docs(decisions): amend stale D-records, close resolved Q-records
Amend 7 high-priority D-records with supersession notes: - D-012: map size superseded by D-094 (256x256) - D-044: outline color scoped to perception mode per D-154 - D-061: width corrected from 640px to 1200px per D-076 - D-086: smuggler scope removed per D-117/D-122 - D-090: marked [SUPERSEDED] by D-117 (tycoon replaces smuggler/detective) - D-035: character enum marked obsolete post-D-117 - D-119: sequencing superseded by D-166 cascade Close 4 resolved scope questions (Q-002, Q-004, Q-005, Q-007). Fix questions.md index — was 61, actually 96 (33 architecture Qs missing). Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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@@ -265,6 +265,7 @@ What we're building: game concept, design pillars, prototype definition, map spe
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- **Raised by:** Tyre (proposal), Team Leader (confirmed)
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- **Dissent:** None
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- **Cross-reference:** [D-114](#d-114-v02-proof-of-life--generator--graphics-not-hand-built-slice) (generator-first proof-of-life)
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- **Amendment (2026-04-05):** The sequencing described here (Sprint 25 as first deliverable, generator proof-of-life gates all subsequent work) is superseded by [D-166](architecture.md#d-166-development-cascade--6-phase-first-things-first-build-order) (2026-03-24), which establishes a strict 6-phase development cascade. The generator spike falls in Phase 5 (World Generation), not Phase 1. The cascade is the authoritative build order.
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### D-120: No skill ceiling in v0.2 — transhumanist ladder deferred
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- **Date:** 2026-03-05
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