From 1eb596ec789efdc00cea3ed7538ba4be584b5e88 Mon Sep 17 00:00:00 2001 From: Jeroen Schweitzer Date: Sat, 25 Jul 2026 16:11:12 +0200 Subject: [PATCH] chore(meta): update changelog Co-Authored-By: Claude Fable 5 --- CHANGELOG.md | 5 +++++ 1 file changed, 5 insertions(+) diff --git a/CHANGELOG.md b/CHANGELOG.md index 0f2864e19..310c02aa7 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -6,7 +6,12 @@ Format based on [Keep a Changelog](https://keepachangelog.com/). ## [Unreleased] +### Changed +- **Rivers and mountain ranges now have names behind the map** (T-1169) — every body's rivers and peaks are assigned names from the curated per-system pools (17,891 names across the Reach) during world generation, queryable over the wire. The labels that will draw them on the Atlas come in a follow-up; the naming layer underneath is live +- **Internal: legacy map-window field retired** (T-1159) — the obsolete duplicate zoom-granularity field was removed from the map wire protocol and caches; no player-visible change + ### Fixed +- **One coastline at every zoom step** (T-1160) — the whole-body and Region views drew a structurally different coastline than the closer zoom steps (they skipped the deterministic coast-detail warp — about 5% of coastal cells disagreed, displaced up to ~19 km). All six zoom steps now draw the same coastline at their own density: zooming in refines the line instead of moving it. (Game version → 0.4.3: old on-disk map caches refresh automatically) - **Climate now respects latitude on both hemispheres** (T-1186) — a sign-convention bug made every northern hemisphere read as polar (+90°) and the southern hemisphere read as compressed northern tropics: temperate lakes at 76°S, ice only at the top of the world map. Temperature baselines, glaciation, and everything derived from them now band correctly north AND south of the equator — the same spot near the antarctic circle that used to derive as an 18 °C ice-free lake now comes out at 2 °C under light glaciation - **Lakes deepen from the shore** (T-1188) — lake shorelines no longer render as hard flat-blue step-edges: every lake cell now carries its settled-hydrology depth band, and the map shades lakes from pale at the water's edge to dark at the deepest point of the basin — the same visual grammar ocean coastlines already had — each lake shaded relative to its own deepest point, so shallow ponds and deep basins both read correctly. (Game version 0.4.0 → 0.4.2: old on-disk map caches refresh automatically) - **The Atlas map now fills the screen properly** (T-1189, T-1192) — the whole-body Global view now fills the frame at an integer texel scale (never blurry, never a sliver in the corner) and centers in the viewport, with the legend sitting beside the map instead of on top of it. The Region zoom step no longer shows the planet repeating side-by-side or smearing into stripes past the poles — the map view is capped at the body's actual size and letterboxed, so what you see is the planet once, correctly framed