docs(meta): D-255 body-map-viewer stepped render architecture + deprecation sweep
D-255 filed (server-determines-content / client map-art function / stepped six-level ladder Global+Region→Chunk / tagged-envelope wire discharging D-225 / three-tier cache with distinct staleness-storage axes / cache-accelerated-pure- function seed-chaining / lakes from settled hydrology, endorheic cue = outflow-course presence). Twelve in-place amendments: D-166 corollary repoint, D-192 persistent-cache boundary, D-225 deferral discharged, D-226 consolidated (ceiling re-scope, select_rung→step-index, stepped transport, item-(d) per-request + retention cap + chunk-floor partial restore, courses gloss + cliff sparse-list), D-227 four-part (TTL-split, version tag, seed-chaining, lakes), D-243 gridunit vocabulary. Clerk-audit fixes: atlas-zoom-ladder-t1143 superseded banner, CLAUDE.md Phase-4 cascade row updated to the stepped model, Q-093 prior-art cross-ref. river-courses-t1170 carrier gloss. governance README index regenerated (109 decisions through D-255); validate clean, sync 1344 refs 0 broken. Ticket chain T-1181–T-1185 + reconciliations in changelog. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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- [D-252: Facing is view-only — movement no longer writes Facing; NPC gaze is intent](decisions/architecture.md#d-252-facing-is-view-only--movement-no-longer-writes-facing-npc-gaze-is-intent) — _architecture_
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- [D-253: Region transient state model — seasonal/tidal/weather/snow phase functions (resolves Q-105)](decisions/architecture.md#d-253-region-transient-state-model--seasonaltidalweathersnow-phase-functions-resolves-q-105) — _architecture_
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- [D-254: Standalone Atlas companion app — `make atlas`, dual-connection reader](decisions/architecture.md#d-254-standalone-atlas-companion-app--make-atlas-dual-connection-reader) — _architecture_
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- [D-255: Body Map Viewer — stepped Atlas render architecture (supersedes the T-1143 continuous-ladder mechanism)](decisions/architecture.md#d-255-body-map-viewer--stepped-atlas-render-architecture-supersedes-the-t-1143-continuous-ladder-mechanism) — _architecture_
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## Open questions
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### Q-093: Tile-based exploration map in player insert (Google Maps for the implant)
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- **Status:** Open (high interest)
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- **Question:** Reference: MapTileProvider (https://github.com/AngryMeenky/MapTileProvider) — lazy-loading tile map provider. Concept: the player's insert has a map that works like Google Maps — pan, zoom, tile-based rendering. Server generates map tiles from ECS exploration data (what the player has seen). Explored areas show room layouts, corridors, points of interest. Unexplored areas are blank/fogged. Zoom levels: room detail → building → district → zone → station overview. Knowledge-graph-driven overlays: NPC last-known positions (if the player tracked them), quest markers, danger zones, faction territories. Map tiles are server-authoritative (can't see what you haven't explored) and cached on the client. The tile pyramid approach means the map scales to any world size without loading everything at once.
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- **Cross-reference:** Information boundary (D-011), insert/minimap UI, knowledge graph (D-041), T-732 (minimap ticket)
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- **Cross-reference:** Information boundary (D-011), insert/minimap UI, knowledge graph (D-041), T-732 (minimap ticket). See also [D-255](../decisions/architecture.md#d-255) (body-map-viewer stepped Atlas render architecture, 2026-07-24) — a different system (Phase-4 world-generation Atlas, not the player exploration insert), but its server-authoritative per-step data canvases, tagged-envelope carrier, and client cache tiers are shipped prior art for exactly the tile-pyramid/lazy-load/server-authoritative-cache architecture this question sketches.
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