Merge three individual GPU service stacks into a unified models.yml. All services share the RTX 2080 Ti and docker-dataplane network. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
200 lines
6.7 KiB
YAML
200 lines
6.7 KiB
YAML
version: '3.8'
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# Models Stack - GPU-Accelerated ML/AI Model Services
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# Purpose: All GPU model serving (LLM inference, audio generation, 3D generation)
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# Ports: 11434 (Ollama API), 11500 (Stable Audio UI), 11510 (TRELLIS UI)
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# GPU: YES - Shared RTX 2080 Ti (11GB VRAM)
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# Network: docker-dataplane
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services:
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# ============================================
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# Ollama - LLM Inference Server
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# API: http://localhost:11434
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# ============================================
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ollama:
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image: ollama/ollama:latest
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container_name: ollama
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restart: unless-stopped
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ports:
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- "11434:11434"
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volumes:
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# Model storage on SSD for fast load times
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- /home/jpmschweitzer/docker-data/ollama/models:/root/.ollama
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environment:
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- TZ=Europe/Amsterdam
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- NVIDIA_VISIBLE_DEVICES=all
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- NVIDIA_DRIVER_CAPABILITIES=all
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# Process requests sequentially to avoid batch overflow panics
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- OLLAMA_NUM_PARALLEL=1
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# Unload LLMs after 5 minutes idle (keeps VRAM free for other services)
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- OLLAMA_KEEP_ALIVE=5m
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# Only keep one model loaded at a time (embedding model stays, LLMs swap)
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- OLLAMA_MAX_LOADED_MODELS=1
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healthcheck:
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test: ["CMD-SHELL", "curl -fSs http://localhost:11434/api/tags || exit 1"]
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interval: 30s
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timeout: 10s
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retries: 3
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start_period: 60s
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deploy:
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resources:
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limits:
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memory: 8G
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reservations:
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memory: 1G
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devices:
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- driver: nvidia
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count: 1
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capabilities: [gpu]
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networks:
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- docker-dataplane
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# ============================================
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# Stable Audio Open - AI Audio Generation
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# Web UI: http://localhost:11500
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# Image: locally built
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# ============================================
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stable-audio:
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image: stable-audio-open:local
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container_name: stable-audio
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restart: unless-stopped
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ports:
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- "11500:8000"
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volumes:
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# HuggingFace cache for model weights (~6GB)
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- /home/jpmschweitzer/docker-data/stable-audio/hf-cache:/root/.cache/huggingface
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environment:
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- TZ=Europe/Amsterdam
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- NVIDIA_VISIBLE_DEVICES=all
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- NVIDIA_DRIVER_CAPABILITIES=compute,utility
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- HF_TOKEN=${HF_TOKEN}
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healthcheck:
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test: ["CMD-SHELL", "curl -fSs http://localhost:8000/ || exit 1"]
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interval: 60s
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timeout: 30s
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retries: 3
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start_period: 300s
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deploy:
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resources:
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limits:
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memory: 16G
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reservations:
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memory: 8G
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devices:
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- driver: nvidia
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count: 1
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capabilities: [gpu]
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labels:
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- "com.centurylinklabs.watchtower.enable=false"
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networks:
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- docker-dataplane
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# ============================================
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# TRELLIS - 3D Model Generation (Low-VRAM Fork)
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# Web UI: http://localhost:11510
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# Image: locally built
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# ============================================
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trellis:
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image: trellis:local
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container_name: trellis
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restart: unless-stopped
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ports:
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- "11510:7860"
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volumes:
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# SSD: HuggingFace model cache (~5GB)
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- /home/jpmschweitzer/docker-data/trellis/hf-cache:/root/.cache/huggingface
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# HDD: Generated GLB files
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- /mnt/media/trellis/outputs:/app/outputs
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# Entrypoint script (patches Gradio bugs without rebuilding image)
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- /home/jpmschweitzer/docker-data/trellis/entrypoint.sh:/app/entrypoint.sh:ro
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command: ["bash", "/app/entrypoint.sh"]
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environment:
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- TZ=Europe/Amsterdam
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- NVIDIA_VISIBLE_DEVICES=all
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- NVIDIA_DRIVER_CAPABILITIES=compute,utility
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# VRAM Optimization (for 11GB card)
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- ATTN_BACKEND=xformers
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- SPCONV_ALGO=native
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- PYTORCH_CUDA_ALLOC_CONF=expandable_segments:True
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# Gradio must bind to 0.0.0.0 inside Docker
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- GRADIO_SERVER_NAME=0.0.0.0
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# HuggingFace token for model downloads (set in Portainer)
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- HF_TOKEN=${HF_TOKEN:-}
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healthcheck:
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test: ["CMD-SHELL", "curl -fSs http://localhost:7860/ || exit 1"]
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interval: 60s
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timeout: 30s
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retries: 3
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start_period: 300s
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memswap_limit: 20G
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deploy:
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resources:
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limits:
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memory: 20G
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reservations:
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memory: 4G
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devices:
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- driver: nvidia
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count: 1
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capabilities: [gpu]
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labels:
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- "com.centurylinklabs.watchtower.enable=false"
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networks:
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- docker-dataplane
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networks:
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docker-dataplane:
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external: true
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name: docker-dataplane
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# =============================================================================
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# GPU CONTENTION
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# =============================================================================
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#
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# All three services share the RTX 2080 Ti (11GB VRAM).
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# Ollama unloads models after 5 min idle to free VRAM.
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# For heavy Stable Audio or TRELLIS generations, consider stopping Ollama:
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# docker stop ollama && <generate> && docker start ollama
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#
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# =============================================================================
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# OLLAMA
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# =============================================================================
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#
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# After Deployment:
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# 1. Verify GPU access: docker exec ollama nvidia-smi
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# 2. Pull a model: docker exec ollama ollama pull llama3.2:3b
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# 3. List models: docker exec ollama ollama list
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# 4. Test inference: docker exec ollama ollama run llama3.2:3b "Hello"
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#
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# Recommended Models for RTX 2080 Ti (11GB VRAM):
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# - llama3.2:3b (2GB) - Fast, general purpose
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# - mistral:7b (4GB) - High quality, coding
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# - codellama:7b (4GB) - Code-specialized
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# - phi3:mini (2GB) - Fast reasoning
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#
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# =============================================================================
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# STABLE AUDIO
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# =============================================================================
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#
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# Prerequisites:
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# 1. Build image: cd ~/docker-data/stable-audio-open && docker build -t stable-audio-open:local .
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# 2. Create HuggingFace token: https://huggingface.co/settings/tokens (read access)
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# 3. Accept model license: https://huggingface.co/stabilityai/stable-audio-open-1.0
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# 4. mkdir -p ~/docker-data/stable-audio/hf-cache
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# 5. Set HF_TOKEN in Portainer environment variables
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#
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# =============================================================================
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# TRELLIS
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# =============================================================================
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#
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# Prerequisites:
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# 1. Build image: cd ~/docker-data/trellis && docker build -t trellis:local . (~20-30 min)
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# 2. mkdir -p ~/docker-data/trellis/hf-cache /mnt/media/trellis/outputs
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#
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# Game Asset Pipeline:
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# 1. Open Gradio UI at http://tower-of-joy:11510
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# 2. Upload reference image or enter text prompt
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# 3. Generate 3D model (uses 6-8GB VRAM)
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# 4. Download GLB file from outputs
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# 5. Import into Blender, apply textures, render sprites
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