|
||||
created: 2026-02-11
|
||||
---
|
||||
|
||||
# Knowledge Graph & Information Boundaries Workshop — Round 1: SI (Project Management)
|
||||
|
||||
**Author:** SI (Project Manager, Scrum Master)
|
||||
|
||||
@@ -1,3 +1,14 @@
|
||||
---
|
||||
title: "Round 1: Tyre (Technical Architect) — Knowledge Graph & Information Boundaries"
|
||||
description: "Tyre's architectural analysis of knowledge graph data model, ECS integration, and Sprint 2 stub design"
|
||||
type: workshop
|
||||
status: archived
|
||||
workshop: knowledge-graph-information-boundaries
|
||||
agent: "tyre"
|
||||
round: 1
|
||||
created: 2026-02-11
|
||||
---
|
||||
|
||||
# Round 1: Tyre (Technical Architect) -- Knowledge Graph & Information Boundaries
|
||||
|
||||
**Workshop:** Knowledge Graph & Information Boundaries (Epic #351)
|
||||
|
||||
@@ -1,3 +1,14 @@
|
||||
---
|
||||
title: "Knowledge Graph Workshop — Round 2: Mechanics Validation"
|
||||
description: "Gestalt's cross-validation of gameplay mechanics against the proposed knowledge graph architecture"
|
||||
type: workshop
|
||||
status: archived
|
||||
workshop: knowledge-graph-information-boundaries
|
||||
agent: "gestalt"
|
||||
round: 2
|
||||
created: 2026-02-11
|
||||
---
|
||||
|
||||
# Knowledge Graph Workshop — Round 2: Mechanics Validation
|
||||
|
||||
**Role:** GESTALT (Systems Designer)
|
||||
|
||||
@@ -1,3 +1,14 @@
|
||||
---
|
||||
title: "Knowledge Graph & Information Boundaries Workshop — Round 2 Synthesis"
|
||||
description: "Final synthesis of workshop agreements, resolved debates, and canonical knowledge graph data structures"
|
||||
type: workshop
|
||||
status: archived
|
||||
workshop: knowledge-graph-information-boundaries
|
||||
agent: ""
|
||||
round: 2
|
||||
created: 2026-02-11
|
||||
---
|
||||
|
||||
# Knowledge Graph & Information Boundaries Workshop -- Round 2 Synthesis
|
||||
|
||||
**Author:** Tyre (Architecture Lead, synthesis role)
|
||||
|
||||
@@ -1,3 +1,14 @@
|
||||
---
|
||||
title: "Sprint 2 Impact Summary — Knowledge Graph Workshop"
|
||||
description: "Sprint 2 scope impact analysis with 8 new tickets, critical path changes, and risk assessment"
|
||||
type: workshop
|
||||
status: archived
|
||||
workshop: knowledge-graph-information-boundaries
|
||||
agent: ""
|
||||
round: 0
|
||||
created: 2026-02-11
|
||||
---
|
||||
|
||||
# Sprint 2 Impact Summary — Knowledge Graph Workshop
|
||||
|
||||
**Date:** 2026-02-11
|
||||
|
||||
@@ -1,3 +1,14 @@
|
||||
---
|
||||
title: "Knowledge Graph & Information Boundaries Workshop Brief"
|
||||
description: "Workshop brief defining goals, context, and deliverables for the knowledge graph design workshop"
|
||||
type: workshop
|
||||
status: archived
|
||||
workshop: knowledge-graph-information-boundaries
|
||||
agent: ""
|
||||
round: 0
|
||||
created: 2026-02-11
|
||||
---
|
||||
|
||||
# Knowledge Graph & Information Boundaries Workshop Brief
|
||||
|
||||
**Goal:** Design the knowledge data structure that replaces `InformationInventory { known_facts: Vec<String> }` — the pillar-1 mechanic foundation for asymmetric information.
|
||||
|
||||
@@ -1,3 +1,14 @@
|
||||
---
|
||||
title: "Workshop Outcomes: Knowledge Graph & Information Boundaries"
|
||||
description: "Final outcomes summary with decisions filed, tickets created, and workshop accomplishments"
|
||||
type: workshop
|
||||
status: archived
|
||||
workshop: knowledge-graph-information-boundaries
|
||||
agent: ""
|
||||
round: 0
|
||||
created: 2026-02-11
|
||||
---
|
||||
|
||||
# Workshop Outcomes: Knowledge Graph & Information Boundaries
|
||||
|
||||
**Workshop:** Knowledge Graph & Information Boundaries
|
||||
|
||||
@@ -1,3 +1,14 @@
|
||||
---
|
||||
title: "Gestalt Round 1: Systems Design Inventory"
|
||||
description: "Systems design inventory of LLM voice pipeline options and trade-offs"
|
||||
type: workshop
|
||||
status: archived
|
||||
workshop: llm-voice-pipeline
|
||||
agent: "gestalt"
|
||||
round: 1
|
||||
created: 2026-03-07
|
||||
---
|
||||
|
||||
# LLM Voice Pipeline Workshop — Round 1: Systems Design Inventory
|
||||
|
||||
**Author:** Gestalt
|
||||
|
||||
@@ -1,3 +1,14 @@
|
||||
---
|
||||
title: "Gestalt Round 2: Systems Design Evaluation"
|
||||
description: "Convergent evaluation of LLM voice pipeline proposals from systems design perspective"
|
||||
type: workshop
|
||||
status: archived
|
||||
workshop: llm-voice-pipeline
|
||||
agent: "gestalt"
|
||||
round: 2
|
||||
created: 2026-03-07
|
||||
---
|
||||
|
||||
# LLM Voice Pipeline Workshop — Round 2: Systems Design Evaluation
|
||||
|
||||
**Author:** Gestalt
|
||||
|
||||
@@ -1,3 +1,14 @@
|
||||
---
|
||||
title: "Gestalt Round 3: D-record, Tell-as-Context Design, Spike Criteria"
|
||||
description: "D-record drafting, tell-as-context design, and spike 1 acceptance criteria"
|
||||
type: workshop
|
||||
status: archived
|
||||
workshop: llm-voice-pipeline
|
||||
agent: "gestalt"
|
||||
round: 3
|
||||
created: 2026-03-07
|
||||
---
|
||||
|
||||
# LLM Voice Pipeline Workshop — Round 3: D-record, Tell-as-Context Design, Spike 1 Criteria
|
||||
|
||||
**Author:** Gestalt
|
||||
|
||||
@@ -1,3 +1,14 @@
|
||||
---
|
||||
title: "Mellanie Round 1: Content Authoring Inventory"
|
||||
description: "Content authoring inventory assessing LLM pipeline impact on copy workflow"
|
||||
type: workshop
|
||||
status: archived
|
||||
workshop: llm-voice-pipeline
|
||||
agent: "mellanie"
|
||||
round: 1
|
||||
created: 2026-03-07
|
||||
---
|
||||
|
||||
# Round 1: Content Authoring Inventory
|
||||
**Author:** Mellanie
|
||||
**Workshop:** LLM Voice Pipeline
|
||||
|
||||
@@ -1,3 +1,14 @@
|
||||
---
|
||||
title: "Mellanie Round 2: Content Authoring Evaluation"
|
||||
description: "Content authoring evaluation of D-123 amendment language and injector design"
|
||||
type: workshop
|
||||
status: archived
|
||||
workshop: llm-voice-pipeline
|
||||
agent: "mellanie"
|
||||
round: 2
|
||||
created: 2026-03-07
|
||||
---
|
||||
|
||||
# Round 2: Content Authoring Evaluation
|
||||
**Author:** Mellanie
|
||||
**Workshop:** LLM Voice Pipeline
|
||||
|
||||
@@ -1,3 +1,14 @@
|
||||
---
|
||||
title: "Mellanie Round 3: Injectors, Spike Payloads, Workflow Spec"
|
||||
description: "Injector specifications, spike payloads, and content authoring workflow design"
|
||||
type: workshop
|
||||
status: archived
|
||||
workshop: llm-voice-pipeline
|
||||
agent: "mellanie"
|
||||
round: 3
|
||||
created: 2026-03-07
|
||||
---
|
||||
|
||||
# Round 3: Content Authoring — Injectors, Spike Payloads, Workflow Spec
|
||||
**Author:** Mellanie
|
||||
**Workshop:** LLM Voice Pipeline
|
||||
|
||||
@@ -1,3 +1,14 @@
|
||||
---
|
||||
title: "Miri Round 1: World Consistency Inventory"
|
||||
description: "World consistency inventory assessing lore contamination and IP originality risks"
|
||||
type: workshop
|
||||
status: archived
|
||||
workshop: llm-voice-pipeline
|
||||
agent: "miri"
|
||||
round: 1
|
||||
created: 2026-03-07
|
||||
---
|
||||
|
||||
# Round 1: World Consistency Inventory — Miri
|
||||
|
||||
**Workshop:** LLM Voice Pipeline
|
||||
|
||||
@@ -1,3 +1,14 @@
|
||||
---
|
||||
title: "Miri Round 2: World Consistency Evaluation"
|
||||
description: "Convergent evaluation of world consistency safeguards and lore contamination risks"
|
||||
type: workshop
|
||||
status: archived
|
||||
workshop: llm-voice-pipeline
|
||||
agent: "miri"
|
||||
round: 2
|
||||
created: 2026-03-07
|
||||
---
|
||||
|
||||
# Round 2: World Consistency Evaluation — Miri
|
||||
|
||||
**Workshop:** LLM Voice Pipeline
|
||||
|
||||
@@ -1,3 +1,14 @@
|
||||
---
|
||||
title: "Miri Round 3: Lore Contamination Guards, Negative Injectors"
|
||||
description: "Lore contamination guards, negative injectors, and culture injector template design"
|
||||
type: workshop
|
||||
status: archived
|
||||
workshop: llm-voice-pipeline
|
||||
agent: "miri"
|
||||
round: 3
|
||||
created: 2026-03-07
|
||||
---
|
||||
|
||||
# Round 3: Lore Contamination Guards, Negative Injectors, Culture Injector Template — Miri
|
||||
|
||||
**Workshop:** LLM Voice Pipeline
|
||||
|
||||
@@ -1,3 +1,14 @@
|
||||
---
|
||||
title: "Ozzie Round 1: Player Experience Inventory"
|
||||
description: "Player experience inventory evaluating wow factor of LLM voice pipeline options"
|
||||
type: workshop
|
||||
status: archived
|
||||
workshop: llm-voice-pipeline
|
||||
agent: "ozzie"
|
||||
round: 1
|
||||
created: 2026-03-07
|
||||
---
|
||||
|
||||
# Round 1 — Ozzie: Player Experience Inventory
|
||||
|
||||
**Workshop:** LLM Voice Pipeline
|
||||
|
||||
@@ -1,3 +1,14 @@
|
||||
---
|
||||
title: "Ozzie Round 2: Player Experience Evaluation"
|
||||
description: "Convergent evaluation of player experience impact across pipeline proposals"
|
||||
type: workshop
|
||||
status: archived
|
||||
workshop: llm-voice-pipeline
|
||||
agent: "ozzie"
|
||||
round: 2
|
||||
created: 2026-03-07
|
||||
---
|
||||
|
||||
# Round 2 — Ozzie: Player Experience Evaluation
|
||||
|
||||
**Workshop:** LLM Voice Pipeline
|
||||
|
||||
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