# Build and cache
.cache/
.tmp/
server/target/
server/sr-voice/target/
server/models/
tooling/content-converter/target/
tooling/line-previewer/target/
tooling/test-client/target/
content-ron/

# Godot client (further ignores managed by client team)
client/.godot/
client/export/
client/reports/

# Renderer (separate Godot project for sprite pipeline)
renderer/.godot/
renderer/**/*.import
renderer/**/*.uid
renderer/output/*.png

# Database (shared across worktrees at ../settledreach.db, not tracked)
db/commonwealth.db*

# Frame0 ID mapping files (ephemeral, per-machine)
*.idmap.json

# Python
__pycache__/
*.pyc
*.pyo

# OS
.DS_Store
Thumbs.db

# IDE
.idea/
.vscode/
*.swp
*.swo

# Claude Code internals (plans, session transcripts)
# Note: .claude/agents/, .claude/skills/, and .claude/settings.json ARE tracked
.claude/plans/
.claude/projects/
.claude/agent-memory/
