Files
odysseus/static/js/startupShell.js
T

154 lines
5.7 KiB
JavaScript

// Odysseus UI — startup shell sequencing
// ES6 module — no application dependencies, DOM only.
//
// Revealing the application shell, retiring the boot loader, settling the
// sidebar's own loading state, and firing a deferred URL route are separate
// startup concerns that used to sit inline in app.js behind a single promise.
// They live here so each step has one owner and so the whole contract can be
// exercised directly (tests/test_startup_shell_js.py) without booting the app.
const LOADER_ID = 'app-loader';
const SESSION_BOOTSTRAP_ROW_ID = 'session-list-loading';
// Route openers that read the hydrated session list. Everything else only
// needs module wiring and must not wait on /api/sessions. `/email` spawns a
// fresh chat, and that path falls back to the most recent session's model
// (_createDirectChatFromPreferredModel in app.js) when there is no default
// chat configured, so it genuinely needs the list.
const ROUTES_NEEDING_SESSIONS = new Set(['/email']);
let _routeOpener = null;
let _routeOpenerNeedsSessions = false;
function _loader() {
return document.getElementById(LOADER_ID);
}
/** Run `fn` after the next paint has committed (two animation frames). */
export function afterNextPaint(fn) {
requestAnimationFrame(() => requestAnimationFrame(fn));
}
// The loader node stays in the DOM while sessions hydrate — sidebar-layout.js
// and sessions.js both read its presence as a "still starting up" sentinel —
// but it must stop covering, announcing, and animating over a usable shell.
function _makeLoaderInert(loader) {
if (!loader || loader.dataset.shellRevealed === 'true') return;
loader.dataset.shellRevealed = 'true';
loader.setAttribute('aria-hidden', 'true');
loader.style.pointerEvents = 'none';
loader.style.opacity = '0';
// index.html's inline bootstrap animates the wave on a 150ms interval.
// Nothing of it is visible any more, so stop rendering into it.
try { window.__odysseusLoaderWaveStop?.(); } catch (_) {}
}
/**
* Hand the shell to the user once core wiring is done. Deferred by one paint
* so the first frame lands with the app already laid out.
*/
export function revealApplicationShellAfterPaint() {
const loader = _loader();
if (!loader || loader.dataset.shellRevealScheduled === 'true') return;
loader.dataset.shellRevealScheduled = 'true';
afterNextPaint(() => _makeLoaderInert(_loader()));
}
/** Retire the loader node for good. Safe to call after a reveal. */
export function removeApplicationLoader() {
const loader = _loader();
if (!loader) return;
_makeLoaderInert(loader);
setTimeout(() => loader.remove(), 300);
}
/**
* Turn the sidebar's bootstrap row into a failure row. The write is delayed
* until the session renderer's frame has committed so a late success cannot
* leave stale failure text behind.
*/
export function markSessionListUnavailableIfStillBootstrapping() {
afterNextPaint(() => {
const row = document.getElementById(SESSION_BOOTSTRAP_ROW_ID);
if (!row) return;
const status = row.querySelector('[data-session-list-status]') || row;
status.textContent = 'Chats unavailable';
});
}
/** True when `path`'s route opener reads the hydrated session list. */
export function routeNeedsSessionData(path) {
return ROUTES_NEEDING_SESSIONS.has(path);
}
/**
* Stash a URL route opener for later. At the point app.js resolves the route,
* the modules its handlers drive (the rail new-chat handler, the email
* section header handler, sessionModule) are still being wired further down
* the same init pass, so the opener cannot run inline.
*/
export function deferRouteOpener(path, opener) {
if (!opener) return;
_routeOpener = opener;
_routeOpenerNeedsSessions = routeNeedsSessionData(path);
}
/**
* Fire the deferred route opener if its data is ready. Called once when
* wiring completes and again after authoritative session hydration; a route
* that needs no session data takes the first call, one that does takes the
* second.
*
* @returns {boolean} whether an opener ran.
*/
export function runDeferredRouteOpener({ sessionsSettled = false } = {}) {
if (!_routeOpener) return false;
if (_routeOpenerNeedsSessions && !sessionsSettled) return false;
const opener = _routeOpener;
_routeOpener = null;
_routeOpenerNeedsSessions = false;
try { opener(); } catch (e) { console.warn('route opener failed:', e); }
return true;
}
/**
* Drive session hydration and everything that hangs off it settling: the
* sidebar's failure row, the loader node, and any session-dependent route.
*
* @param {(() => Promise<boolean>)|null} loadSessions — resolves true only
* after the session list was authoritatively loaded and applied. Null means
* the session module failed to load.
*/
export function settleSessionHydration(loadSessions) {
const settle = (succeeded) => {
if (!succeeded) {
markSessionListUnavailableIfStillBootstrapping();
// A later unrelated caller must not be able to release a stale startup
// opener against unknown session state.
_routeOpener = null;
_routeOpenerNeedsSessions = false;
}
removeApplicationLoader();
if (succeeded) runDeferredRouteOpener({ sessionsSettled: true });
return succeeded;
};
if (!loadSessions) {
return Promise.resolve(settle(false));
}
// Kick the request off synchronously — a microtask hop here would delay the
// fetch this whole change exists to get off the critical path.
let pending;
try {
pending = loadSessions();
} catch (e) {
console.warn('loadSessions error:', e);
return Promise.resolve(settle(false));
}
return Promise.resolve(pending)
.then(result => settle(result === true))
.catch(e => {
console.warn('loadSessions error:', e);
return settle(false);
});
}