feat(simulation): add follow mechanic (#241)
Follow verb on interaction dispatcher. FollowTarget component tracks target entity, proximity ticks, and LOS-lost ticks. update_follow_state system: observation events fire at double frequency while following, NPC suspicion increases via stress when player within 2 tiles for 60+ ticks (configurable). Follow ends on LOS lost timeout, suspicion threshold crossed, or player issues different action. FollowStateWire emitted in ObserverSnapshot for client HUD. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
@@ -208,9 +208,9 @@ pub fn compute_nearby_interactions(
|
||||
let mut verbs = Vec::new();
|
||||
|
||||
if is_npc.is_some() {
|
||||
// NPC verb logic — unchanged from #404
|
||||
// NPC verb logic — Talk + ExamineNpc (#404), Follow (#241)
|
||||
if is_close {
|
||||
// Default priority: Talk first, Observe second.
|
||||
// Default priority: Talk first, Observe second, Follow third.
|
||||
// Observer adjusts priority for POI entities.
|
||||
verbs.push(VerbOption {
|
||||
kind: VerbKind::Talk,
|
||||
@@ -224,8 +224,14 @@ pub fn compute_nearby_interactions(
|
||||
priority: 2,
|
||||
available: true,
|
||||
});
|
||||
verbs.push(VerbOption {
|
||||
kind: VerbKind::Follow,
|
||||
label: "Follow".into(),
|
||||
priority: 3,
|
||||
available: true,
|
||||
});
|
||||
} else {
|
||||
// Mid range: only Examine NPC (Talk requires close range)
|
||||
// Mid range: only Examine NPC (Talk + Follow require close range)
|
||||
verbs.push(VerbOption {
|
||||
kind: VerbKind::ExamineNpc,
|
||||
label: "Examine NPC".into(),
|
||||
@@ -346,7 +352,7 @@ mod tests {
|
||||
// -----------------------------------------------------------------------
|
||||
|
||||
#[test]
|
||||
fn npc_in_close_range_gets_talk_and_observe() {
|
||||
fn npc_in_close_range_gets_talk_examine_follow() {
|
||||
let mut world = setup_world();
|
||||
spawn_player(&mut world, 5, 5);
|
||||
world.spawn((Npc, TilePosition::new(5, 6, 0), Interactable));
|
||||
@@ -357,11 +363,13 @@ mod tests {
|
||||
|
||||
let buffer = read_buffer(&mut world);
|
||||
assert_eq!(buffer.interactions.len(), 1);
|
||||
assert_eq!(buffer.interactions[0].verbs.len(), 2);
|
||||
assert_eq!(buffer.interactions[0].verbs.len(), 3);
|
||||
assert_eq!(buffer.interactions[0].verbs[0].kind, VerbKind::Talk);
|
||||
assert_eq!(buffer.interactions[0].verbs[0].priority, 1);
|
||||
assert_eq!(buffer.interactions[0].verbs[1].kind, VerbKind::ExamineNpc);
|
||||
assert_eq!(buffer.interactions[0].verbs[1].priority, 2);
|
||||
assert_eq!(buffer.interactions[0].verbs[2].kind, VerbKind::Follow);
|
||||
assert_eq!(buffer.interactions[0].verbs[2].priority, 3);
|
||||
}
|
||||
|
||||
#[test]
|
||||
@@ -845,10 +853,11 @@ mod tests {
|
||||
|
||||
let buffer = read_buffer(&mut world);
|
||||
assert_eq!(buffer.interactions.len(), 1);
|
||||
// Should get NPC verbs (Talk + ExamineNpc), NOT Terminal verbs (Use + Observe)
|
||||
assert_eq!(buffer.interactions[0].verbs.len(), 2);
|
||||
// Should get NPC verbs (Talk + ExamineNpc + Follow), NOT Terminal verbs (Use + Observe)
|
||||
assert_eq!(buffer.interactions[0].verbs.len(), 3);
|
||||
assert_eq!(buffer.interactions[0].verbs[0].kind, VerbKind::Talk);
|
||||
assert_eq!(buffer.interactions[0].verbs[1].kind, VerbKind::ExamineNpc);
|
||||
assert_eq!(buffer.interactions[0].verbs[2].kind, VerbKind::Follow);
|
||||
}
|
||||
|
||||
/// All ObjectType primary verbs are close_only (except Observe).
|
||||
|
||||
Reference in New Issue
Block a user