refactor(server): decompose observer pipeline and fix interaction boundary
Extract visibility geometry into a separate system behind a PerceptionQuery trait, enabling D-017 perception mode swapping. Two-stage pipeline: compute_visibility_geometry writes to VisibilityGeometry resource, compute_observer_snapshot reads it. Remove KnowledgeGraph from compute_nearby_interactions (simulation phase boundary violation). Verb availability stays in simulation; POI-based priority adjustment moves to observer via apply_poi_verb_priority helper. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
@@ -1,18 +1,44 @@
|
||||
use super::*;
|
||||
use crate::knowledge::{EntityRegistry, KnowledgeGraph};
|
||||
use crate::perception::query::{ActivePerceptionMode, VisibilityGeometry};
|
||||
use crate::perception::vision_cone::Facing;
|
||||
use bevy_ecs::world::World;
|
||||
|
||||
/// Helper: set up a test world with player, walkability map, and knowledge resources
|
||||
/// Helper: set up a test world with resources for the two-stage observer pipeline.
|
||||
fn setup_world(width: i32, height: i32) -> World {
|
||||
let mut world = World::new();
|
||||
world.insert_resource(SimulationTime::default());
|
||||
world.insert_resource(WalkabilityMap::new(width, height, 1));
|
||||
world.init_resource::<SnapshotBuffer>();
|
||||
world.init_resource::<EntityRegistry>();
|
||||
world.init_resource::<VisibilityGeometry>();
|
||||
world.init_resource::<ActivePerceptionMode>();
|
||||
world
|
||||
}
|
||||
|
||||
/// Run the two-stage observer pipeline: geometry + snapshot.
|
||||
fn run_observer_pipeline(world: &mut World) {
|
||||
let mut schedule = bevy_ecs::schedule::Schedule::default();
|
||||
schedule.add_systems((
|
||||
compute_visibility_geometry,
|
||||
compute_observer_snapshot.after(compute_visibility_geometry),
|
||||
));
|
||||
schedule.run(world);
|
||||
}
|
||||
|
||||
/// Run the full pipeline including interaction system.
|
||||
fn run_full_pipeline(world: &mut World) {
|
||||
let mut schedule = bevy_ecs::schedule::Schedule::default();
|
||||
schedule.add_systems((
|
||||
crate::simulation::interaction::compute_nearby_interactions,
|
||||
compute_visibility_geometry,
|
||||
compute_observer_snapshot
|
||||
.after(compute_visibility_geometry)
|
||||
.after(crate::simulation::interaction::compute_nearby_interactions),
|
||||
));
|
||||
schedule.run(world);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn player_always_visible_in_snapshot() {
|
||||
let mut world = setup_world(32, 32);
|
||||
@@ -24,9 +50,7 @@ fn player_always_visible_in_snapshot() {
|
||||
NearbyInteractionBuffer::default(),
|
||||
));
|
||||
|
||||
let mut schedule = bevy_ecs::schedule::Schedule::default();
|
||||
schedule.add_systems(compute_observer_snapshot);
|
||||
schedule.run(&mut world);
|
||||
run_observer_pipeline(&mut world);
|
||||
|
||||
let buffer = world.resource::<SnapshotBuffer>();
|
||||
let snapshot = buffer.snapshot.as_ref().expect("snapshot should exist");
|
||||
@@ -49,9 +73,7 @@ fn npc_in_los_visible() {
|
||||
// NPC directly north of player (in forward cone)
|
||||
world.spawn((crate::npc::Npc, TilePosition::new(16, 14, 0)));
|
||||
|
||||
let mut schedule = bevy_ecs::schedule::Schedule::default();
|
||||
schedule.add_systems(compute_observer_snapshot);
|
||||
schedule.run(&mut world);
|
||||
run_observer_pipeline(&mut world);
|
||||
|
||||
let buffer = world.resource::<SnapshotBuffer>();
|
||||
let snapshot = buffer.snapshot.as_ref().unwrap();
|
||||
@@ -81,9 +103,7 @@ fn npc_behind_wall_not_visible() {
|
||||
// NPC behind the wall
|
||||
world.spawn((crate::npc::Npc, TilePosition::new(16, 12, 0)));
|
||||
|
||||
let mut schedule = bevy_ecs::schedule::Schedule::default();
|
||||
schedule.add_systems(compute_observer_snapshot);
|
||||
schedule.run(&mut world);
|
||||
run_observer_pipeline(&mut world);
|
||||
|
||||
let buffer = world.resource::<SnapshotBuffer>();
|
||||
let snapshot = buffer.snapshot.as_ref().unwrap();
|
||||
@@ -109,9 +129,7 @@ fn npc_behind_player_not_visible() {
|
||||
// NPC far behind player (south, in blind spot)
|
||||
world.spawn((crate::npc::Npc, TilePosition::new(16, 26, 0)));
|
||||
|
||||
let mut schedule = bevy_ecs::schedule::Schedule::default();
|
||||
schedule.add_systems(compute_observer_snapshot);
|
||||
schedule.run(&mut world);
|
||||
run_observer_pipeline(&mut world);
|
||||
|
||||
let buffer = world.resource::<SnapshotBuffer>();
|
||||
let snapshot = buffer.snapshot.as_ref().unwrap();
|
||||
@@ -136,9 +154,7 @@ fn different_z_level_not_visible() {
|
||||
// NPC on different z-level
|
||||
world.spawn((crate::npc::Npc, TilePosition::new(16, 14, 1)));
|
||||
|
||||
let mut schedule = bevy_ecs::schedule::Schedule::default();
|
||||
schedule.add_systems(compute_observer_snapshot);
|
||||
schedule.run(&mut world);
|
||||
run_observer_pipeline(&mut world);
|
||||
|
||||
let buffer = world.resource::<SnapshotBuffer>();
|
||||
let snapshot = buffer.snapshot.as_ref().unwrap();
|
||||
@@ -165,9 +181,7 @@ fn game_time_populated() {
|
||||
NearbyInteractionBuffer::default(),
|
||||
));
|
||||
|
||||
let mut schedule = bevy_ecs::schedule::Schedule::default();
|
||||
schedule.add_systems(compute_observer_snapshot);
|
||||
schedule.run(&mut world);
|
||||
run_observer_pipeline(&mut world);
|
||||
|
||||
let buffer = world.resource::<SnapshotBuffer>();
|
||||
let snapshot = buffer.snapshot.as_ref().unwrap();
|
||||
@@ -190,9 +204,7 @@ fn visible_tiles_populated() {
|
||||
NearbyInteractionBuffer::default(),
|
||||
));
|
||||
|
||||
let mut schedule = bevy_ecs::schedule::Schedule::default();
|
||||
schedule.add_systems(compute_observer_snapshot);
|
||||
schedule.run(&mut world);
|
||||
run_observer_pipeline(&mut world);
|
||||
|
||||
let buffer = world.resource::<SnapshotBuffer>();
|
||||
let snapshot = buffer.snapshot.as_ref().unwrap();
|
||||
@@ -233,9 +245,7 @@ fn visible_npc_has_relationship_from_knowledge() {
|
||||
|
||||
world.insert_resource(registry);
|
||||
|
||||
let mut schedule = bevy_ecs::schedule::Schedule::default();
|
||||
schedule.add_systems(compute_observer_snapshot);
|
||||
schedule.run(&mut world);
|
||||
run_observer_pipeline(&mut world);
|
||||
|
||||
let buffer = world.resource::<SnapshotBuffer>();
|
||||
let snapshot = buffer.snapshot.as_ref().unwrap();
|
||||
@@ -279,9 +289,7 @@ fn remembered_entity_appears_as_ghost() {
|
||||
world.insert_resource(registry);
|
||||
world.insert_resource({ let mut t = SimulationTime::default(); t.tick = 100; t });
|
||||
|
||||
let mut schedule = bevy_ecs::schedule::Schedule::default();
|
||||
schedule.add_systems(compute_observer_snapshot);
|
||||
schedule.run(&mut world);
|
||||
run_observer_pipeline(&mut world);
|
||||
|
||||
let buffer = world.resource::<SnapshotBuffer>();
|
||||
let snapshot = buffer.snapshot.as_ref().unwrap();
|
||||
@@ -338,9 +346,7 @@ fn direct_confidence_not_shown_as_remembered() {
|
||||
|
||||
world.insert_resource(registry);
|
||||
|
||||
let mut schedule = bevy_ecs::schedule::Schedule::default();
|
||||
schedule.add_systems(compute_observer_snapshot);
|
||||
schedule.run(&mut world);
|
||||
run_observer_pipeline(&mut world);
|
||||
|
||||
let buffer = world.resource::<SnapshotBuffer>();
|
||||
let snapshot = buffer.snapshot.as_ref().unwrap();
|
||||
@@ -385,9 +391,7 @@ fn remembered_entity_on_visible_tile_not_shown() {
|
||||
registry.register(player);
|
||||
world.insert_resource(registry);
|
||||
|
||||
let mut schedule = bevy_ecs::schedule::Schedule::default();
|
||||
schedule.add_systems(compute_observer_snapshot);
|
||||
schedule.run(&mut world);
|
||||
run_observer_pipeline(&mut world);
|
||||
|
||||
let buffer = world.resource::<SnapshotBuffer>();
|
||||
let snapshot = buffer.snapshot.as_ref().unwrap();
|
||||
@@ -431,9 +435,7 @@ fn remembered_entity_different_z_not_shown() {
|
||||
registry.register(player);
|
||||
world.insert_resource(registry);
|
||||
|
||||
let mut schedule = bevy_ecs::schedule::Schedule::default();
|
||||
schedule.add_systems(compute_observer_snapshot);
|
||||
schedule.run(&mut world);
|
||||
run_observer_pipeline(&mut world);
|
||||
|
||||
let buffer = world.resource::<SnapshotBuffer>();
|
||||
let snapshot = buffer.snapshot.as_ref().unwrap();
|
||||
@@ -486,9 +488,7 @@ fn knowledge_without_position_not_shown() {
|
||||
registry.register(player);
|
||||
world.insert_resource(registry);
|
||||
|
||||
let mut schedule = bevy_ecs::schedule::Schedule::default();
|
||||
schedule.add_systems(compute_observer_snapshot);
|
||||
schedule.run(&mut world);
|
||||
run_observer_pipeline(&mut world);
|
||||
|
||||
let buffer = world.resource::<SnapshotBuffer>();
|
||||
let snapshot = buffer.snapshot.as_ref().unwrap();
|
||||
@@ -519,9 +519,7 @@ fn multiple_npcs_in_los_all_visible() {
|
||||
world.spawn((crate::npc::Npc, TilePosition::new(14, 14, 0)));
|
||||
world.spawn((crate::npc::Npc, TilePosition::new(18, 14, 0)));
|
||||
|
||||
let mut schedule = bevy_ecs::schedule::Schedule::default();
|
||||
schedule.add_systems(compute_observer_snapshot);
|
||||
schedule.run(&mut world);
|
||||
run_observer_pipeline(&mut world);
|
||||
|
||||
let buffer = world.resource::<SnapshotBuffer>();
|
||||
let snapshot = buffer.snapshot.as_ref().unwrap();
|
||||
@@ -558,9 +556,7 @@ fn npc_behind_wall_excluded_from_multi_entity_snapshot() {
|
||||
// NPC 3: also visible
|
||||
world.spawn((crate::npc::Npc, TilePosition::new(18, 15, 0)));
|
||||
|
||||
let mut schedule = bevy_ecs::schedule::Schedule::default();
|
||||
schedule.add_systems(compute_observer_snapshot);
|
||||
schedule.run(&mut world);
|
||||
run_observer_pipeline(&mut world);
|
||||
|
||||
let buffer = world.resource::<SnapshotBuffer>();
|
||||
let snapshot = buffer.snapshot.as_ref().unwrap();
|
||||
@@ -572,3 +568,50 @@ fn npc_behind_wall_excluded_from_multi_entity_snapshot() {
|
||||
.collect();
|
||||
assert_eq!(npcs.len(), 2, "NPC behind wall should be excluded");
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn poi_interaction_gets_observe_first_priority() {
|
||||
let mut world = setup_world(32, 32);
|
||||
let mut registry = EntityRegistry::new(0);
|
||||
|
||||
// NPC in close range, directly north of player and in LOS
|
||||
let npc = world
|
||||
.spawn((
|
||||
crate::npc::Npc,
|
||||
TilePosition::new(16, 15, 0),
|
||||
crate::simulation::interaction::Interactable,
|
||||
))
|
||||
.id();
|
||||
let npc_sid = registry.register(npc);
|
||||
|
||||
// Player knows NPC as PersonOfInterest
|
||||
let mut kg = KnowledgeGraph::new();
|
||||
kg.observe_entity(npc_sid, TilePosition::new(16, 15, 0), 50);
|
||||
kg.set_relationship(&npc_sid, RelationshipState::PersonOfInterest);
|
||||
|
||||
let player = world
|
||||
.spawn((
|
||||
PlayerCharacter,
|
||||
TilePosition::new(16, 16, 0),
|
||||
Facing(FacingDirection::North),
|
||||
kg,
|
||||
NearbyInteractionBuffer::default(),
|
||||
))
|
||||
.id();
|
||||
registry.register(player);
|
||||
world.insert_resource(registry);
|
||||
|
||||
// Run full pipeline: interaction computes default priority,
|
||||
// then observer applies POI adjustment
|
||||
run_full_pipeline(&mut world);
|
||||
|
||||
let buffer = world.resource::<SnapshotBuffer>();
|
||||
let snapshot = buffer.snapshot.as_ref().unwrap();
|
||||
assert_eq!(snapshot.nearby_interactions.len(), 1);
|
||||
let interaction = &snapshot.nearby_interactions[0];
|
||||
// POI: Observe takes priority over Talk
|
||||
assert_eq!(interaction.verbs[0].kind, VerbKind::ExamineNpc);
|
||||
assert_eq!(interaction.verbs[0].priority, 1);
|
||||
assert_eq!(interaction.verbs[1].kind, VerbKind::Talk);
|
||||
assert_eq!(interaction.verbs[1].priority, 2);
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user