fix(briefings): correct eleven decision-id mis-citations from the f4c72e148 pass (T-1199)
The 2026-03-13 'update all 18 briefings' commit transcribed a family of adjacent-id slips while summarizing the Where's the Fun? workshop batch, copied forward by every later maintenance pass: D-126<->D-134 swapped, D-136 written as D-131, D-137 as D-136, D-130 as D-131, D-120 as D-137. Fixed in gore/mellanie/ozzie/stig/nigel briefings; every correction verified against the record's actual body (D-130's emergent-moral-arc and D-120's no-skill-ceiling were resolved beyond the clerk's audit by body-matching — the nigel D-137 fix would otherwise have created contradictory citations in one file). Governance records untouched (they were always correct); sprint archives verified already-correct. Remaining 13 briefings from the same commit: T-1205. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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@@ -20,7 +20,7 @@ The workshop confirmed and sharpened the thematic frame. "Is this enough?" survi
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**What changes:**
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- The thematic question is no longer framed through smuggler-vs-detective as "two answers." The tycoon IS the question: a small business owner in a mid-Reach system. Has this person settled? Is settling valid? Does the player make it more or settle deeper?
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- Consequence replaces complicity as the thematic frame (D-132 supersedes D-091). The player's arc is not "did you help or hinder the conspiracy?" but "what did your choices produce and do you own them?"
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- Fully emergent moral arc for v0.2 (D-131). No authored arc structure. The generator must prove relationships are readable before narrative depth is layered on.
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- Fully emergent moral arc for v0.2 (D-130). No authored arc structure. The generator must prove relationships are readable before narrative depth is layered on.
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**What survives:**
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- Life-sim as thematic ground floor (D-023) — your insight confirmed and central to v0.2
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@@ -41,7 +41,7 @@ The workshop confirmed and sharpened the thematic frame. "Is this enough?" survi
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- D-117: Tycoon bookmark, zero investigation content
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- D-122: All NPCs generated, no named hand-authored characters
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- D-127: Player choices are the content — Rimworld model
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- D-131: First Settled Reach moment = apartment + insert activation
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- D-136: First Settled Reach moment = apartment + insert activation
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- D-132: Consequence replaces complicity as thematic frame; fully emergent moral arc
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## Open Questions Assigned to You
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