fix(simulation): persist TriangleState in SaveStateV1
Triangle phase and tension were silently lost on save/load. Now serialized as triangle_states vec in SaveStateV1, sorted by triangle_id for determinism (D-010). Dedicated triangle entities are respawned on load. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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@@ -16,7 +16,7 @@ use thiserror::Error;
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use crate::bridge::types::SaveLoadResultWire;
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use crate::bridge::types::SnapshotBuffer;
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use crate::content::template::TemplateReferenceMap;
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use crate::content::template::{TemplateReferenceMap, TriangleState};
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use crate::knowledge::graph::KnowledgeGraph;
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use crate::knowledge::registry::EntityRegistry;
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use crate::npc::Npc;
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@@ -113,6 +113,13 @@ pub fn save_to_file(path: &Path, world: &mut World) -> Result<(), SaveLoadError>
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.cloned()
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.unwrap_or_default();
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// Capture TriangleState components — sorted by triangle_id for determinism (D-010).
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let mut triangle_states: Vec<TriangleState> = {
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let mut q = world.query::<&TriangleState>();
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q.iter(world).cloned().collect()
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};
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triangle_states.sort_by_key(|t| t.triangle_id.0);
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let state = SaveStateV1 {
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format_version: SAVE_FORMAT_VERSION,
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tick,
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@@ -122,6 +129,7 @@ pub fn save_to_file(path: &Path, world: &mut World) -> Result<(), SaveLoadError>
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relationship_graph,
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npc_states,
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template_references,
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triangle_states,
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};
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let bytes = state
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@@ -210,6 +218,11 @@ pub fn load_from_file(path: &Path, world: &mut World) -> Result<(), SaveLoadErro
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// Restore simulation resources.
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world.insert_resource(state.relationship_graph);
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world.insert_resource(state.template_references);
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// Restore triangle states (#250) — spawn dedicated entities for each.
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for ts in &state.triangle_states {
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world.spawn(ts.clone());
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}
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{
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let mut t = world.resource_mut::<SimulationTime>();
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t.tick = state.tick;
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@@ -508,6 +521,7 @@ mod tests {
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relationship_graph: RelationshipGraph::new(),
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npc_states: vec![],
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template_references: TemplateReferenceMap::default(),
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triangle_states: vec![],
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};
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let bytes = bad_state.to_bytes().expect("serialize");
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let path = temp_path();
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