diff --git a/client/scripts/autoloads/fog_state.gd b/client/scripts/autoloads/fog_state.gd index 49b10d57c..f36f5a898 100644 --- a/client/scripts/autoloads/fog_state.gd +++ b/client/scripts/autoloads/fog_state.gd @@ -8,7 +8,7 @@ extends Node # Used by fog shader to distinguish visual treatment per tile. # Test assertions reference these: assert_that(byte).is_equal(FogState.VIS_FORWARD) const VIS_HIDDEN: int = 0 # Not in LOS — fully fogged -const VIS_PERIPHERAL: int = 180 # In LOS, peripheral sector — light fog dimming +const VIS_PERIPHERAL: int = 180 # DEPRECATED: peripheral sector removed in Sprint 22 (#569). Retained — tests still reference it. const VIS_FORWARD: int = 255 # In LOS, forward sector — clear vision const EXP_UNEXPLORED: int = 0 # Never seen — total darkness diff --git a/docs/architecture/fog-shader-spec.md b/docs/architecture/fog-shader-spec.md index 86fc4c448..3213eb205 100644 --- a/docs/architecture/fog-shader-spec.md +++ b/docs/architecture/fog-shader-spec.md @@ -11,7 +11,7 @@ The fog system was simplified from the original 5-layer spec in Sprint 22 (#569) | Original D-059 Layer | Sprint 22 Status | Notes | |----------------------|------------------|-------| | 1. Clear (forward cone) | Implemented | Soft Gaussian gradient (7x7, sigma 2.0) | -| 2. Light fog (peripheral sector) | Simplified — merged into gradient | Peripheral sector removed from server; gradient provides soft transition | +| 2. Light fog (cone gradient) | Simplified — merged into gradient | Peripheral sector removed from server (#569); Gaussian blur provides soft transition | | 3. Deep fog (previously explored) | Implemented — EXP_EXPLORED | Alpha 0.55-0.70 with zone temperature tint (#563) | | 4. Unexplored + maps app | Deferred | v0.1.2+, requires mapped_tiles in ObserverSnapshot | | 5. Unexplored (no maps) | Implemented | Solid near-black #12141a |