Add MovementProfile component with per-archetype default stances (D-053). Sprint stance now explicitly clears the interaction buffer — no verbs computed or sent during sprint (D-055). Anomaly monologue pipeline is unaffected (handled by separate system). Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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@@ -12,6 +12,43 @@ use bevy_ecs::prelude::*;
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use crate::bridge::types::MovementStance;
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/// Per-archetype default movement configuration (D-053).
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/// Stores the default stance so spawn code can initialize Stance from it.
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///
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/// v0.1: smuggler and detective both default to Walk.
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/// Future archetypes may differ (e.g., maintenance worker → Careful).
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#[derive(Component, Debug, Clone, Copy, PartialEq, Eq)]
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pub struct MovementProfile {
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pub default_stance: MovementStance,
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}
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impl Default for MovementProfile {
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fn default() -> Self {
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Self {
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default_stance: MovementStance::Walk,
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}
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}
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}
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impl MovementProfile {
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pub fn smuggler() -> Self {
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Self {
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default_stance: MovementStance::Walk,
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}
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}
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pub fn detective() -> Self {
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Self {
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default_stance: MovementStance::Walk,
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}
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}
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/// Create the initial Stance component from this profile's default.
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pub fn initial_stance(&self) -> Stance {
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Stance(self.default_stance)
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}
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}
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/// ECS component tracking an entity's current movement stance.
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/// Attached to PlayerCharacter (and potentially NPCs in future).
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#[derive(Component, Debug, Clone, Copy, PartialEq, Eq)]
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@@ -159,4 +196,55 @@ mod tests {
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// Switch to sprint mid-cooldown
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assert!(cd.try_move(MovementStance::Sprint)); // sprint allows every tick
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}
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// -----------------------------------------------------------------------
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// MovementProfile tests (#418, D-053)
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// -----------------------------------------------------------------------
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#[test]
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fn movement_profile_default_is_walk() {
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let profile = MovementProfile::default();
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assert_eq!(profile.default_stance, MovementStance::Walk);
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}
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#[test]
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fn movement_profile_smuggler_defaults_to_walk() {
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let profile = MovementProfile::smuggler();
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assert_eq!(profile.default_stance, MovementStance::Walk);
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}
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#[test]
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fn movement_profile_detective_defaults_to_walk() {
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let profile = MovementProfile::detective();
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assert_eq!(profile.default_stance, MovementStance::Walk);
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}
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#[test]
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fn movement_profile_initial_stance_matches_default() {
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let profile = MovementProfile::smuggler();
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let stance = profile.initial_stance();
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assert_eq!(stance.0, profile.default_stance);
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}
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#[test]
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fn movement_profile_custom_default_stance() {
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let profile = MovementProfile {
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default_stance: MovementStance::Careful,
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};
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assert_eq!(profile.default_stance, MovementStance::Careful);
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assert_eq!(profile.initial_stance().0, MovementStance::Careful);
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}
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#[test]
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fn movement_profile_as_ecs_component() {
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let mut world = bevy_ecs::world::World::new();
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let profile = MovementProfile::smuggler();
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let entity = world.spawn((profile, profile.initial_stance(), PlayerMoveCooldown::default())).id();
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let stored = world.get::<MovementProfile>(entity).unwrap();
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assert_eq!(stored.default_stance, MovementStance::Walk);
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let stance = world.get::<Stance>(entity).unwrap();
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assert_eq!(stance.0, MovementStance::Walk);
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}
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}
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