docs(decisions): amend stale D-records, close resolved Q-records

Amend 7 high-priority D-records with supersession notes:
- D-012: map size superseded by D-094 (256x256)
- D-044: outline color scoped to perception mode per D-154
- D-061: width corrected from 640px to 1200px per D-076
- D-086: smuggler scope removed per D-117/D-122
- D-090: marked [SUPERSEDED] by D-117 (tycoon replaces smuggler/detective)
- D-035: character enum marked obsolete post-D-117
- D-119: sequencing superseded by D-166 cascade

Close 4 resolved scope questions (Q-002, Q-004, Q-005, Q-007).
Fix questions.md index — was 61, actually 96 (33 architecture Qs missing).

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
2026-04-05 15:16:27 +02:00
co-authored by Claude Opus 4.6
parent ef072416ba
commit 1254e41dc5
7 changed files with 39 additions and 29 deletions
+3 -2
View File
@@ -80,7 +80,7 @@ How narrative, NPCs, and world content are created: content tiers, NPC generatio
- `mood` (list\<enum\>): 8 moods for v0.1 — D-028 Layer 4 weighted selection
- `tags` (list\<string\>): freeform escape hatch for author intent
- **Monologue-specific additions:**
- `character` (enum): `smuggler`, `detective` — hard partition per D-032
- `character` (enum): `smuggler`, `detective` — hard partition per D-032 **[Obsolete post-D-117: smuggler/detective eliminated. v0.2 uses culture-driven voice per D-121; this enum is unused.]**
- `trigger` (enum): 9 trigger types (enter_location, observe_npc, hear_sound, observe_anomaly, post_conversation, discover_evidence, witness_interaction, time_idle, return_visit)
- `prerequisite` (map or null): knowledge state gate
- **Authoring-only tags (not consumed by engine):** `dual_lens` (map, per-character notes), `notes` (string)
@@ -212,8 +212,9 @@ How narrative, NPCs, and world content are created: content tiers, NPC generatio
- **Raised by:** Gestalt (Sprint 18, #544). Endorsed by Tyre pending implementation review.
- **Dissent:** None.
### D-090: PC voice registers — smuggler and detective speech patterns
### D-090: PC voice registers — smuggler and detective speech patterns `[SUPERSEDED]`
- **Date:** 2026-02-12
- **Superseded by:** [D-117](scope.md#d-117-tycoon-is-the-v02-bookmark--zero-investigation-content) (2026-03-05). The smuggler/detective dual-lens frame is eliminated for v0.2. The tycoon is the single playable character. Voice register design for v0.2 follows culture-driven voice (D-121) applied to the player character, not the smuggler/detective partition below.
- **Decision:** Each playable character has a defined voice register for monologue and dialogue:
- **Smuggler:** Feeling-first. Sentence fragments. Concrete/physical vocabulary. Notices bodies, spaces, exits. Emotional baseline: wary comfort. Lies by omission. Relationship to authority: avoidance.
- **Detective:** Analysis-first. Complete sentences. Institutional vocabulary. Notices patterns, inconsistencies, procedural gaps. Emotional baseline: professional detachment. Lies by reframing. Relationship to authority: representative.