docs(decisions): amend stale D-records, close resolved Q-records
Amend 7 high-priority D-records with supersession notes: - D-012: map size superseded by D-094 (256x256) - D-044: outline color scoped to perception mode per D-154 - D-061: width corrected from 640px to 1200px per D-076 - D-086: smuggler scope removed per D-117/D-122 - D-090: marked [SUPERSEDED] by D-117 (tycoon replaces smuggler/detective) - D-035: character enum marked obsolete post-D-117 - D-119: sequencing superseded by D-166 cascade Close 4 resolved scope questions (Q-002, Q-004, Q-005, Q-007). Fix questions.md index — was 61, actually 96 (33 architecture Qs missing). Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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@@ -45,6 +45,7 @@ Technical foundation decisions that constrain implementation: engine, client-ser
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- **Future:** Borderless generation. The world generates as you explore. The map can never be "solved" by walking to every corner. New areas develop, existing areas change.
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- **Rationale:** Same principle as D-010 (multiplayer architecture) - design for the future, build the simpler version now.
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- **Raised by:** Tyre (Technical Architect), endorsed by Team Leader.
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- **Amendment (2026-04-05):** The ~150×150 visual tile estimate is superseded by [D-094](#d-094-district-spatial-hierarchy--chunk-block-district-naming-and-sizes) (256×256 visual tiles per district, 4×4 blocks). D-094 explicitly amends this decision.
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### D-020: Engine and architecture selection — Godot client + Rust simulation via subprocess/IPC
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- **Date:** 2026-02-09
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