From 1f52f0b00d06faa91308efc46cb4eb0e9f523ff6 Mon Sep 17 00:00:00 2001 From: Jeroen Schweitzer Date: Wed, 4 Mar 2026 22:32:07 +0100 Subject: [PATCH] chore(meta): update changelog Co-Authored-By: Claude Opus 4.6 --- CHANGELOG.md | 3 +++ 1 file changed, 3 insertions(+) diff --git a/CHANGELOG.md b/CHANGELOG.md index 2df0a8fc9..c352e091c 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -23,6 +23,9 @@ Format based on [Keep a Changelog](https://keepachangelog.com/). - LOS boundary walls client — BoundaryWall tiles render through fog without marking explored, 4 new fog tests verify lifecycle (#585) - Entity renderer test failures — updated 7 stale ColorRect/position assertions for Sprite2D migration, fixed SoundIndicatorRenderer class cache (#574) - Dialogue speaker color contrast — re-enforce contrast floor after desaturation for passive (overheard) lines +- PROTOCOL_VERSION 17 → 18 mismatch — client rejected every server snapshot +- Debug console D-088 pause — sim now pauses while console is open, matching dialogue/settings overlay behavior +- Debug console settings toggle reads live state instead of ConfigFile, preventing checkbox divergence ### Changed - PROTOCOL_VERSION bumped 17 → 18 (debug_response field on ObserverSnapshot, DebugCommand PlayerAction variant)