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https://github.com/pewdiepie-archdaemon/odysseus.git
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143 lines
6.3 KiB
JavaScript
143 lines
6.3 KiB
JavaScript
import { state } from '../state.js';
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import { canvasCoords } from '../canvas-coords.js';
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import { selectionModeForEvent } from '../selection-modifiers.js';
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export function createPenSelectionTool({ activeLayer, saveState, commitSelectionMask, composite, syncSelectionUi, redraw, refreshSelection }) {
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let points = [], dragging = false, owner = null, canvas = null, mode = 'replace';
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const current = () => canvas === state.mainCanvas && state.tool === 'pen' && owner === activeLayer();
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// The in-progress path lives on its own overlay canvas, so repainting it must
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// not re-composite the whole document (that is what made every pen click flash
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// the entire canvas). Fall back to a composite only if no overlay hook exists.
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const repaint = () => { if (typeof redraw === 'function') redraw(); else composite(); };
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function cancel() {
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const hadPath = points.length > 0;
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points = []; dragging = false; owner = canvas = null;
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if (hadPath) repaint();
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return hadPath;
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}
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function trace(ctx, closed) {
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ctx.beginPath();
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ctx.moveTo(points[0].x, points[0].y);
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for (let i = 1; i < points.length + (closed ? 1 : 0); i++) {
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const a = points[i - 1], b = points[i % points.length];
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ctx.bezierCurveTo(a.x + a.dx, a.y + a.dy, b.x - b.dx, b.y - b.dy, b.x, b.y);
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}
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if (closed) ctx.closePath();
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}
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function commit() {
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if (!current() || points.length < 3) return false;
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const mask = document.createElement('canvas');
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mask.width = state.imgWidth; mask.height = state.imgHeight;
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const ctx = mask.getContext('2d');
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trace(ctx, true);
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ctx.fillStyle = '#fff'; ctx.fill();
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saveState('Pen selection', { selectionOnly: true });
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commitSelectionMask(mask, owner, mode, 'pen', { x: 0, y: 0 });
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state.wandMaskVisible = true;
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state.wandLastSeed = null;
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state.lassoPoints = []; state.lassoActive = false;
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// Only the selection changed: repainting the marching ants is enough, so
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// skip the full document composite (which is the most expensive part of
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// closing a path on a large canvas).
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cancel();
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if (typeof refreshSelection === 'function') refreshSelection();
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else composite();
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syncSelectionUi();
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return true;
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}
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return {
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cancel, commit,
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begin(event) {
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if (points.length && !current()) cancel();
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if (!activeLayer()) return;
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event.preventDefault();
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const p = canvasCoords(event, state.mainCanvas);
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if (points.length >= 3 && Math.hypot(p.x - points[0].x, p.y - points[0].y) * state.zoom < 9) {
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commit(); return;
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}
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if (!points.length) {
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owner = activeLayer(); canvas = state.mainCanvas;
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mode = selectionModeForEvent(event, state.wandMode || 'replace');
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}
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points.push({ ...p, dx: 0, dy: 0 }); dragging = true;
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repaint();
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},
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drag(event) {
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if (!dragging || !current()) return;
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event.preventDefault();
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const p = canvasCoords(event, state.mainCanvas), anchor = points.at(-1);
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anchor.dx = p.x - anchor.x; anchor.dy = p.y - anchor.y;
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repaint();
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},
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end() { dragging = false; },
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key(event) {
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if (!points.length || !current()) return false;
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if (event.key === 'Escape') cancel();
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else if (event.key === 'Enter') commit();
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else if (event.key === 'Backspace' || event.key === 'Delete' || ((event.ctrlKey || event.metaKey) && event.key.toLowerCase() === 'z')) {
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points.pop(); dragging = false; repaint();
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} else return false;
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event.preventDefault(); event.stopImmediatePropagation(); return true;
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},
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draw() {
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const overlay = state.penOverlay, ctx = state.penOverlayCtx;
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if (!overlay || !ctx) return;
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if (!points.length || !current()) {
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if (overlay.style.display !== 'none') {
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overlay.style.display = 'none';
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ctx.setTransform(1, 0, 0, 1, 0, 0);
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ctx.clearRect(0, 0, overlay.width, overlay.height);
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}
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return;
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}
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const main = state.mainCanvas;
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const w = Math.max(1, Math.round(state.imgWidth * state.zoom));
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const h = Math.max(1, Math.round(state.imgHeight * state.zoom));
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if (overlay.width !== w || overlay.height !== h) { overlay.width = w; overlay.height = h; }
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overlay.style.width = w + 'px';
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overlay.style.height = h + 'px';
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overlay.style.left = main.offsetLeft + 'px';
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overlay.style.top = main.offsetTop + 'px';
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overlay.style.transform = main.style.transform || '';
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ctx.setTransform(1, 0, 0, 1, 0, 0);
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ctx.clearRect(0, 0, w, h);
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// The stylesheet hides this overlay by default, so clearing the inline
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// value would leave it at display:none; show it explicitly.
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overlay.style.display = 'block';
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const unit = 1 / state.zoom;
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ctx.save();
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ctx.scale(state.zoom, state.zoom);
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trace(ctx, false);
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ctx.strokeStyle = '#000'; ctx.lineWidth = 3 * unit; ctx.stroke();
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ctx.strokeStyle = '#fff'; ctx.lineWidth = unit; ctx.stroke();
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// Photoshop only shows the bezier handles of the anchor being shaped.
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// Drawing them for every point turned the preview into a mesh of long
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// straight lines across the shape.
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const shaped = dragging ? points.length - 1 : -1;
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for (let i = 0; i < points.length; i += 1) {
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const p = points[i];
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if (i === shaped && (p.dx || p.dy)) {
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ctx.beginPath(); ctx.moveTo(p.x - p.dx, p.y - p.dy); ctx.lineTo(p.x + p.dx, p.y + p.dy); ctx.stroke();
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for (const sign of [-1, 1]) {
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ctx.beginPath(); ctx.arc(p.x + sign * p.dx, p.y + sign * p.dy, 2.5 * unit, 0, Math.PI * 2);
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ctx.fillStyle = '#fff'; ctx.fill();
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}
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}
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ctx.fillStyle = '#fff'; ctx.fillRect(p.x - 3 * unit, p.y - 3 * unit, 6 * unit, 6 * unit);
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ctx.strokeStyle = '#000'; ctx.strokeRect(p.x - 3 * unit, p.y - 3 * unit, 6 * unit, 6 * unit);
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ctx.strokeStyle = '#fff';
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}
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// Ring the starting anchor once the path can be closed, so it reads as
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// "click here to close" instead of just another point.
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if (points.length >= 3) {
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const first = points[0];
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ctx.beginPath(); ctx.arc(first.x, first.y, 6 * unit, 0, Math.PI * 2);
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ctx.strokeStyle = '#000'; ctx.lineWidth = 3 * unit; ctx.stroke();
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ctx.strokeStyle = '#fff'; ctx.lineWidth = unit; ctx.stroke();
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ctx.strokeStyle = '#fff';
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}
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ctx.restore();
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},
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};
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}
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