Merge remote-tracking branch 'origin/main' into planning
# Conflicts: # CHANGELOG.md # content/_meta/README.md # content/_meta/npc-authoring-style-guide.md # wiki/_templates/cultural-group.md # wiki/_templates/institution.md # wiki/_templates/star-system.md # wiki/characters/devra.md # wiki/characters/drin.md # wiki/characters/harek.md # wiki/characters/lera-sessik.md # wiki/characters/maret-korr.md # wiki/characters/naia-tamm.md # wiki/characters/nils-davan.md # wiki/characters/pell.md # wiki/characters/renn.md # wiki/characters/resha.md # wiki/characters/sabel.md # wiki/characters/sera-venn.md # wiki/characters/torek-lintar.md # wiki/characters/voss.md # wiki/star-systems/krenn/index.md
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---
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title: "Sprint 2 — Client Briefing"
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description: "Camera lock, tile rendering engine, fog overlay rendering, entity sprite management"
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type: sprint
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status: archived
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sprint: 2
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team: "client"
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---
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# Sprint 2: See — Client Tasks
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**Goal:** Fog of perception working through the bridge — server computes LOS visibility, client renders fog.
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@@ -1,3 +1,12 @@
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---
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title: "Sprint 2 — Copy Briefing"
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description: "Knowledge vocabulary definition, FactId categories, entity-attributes keys"
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type: sprint
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status: archived
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sprint: 2
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team: "copy"
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---
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# Sprint 2: See — Copy Tasks
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**Goal:** Define the knowledge vocabulary that content authoring requires. Deliver the FactId categories, known_attributes keys, and RelationshipState transition patterns for v0.1.
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@@ -1,3 +1,12 @@
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---
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title: "Sprint 2 — Joint Briefing"
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description: "Shadowcasting algorithm selection, ObserverSnapshot v2 schema, knowledge graph integration"
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type: sprint
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status: archived
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sprint: 2
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team: "joint"
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---
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# Sprint 2: See — Joint Tasks
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**Goal:** Fog of perception working through the bridge — server computes LOS visibility, client renders fog.
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@@ -1,3 +1,12 @@
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---
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title: "Sprint 2 — Server Briefing"
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description: "Shadowcasting algorithm, vision cone implementation, ObserverSnapshot v2 schema"
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type: sprint
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status: archived
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sprint: 2
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team: "server"
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---
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# Sprint 2: See — Server Tasks
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**Goal:** Fog of perception working through the bridge — server computes LOS visibility, client renders fog.
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