diff --git a/CHANGELOG.md b/CHANGELOG.md index 909d8c361..0fb28c024 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -7,6 +7,15 @@ Format based on [Keep a Changelog](https://keepachangelog.com/). ## [Unreleased] ### Added +- v0.1 content gap analysis workshop — 6 agents, 2 rounds, 9 content layers, 8 new decisions (D-032 through D-039) +- D-032: Separate monologue pools per playable character (hard partition, not filter) +- D-033: Entity color represents relationship to player character (asymmetric per character) +- D-034: THE FRIEND NPC pattern — production-level emotional centerpiece per character (Kael Davan, Sera Venn) +- D-035: Converged tag taxonomy for dialogue/monologue line pools (6 structural + 3 selection tags) +- D-036: Sova Transit District / Krenn System as v0.1 setting (first named star system) +- D-037: Contraband specification — unlicensed lattice components (moral ambiguity by design) +- D-038: Audio in v0.1 scope — 8 AI-generated files via Stable Audio Open +- D-039: All 6 wow moments promoted to v0.1 must-have scope - LocalBridge IPC over Unix domain sockets (#78) — length-prefixed MessagePack framing, SimBridge implementation, BridgeResource ECS wrapper - Tile collision system (#236) — TilePosition component, chunk-based WalkabilityMap (D-012), MoveIntent + validate_movement system - TilePosition ↔ f32 render coordinate conversion (to_render_coords, from_render_coords) bridging simulation and wire format