Merge remote-tracking branch 'origin/copy'
# Conflicts: # CHANGELOG.md # client/data/ui-strings.yaml
This commit is contained in:
+168
-40
@@ -1,51 +1,179 @@
|
||||
# UI strings for The Settled Reach client
|
||||
# Authored by copy team. Loaded by UIStrings autoload.
|
||||
# Format: one-level-nested key-value pairs (section.key -> value)
|
||||
# UI Microcopy — The Settled Reach v0.1
|
||||
#
|
||||
# Ticket: #409 | Sprint: 5
|
||||
# Author: Mellanie (Copywriter)
|
||||
# Date: 2026-02-13
|
||||
#
|
||||
# All player-facing UI text. Organized by category.
|
||||
# Voice: Sova Transit District (D-036) — working-class pragmatic, quotidian-with-undertow.
|
||||
# Diegetic frame: most UI elements are neural insert overlays, not game chrome.
|
||||
#
|
||||
# Integration: Stig imports these into client/scripts/constants/ or reads at runtime.
|
||||
# Keys are stable identifiers. Values are display strings.
|
||||
|
||||
interaction:
|
||||
prompt_prefix: "E"
|
||||
# ============================================================
|
||||
# INTERACTION PROMPTS
|
||||
# Displayed as "E - {label}" when player is near an interactable.
|
||||
# Server sends verb kind + label. These are the canonical labels.
|
||||
# Keep short: max 12 characters. Must read instantly during gameplay.
|
||||
# ============================================================
|
||||
interaction_verbs:
|
||||
talk: "Talk"
|
||||
examine: "Examine"
|
||||
observe: "Observe"
|
||||
examine_npc: "Look"
|
||||
examine_object: "Examine"
|
||||
read: "Read"
|
||||
pick_up: "Pick up"
|
||||
use: "Use"
|
||||
inspect: "Inspect"
|
||||
open: "Open"
|
||||
close: "Close"
|
||||
interact: "Interact"
|
||||
listen: "Listen"
|
||||
|
||||
# ============================================================
|
||||
# RELATIONSHIP STATE DESCRIPTORS
|
||||
# Shown in knowledge panel when player inspects an entity.
|
||||
# Maps to RelationshipState enum (server/src/knowledge/types.rs).
|
||||
# These should feel like insert-generated assessments, not game labels.
|
||||
# ============================================================
|
||||
relationship_states:
|
||||
unknown:
|
||||
label: "Unknown"
|
||||
description: "No prior contact."
|
||||
known:
|
||||
label: "Recognized"
|
||||
description: "Seen before. No relationship established."
|
||||
friendly:
|
||||
label: "Trusted"
|
||||
description: "Known contact. Cooperative."
|
||||
person_of_interest:
|
||||
label: "Flagged"
|
||||
description: "Behavioral anomaly noted."
|
||||
hostile:
|
||||
label: "Hostile"
|
||||
description: "Known threat."
|
||||
|
||||
# ============================================================
|
||||
# HUD LABELS
|
||||
# Top-level HUD elements. Diegetic: these are the insert's status readouts.
|
||||
# Format mirrors a low-key neural overlay — terse, functional.
|
||||
# ============================================================
|
||||
hud:
|
||||
mode_label: "Mode"
|
||||
time_label: "Time"
|
||||
health_label: "Health"
|
||||
pause_indicator: "PAUSED"
|
||||
location_prefix: "Location"
|
||||
health: "Condition"
|
||||
health_values:
|
||||
full: "Normal"
|
||||
wounded: "Injured"
|
||||
critical: "Critical"
|
||||
time_prefix: "" # No prefix — time displays as raw value (e.g., "14:30")
|
||||
perception_mode_prefix: "" # No prefix — mode name displays directly
|
||||
|
||||
knowledge:
|
||||
header_known_contacts: "Known Contacts"
|
||||
header_persons_of_interest: "Persons of Interest"
|
||||
header_case_notes: "Case Notes"
|
||||
header_evidence: "Evidence"
|
||||
header_known_locations: "Known Locations"
|
||||
header_recent_observations: "Recent Observations"
|
||||
empty_panel: "Nothing recorded yet."
|
||||
# ============================================================
|
||||
# PERCEPTION MODE LABELS
|
||||
# The insert's active sensing mode. Per D-017.
|
||||
# Smuggler has Baseline. Detective has Standard Professional.
|
||||
# Labels should feel like the insert's own status readout.
|
||||
# ============================================================
|
||||
perception_modes:
|
||||
standard: "Standard"
|
||||
analytical: "Analytical"
|
||||
social: "Social"
|
||||
surveillance: "Surveillance"
|
||||
|
||||
relationship:
|
||||
unknown: "Unknown"
|
||||
acquaintance: "Acquaintance"
|
||||
colleague: "Colleague"
|
||||
trusted_colleague: "Trusted colleague"
|
||||
informant: "Informant"
|
||||
suspect: "Suspect"
|
||||
hostile: "Hostile"
|
||||
friendly: "Friendly"
|
||||
flagged_by_case: "Flagged by case file"
|
||||
person_of_interest: "Person of interest"
|
||||
# ============================================================
|
||||
# NOTIFICATION TEXT
|
||||
# Brief messages that appear when game state changes.
|
||||
# Max 40 characters. Must read in under 2 seconds.
|
||||
# Diegetic: these are insert alerts, not achievement popups.
|
||||
# ============================================================
|
||||
notifications:
|
||||
# Location discovery
|
||||
location_discovered: "New location logged."
|
||||
location_revisit: "Returning to {location}."
|
||||
|
||||
tutorial:
|
||||
welcome: "Welcome to Sova Transit District."
|
||||
movement: "Use WASD to move."
|
||||
# NPC knowledge
|
||||
contact_new: "New contact: {name}."
|
||||
contact_updated: "Contact updated: {name}."
|
||||
contact_flagged: "{name} flagged."
|
||||
|
||||
# Relationship shifts
|
||||
relationship_improved: "{name} — trust increased."
|
||||
relationship_degraded: "{name} — trust decreased."
|
||||
relationship_hostile: "{name} — hostile."
|
||||
|
||||
# Evidence / observation
|
||||
evidence_found: "Evidence logged."
|
||||
anomaly_detected: "Anomaly noted."
|
||||
pattern_recognized: "Pattern flagged."
|
||||
|
||||
# System
|
||||
save_complete: "Progress saved."
|
||||
connection_lost: "Signal interrupted."
|
||||
connection_restored: "Signal restored."
|
||||
|
||||
# ============================================================
|
||||
# KNOWLEDGE PANEL LABELS
|
||||
# When the player opens the knowledge view to review what they know.
|
||||
# Insert-flavored: reads like a personal filing system, not a game menu.
|
||||
# ============================================================
|
||||
knowledge_panel:
|
||||
tab_contacts: "Contacts"
|
||||
tab_locations: "Locations"
|
||||
tab_evidence: "Notes"
|
||||
section_known_attributes: "Known"
|
||||
section_last_seen: "Last seen"
|
||||
section_relationship: "Status"
|
||||
section_observations: "Observations"
|
||||
empty_state: "Nothing logged yet."
|
||||
confidence_high: "Confirmed"
|
||||
confidence_medium: "Likely"
|
||||
confidence_low: "Unconfirmed"
|
||||
confidence_rumor: "Hearsay"
|
||||
|
||||
# ============================================================
|
||||
# TUTORIAL TEXT (DIEGETIC)
|
||||
# Delivered via internal monologue (D-016), not UI overlay.
|
||||
# These are NOT traditional tutorial prompts. They're the character
|
||||
# thinking about what they can do, filtered through their voice.
|
||||
# Smuggler and detective variants are in the monologue pools.
|
||||
# These are the GENERIC fallback strings if monologue doesn't fire.
|
||||
# ============================================================
|
||||
tutorial_prompts:
|
||||
move_hint: "Use the directional keys to move."
|
||||
interact_hint: "Press E near someone to interact."
|
||||
perception_hint: "Press TAB to toggle perception mode."
|
||||
pause_hint: "Press SPACE to pause."
|
||||
look_around: "Look around. Get your bearings."
|
||||
examine_hint: "Press E to take a closer look."
|
||||
listen_hint: "Move closer to overhear conversations."
|
||||
monologue_hint: "Your thoughts appear as text on screen."
|
||||
perception_hint: "Switch perception modes to see differently."
|
||||
minimap_hint: "The overlay shows the area around you."
|
||||
knowledge_hint: "Open your notes to review what you know."
|
||||
|
||||
# ============================================================
|
||||
# MENU AND SYSTEM TEXT
|
||||
# Non-diegetic. Standard game UI. Clean, no flavor text.
|
||||
# ============================================================
|
||||
menu:
|
||||
pause_title: "Paused"
|
||||
resume: "Resume"
|
||||
settings: "Settings"
|
||||
save_game: "Save"
|
||||
load_game: "Load"
|
||||
quit_to_menu: "Quit to Menu"
|
||||
quit_game: "Quit"
|
||||
confirm_quit: "Unsaved progress will be lost."
|
||||
confirm_yes: "Yes"
|
||||
confirm_no: "No"
|
||||
|
||||
settings:
|
||||
audio_volume: "Volume"
|
||||
text_size: "Text Size"
|
||||
text_speed: "Text Speed"
|
||||
fullscreen: "Fullscreen"
|
||||
language: "Language"
|
||||
|
||||
# ============================================================
|
||||
# CHARACTER SELECTION (if applicable in v0.1)
|
||||
# ============================================================
|
||||
character_select:
|
||||
title: "Choose your perspective."
|
||||
smuggler_name: "Logistics Operator"
|
||||
smuggler_tagline: "You know these people. You know the work. You know what's at stake."
|
||||
detective_name: "Commission Investigator"
|
||||
detective_tagline: "The manifests don't add up. Someone in this district knows why."
|
||||
confirm: "Begin"
|
||||
|
||||
Reference in New Issue
Block a user