fix(simulation): persist TriangleState in SaveStateV1

Triangle phase and tension were silently lost on save/load. Now
serialized as triangle_states vec in SaveStateV1, sorted by
triangle_id for determinism (D-010). Dedicated triangle entities
are respawned on load.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
2026-02-25 22:48:18 +01:00
co-authored by Claude Opus 4.6
parent 9bc5925220
commit 1ea3d9c724
3 changed files with 24 additions and 2 deletions
+8 -1
View File
@@ -39,7 +39,7 @@ use bevy_ecs::entity::Entity;
use bevy_ecs::world::World;
use serde::{Deserialize, Serialize};
use crate::content::template::{TemplateOwnership, TemplateReferenceMap};
use crate::content::template::{TemplateOwnership, TemplateReferenceMap, TriangleState};
use crate::knowledge::graph::KnowledgeGraph;
use crate::knowledge::registry::StableEntityId;
use crate::knowledge::types::StableId;
@@ -89,6 +89,11 @@ pub struct SaveStateV1 {
/// relationship metadata even when their NPCs are not in Active tier.
#[serde(default)]
pub template_references: TemplateReferenceMap,
/// Triangle escalation states (#250).
/// Persisted so tension/phase survive save/load. Sorted by triangle_id
/// for deterministic serialization (D-010).
#[serde(default)]
pub triangle_states: Vec<TriangleState>,
}
/// Per-NPC state snapshot for `SaveStateV1`.
@@ -399,6 +404,7 @@ mod tests {
relationship_graph: RelationshipGraph::new(),
npc_states: vec![],
template_references: TemplateReferenceMap::default(),
triangle_states: vec![],
}
}
@@ -794,6 +800,7 @@ mod tests {
relationship_graph: RelationshipGraph::new(),
npc_states: vec![frozen],
template_references: TemplateReferenceMap::default(),
triangle_states: vec![],
};
let bytes = save.to_bytes().expect("serialize");