refactor(server): decompose observer pipeline and fix interaction boundary

Extract visibility geometry into a separate system behind a
PerceptionQuery trait, enabling D-017 perception mode swapping.
Two-stage pipeline: compute_visibility_geometry writes to
VisibilityGeometry resource, compute_observer_snapshot reads it.

Remove KnowledgeGraph from compute_nearby_interactions (simulation
phase boundary violation). Verb availability stays in simulation;
POI-based priority adjustment moves to observer via
apply_poi_verb_priority helper.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
2026-02-12 23:32:41 +01:00
co-authored by Claude Opus 4.6
parent e6bd577a5a
commit 18d8253bfe
9 changed files with 380 additions and 262 deletions
+3
View File
@@ -8,6 +8,7 @@ use bevy_ecs::schedule::IntoScheduleConfigs;
pub mod interpretation;
pub mod observation;
pub mod observer;
pub mod query;
pub mod shadowcast;
pub mod vision_cone;
@@ -18,6 +19,8 @@ pub struct PerceptionPlugin;
impl Plugin for PerceptionPlugin {
fn build(&self, app: &mut App) {
app.init_resource::<interpretation::ObservationEventQueue>()
.init_resource::<query::VisibilityGeometry>()
.init_resource::<query::ActivePerceptionMode>()
.add_systems(
Update,
interpretation::generate_observation_events