fix(simulation): address PR #12 review — z-level filter, visible tile dedup, version bump
- Filter remembered entities by z-level (Hoshe + Tyre warning) - Skip remembered ghosts on currently visible tiles (Hoshe warning) - Bump ObserverSnapshot version to 3 (Tyre suggestion) - Add edge case tests: visible tile collision, different z-level, knowledge without position (Hoshe suggestion) - Regenerate msgpack fixtures for v3 Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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@@ -107,7 +107,7 @@ pub fn generate_snapshot(
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visible.len()
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);
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buffer.snapshot = Some(ObserverSnapshot {
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version: 2,
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version: 3,
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tick: time.tick,
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game_time,
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player_facing: FacingDirection::default(),
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