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284 lines
12 KiB
JavaScript
284 lines
12 KiB
JavaScript
/** Shared sampled renderer for brush, eraser, clone, masks, and retouch tools. */
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import { state } from './state.js';
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import { createBrushSampler, pressureValue } from './brush-engine.js';
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import { isLayerTransparencyLocked } from './layer-groups.js';
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const PAINT_TOOLS = new Set(['brush', 'eraser', 'clone', 'heal', 'smudge', 'dodge', 'burn', 'inpaint']);
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function toolSettings(tool) {
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if (tool === 'eraser') return { opacity: state.eraserOpacity, flow: state.eraserFlow, softness: state.eraserSoftness };
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if (tool === 'clone' || tool === 'heal') return { opacity: state.cloneOpacity, flow: state.cloneFlow, softness: state.cloneSoftness };
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if (tool === 'smudge') return { opacity: state.smudgeStrength, flow: state.brushFlow, softness: state.brushSoftness };
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return { opacity: state.brushOpacity, flow: state.brushFlow, softness: state.brushSoftness };
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}
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function transparentColor(color) {
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if (color.startsWith('#')) {
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const raw = color.slice(1);
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const expanded = raw.length === 3 ? raw.split('').map(char => char + char).join('') : raw;
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const rgb = [0, 2, 4].map(index => parseInt(expanded.slice(index, index + 2), 16));
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return `rgba(${rgb.join(',')},0)`;
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}
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const match = color.match(/rgba?\(([^)]+)\)/);
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return match ? `rgba(${match[1].split(',').slice(0, 3).join(',')},0)` : 'rgba(0,0,0,0)';
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}
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function circleStamp(ctx, x, y, radius, softness, color, alpha, operation) {
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const hard = Math.max(0, Math.min(1, 1 - softness));
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ctx.save();
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ctx.globalCompositeOperation = operation;
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ctx.globalAlpha = alpha;
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if (softness <= 0.001) {
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ctx.fillStyle = color;
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} else {
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const gradient = ctx.createRadialGradient(x, y, radius * hard, x, y, radius);
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gradient.addColorStop(0, color);
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gradient.addColorStop(1, transparentColor(color));
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ctx.fillStyle = gradient;
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}
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ctx.beginPath();
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ctx.arc(x, y, radius, 0, Math.PI * 2);
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ctx.fill();
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ctx.restore();
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}
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export function createStrokePipeline({ activeLayer, getActiveMaskLayer, composite }) {
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let strokeTool = null;
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let compositeFrame = null;
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let smudgeBuffer = null;
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// Pointer events can arrive much faster than the display refresh rate.
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// Stamps are applied synchronously, so only the visible document composite
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// needs coalescing while a stroke is in progress.
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function scheduleComposite() {
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if (compositeFrame !== null) return;
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if (typeof requestAnimationFrame === 'function') {
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compositeFrame = requestAnimationFrame(() => {
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compositeFrame = null;
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composite();
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});
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} else {
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compositeFrame = setTimeout(() => {
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compositeFrame = null;
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composite();
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}, 0);
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}
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}
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function flushComposite() {
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if (compositeFrame !== null) {
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if (typeof cancelAnimationFrame === 'function') cancelAnimationFrame(compositeFrame);
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else clearTimeout(compositeFrame);
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compositeFrame = null;
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}
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composite();
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}
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function targetFor(tool, layer) {
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const activeMask = state.quickMaskActive && state.wandMask
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? { mode: 'quick-selection', canvas: state.wandMask, ctx: state.wandMask.getContext('2d') }
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: getActiveMaskLayer();
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const paintingMask = !!activeMask && ['brush', 'eraser', 'inpaint'].includes(tool);
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const ctx = paintingMask ? activeMask.ctx : (tool === 'inpaint' ? state.maskCtx : layer.ctx);
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const layerOff = state.layerOffsets.get(layer.id) || { x: 0, y: 0 };
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const documentMask = paintingMask && activeMask.mode !== 'layer';
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const maskOff = paintingMask && activeMask.mode === 'layer' ? (activeMask.offset || { x: 0, y: 0 }) : { x: 0, y: 0 };
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return {
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ctx,
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paintingMask,
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xOffset: (documentMask || tool === 'inpaint') ? 0 : layerOff.x + maskOff.x,
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yOffset: (documentMask || tool === 'inpaint') ? 0 : layerOff.y + maskOff.y,
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};
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}
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function cloneStamp(sample, layer, heal = false) {
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if (!state.cloneSourceSnapshot) return;
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const off = state.layerOffsets.get(layer.id) || { x: 0, y: 0 };
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const diameter = pressureValue(state.brushSize, sample.pressure, state.pressureSize);
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const radius = Math.max(0.5, diameter / 2);
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const settings = toolSettings(heal ? 'heal' : 'clone');
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const alpha = pressureValue(settings.opacity / 100, sample.pressure, state.pressureOpacity)
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* pressureValue(settings.flow / 100, sample.pressure, state.pressureFlow);
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const sx = state.cloneSourceX - (state.cloneSourceOffsetX || 0) + (sample.x - state.cloneStrokeStartX);
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const sy = state.cloneSourceY - (state.cloneSourceOffsetY || 0) + (sample.y - state.cloneStrokeStartY);
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const size = Math.max(2, Math.ceil(radius * 2));
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const stamp = document.createElement('canvas');
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stamp.width = size;
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stamp.height = size;
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const stampCtx = stamp.getContext('2d');
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stampCtx.drawImage(state.cloneSourceSnapshot, sx - radius, sy - radius, size, size, 0, 0, size, size);
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stampCtx.globalCompositeOperation = 'destination-in';
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const hard = Math.max(0, Math.min(1, 1 - settings.softness / 300));
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const mask = stampCtx.createRadialGradient(radius, radius, radius * hard, radius, radius, radius);
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mask.addColorStop(0, 'rgba(0,0,0,1)');
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mask.addColorStop(1, 'rgba(0,0,0,0)');
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stampCtx.fillStyle = mask;
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stampCtx.fillRect(0, 0, size, size);
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const ctx = layer.ctx;
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ctx.save();
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ctx.globalAlpha = alpha;
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ctx.globalCompositeOperation = isLayerTransparencyLocked(state, layer) ? 'source-atop' : 'source-over';
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if (heal) ctx.filter = `blur(${Math.max(0.4, radius * 0.08).toFixed(2)}px)`;
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ctx.drawImage(stamp, sample.x - off.x - radius, sample.y - off.y - radius);
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ctx.restore();
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}
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function spotHealStamp(sample, layer) {
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const off = state.layerOffsets.get(layer.id) || { x: 0, y: 0 };
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const diameter = pressureValue(state.brushSize, sample.pressure, state.pressureSize);
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const radius = Math.max(0.5, diameter / 2);
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const settings = toolSettings('heal');
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const alpha = pressureValue(settings.opacity / 100, sample.pressure, state.pressureOpacity)
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* pressureValue(settings.flow / 100, sample.pressure, state.pressureFlow);
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const x = Math.round(sample.x - off.x);
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const y = Math.round(sample.y - off.y);
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const ring = Math.max(2, Math.ceil(radius * 2.2));
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const left = Math.max(0, x - ring);
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const top = Math.max(0, y - ring);
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const right = Math.min(layer.canvas.width - 1, x + ring);
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const bottom = Math.min(layer.canvas.height - 1, y + ring);
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if (right < left || bottom < top) return;
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const pixels = layer.ctx.getImageData(left, top, right - left + 1, bottom - top + 1).data;
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let red = 0, green = 0, blue = 0, alphaSum = 0, weightSum = 0;
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const exclusion = Math.max(1, radius * 0.72);
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for (let py = top; py <= bottom; py += 1) {
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for (let px = left; px <= right; px += 1) {
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const distance = Math.hypot(px - x, py - y);
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if (distance < exclusion || distance > ring) continue;
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const index = ((py - top) * (right - left + 1) + (px - left)) * 4;
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const weight = 1 / Math.max(1, distance);
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red += pixels[index] * weight;
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green += pixels[index + 1] * weight;
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blue += pixels[index + 2] * weight;
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alphaSum += pixels[index + 3] * weight;
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weightSum += weight;
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}
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}
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if (!weightSum) return;
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const color = `rgba(${Math.round(red / weightSum)},${Math.round(green / weightSum)},${Math.round(blue / weightSum)},${Math.max(0, Math.min(1, alphaSum / weightSum / 255))})`;
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circleStamp(layer.ctx, x, y, radius, Math.max(0, Math.min(1, settings.softness / 300)), color, alpha, 'source-over');
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}
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function smudgeStamp(sample, layer) {
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const previousX = Number.isFinite(state.lastX) ? state.lastX : sample.x;
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const previousY = Number.isFinite(state.lastY) ? state.lastY : sample.y;
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const distance = Math.hypot(sample.x - previousX, sample.y - previousY);
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if (distance < 0.25) return;
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const diameter = pressureValue(state.brushSize, sample.pressure, state.pressureSize);
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const radius = Math.max(0.5, diameter / 2);
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const settings = toolSettings('smudge');
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const alpha = pressureValue(settings.opacity / 100, sample.pressure, state.pressureOpacity)
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* pressureValue(settings.flow / 100, sample.pressure, state.pressureFlow);
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const size = Math.max(2, Math.ceil(radius * 2));
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const off = state.layerOffsets.get(layer.id) || { x: 0, y: 0 };
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if (!smudgeBuffer || smudgeBuffer.width !== size || smudgeBuffer.height !== size) {
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smudgeBuffer = document.createElement('canvas');
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smudgeBuffer.width = size;
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smudgeBuffer.height = size;
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smudgeBuffer.getContext('2d').drawImage(
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layer.canvas,
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previousX - off.x - radius, previousY - off.y - radius, size, size,
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0, 0, size, size,
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);
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return;
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}
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const stamp = document.createElement('canvas');
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stamp.width = size;
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stamp.height = size;
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const stampCtx = stamp.getContext('2d');
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stampCtx.drawImage(smudgeBuffer, 0, 0);
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stampCtx.globalCompositeOperation = 'destination-in';
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const hard = Math.max(0, Math.min(1, 1 - settings.softness / 300));
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const mask = stampCtx.createRadialGradient(radius, radius, radius * hard, radius, radius, radius);
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mask.addColorStop(0, 'rgba(0,0,0,1)');
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mask.addColorStop(1, 'rgba(0,0,0,0)');
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stampCtx.fillStyle = mask;
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stampCtx.fillRect(0, 0, size, size);
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const ctx = layer.ctx;
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ctx.save();
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ctx.globalAlpha = alpha;
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ctx.globalCompositeOperation = isLayerTransparencyLocked(state, layer) ? 'source-atop' : 'source-over';
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ctx.drawImage(stamp, sample.x - off.x - radius, sample.y - off.y - radius);
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ctx.restore();
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// Capture the newly mixed patch so the next sample carries the smear
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// forward instead of repeatedly sampling the untouched canvas.
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smudgeBuffer.getContext('2d').clearRect(0, 0, size, size);
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smudgeBuffer.getContext('2d').drawImage(
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layer.canvas,
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sample.x - off.x - radius, sample.y - off.y - radius, size, size,
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0, 0, size, size,
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);
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}
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function renderSample(sample) {
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const tool = strokeTool || state.tool;
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if (!PAINT_TOOLS.has(tool)) return;
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const layer = activeLayer();
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if (!layer) return;
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if (tool === 'clone') return cloneStamp(sample, layer);
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if (tool === 'heal') {
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// A healing stroke without a picked source uses the convenient local
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// spot correction. With a source snapshot, blend sampled texture into
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// the destination instead of silently falling back to ring averaging.
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return state.cloneSourceSnapshot
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? cloneStamp(sample, layer, true)
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: spotHealStamp(sample, layer);
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}
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if (tool === 'smudge') return smudgeStamp(sample, layer);
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const target = targetFor(tool, layer);
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if (!target.ctx) return;
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const settings = toolSettings(tool);
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const diameter = pressureValue(state.brushSize, sample.pressure, state.pressureSize);
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const radius = Math.max(0.5, diameter / 2);
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const opacity = pressureValue(settings.opacity / 100, sample.pressure, state.pressureOpacity);
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const flow = pressureValue(settings.flow / 100, sample.pressure, state.pressureFlow);
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let operation = 'source-over';
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let color = state.color;
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let alpha = opacity * flow;
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let softness = Math.max(0, Math.min(1, settings.softness / 300));
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if (tool === 'eraser') { operation = 'destination-out'; color = 'rgba(0,0,0,1)'; }
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else if (tool === 'inpaint') {
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operation = state.inpaintEraseStroke ? 'destination-out' : 'source-over';
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color = 'rgba(255,255,255,1)';
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alpha = 1;
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softness = 0;
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} else if (tool === 'dodge') { operation = 'screen'; color = 'rgba(255,255,255,1)'; }
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else if (tool === 'burn') { operation = 'multiply'; color = 'rgba(0,0,0,1)'; }
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else if (target.paintingMask) { color = 'rgba(255,255,255,1)'; alpha = 1; softness = 0; }
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else operation = isLayerTransparencyLocked(state, layer) ? 'source-atop' : state.brushBlendMode;
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circleStamp(target.ctx, sample.x - target.xOffset, sample.y - target.yOffset, radius, softness, color, alpha, operation);
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}
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const sampler = createBrushSampler({
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getDiameter: () => state.brushSize,
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getSpacing: () => state.brushSpacing / 100,
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getSmoothing: () => state.brushSmoothing / 100,
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emit: renderSample,
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});
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function beginStroke(sample, tool = state.tool) {
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strokeTool = tool;
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smudgeBuffer = null;
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sampler.begin(sample);
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state.lastX = sample.x;
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state.lastY = sample.y;
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composite();
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}
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function strokeTo(sample) {
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sampler.add(sample);
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state.lastX = sample.x;
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state.lastY = sample.y;
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scheduleComposite();
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}
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function endStroke(sample) {
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sampler.end(sample);
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strokeTool = null;
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smudgeBuffer = null;
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flushComposite();
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}
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return { beginStroke, strokeTo, endStroke };
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}
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