mirror of
https://github.com/pewdiepie-archdaemon/odysseus.git
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484 lines
19 KiB
JavaScript
484 lines
19 KiB
JavaScript
/**
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* Apply a Brightness/Contrast, Black & White, Hue/Saturation, Levels, Curves, or Color Balance
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* adjustment to a source canvas and return a fresh canvas with the
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* result. Pure pixel math — no DOM, no module state.
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*
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* Used by the editor's per-layer FX stack: each `adjLayer` calls
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* `applyAdjustment(prevCanvas, adjLayer)` and the result feeds the
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* next layer in the stack.
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*
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* Adjustment shape:
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* { type: 'brightness-contrast', params: { brightness, contrast } }
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* { type: 'hue-saturation', params: { hue, saturation } }
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* { type: 'levels', params: { inBlack, inWhite, gamma, outBlack, outWhite } }
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* { type: 'curves', params: { points: {rgb, red, green, blue} } }
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* { type: 'color-balance', params: { shadows, midtones, highlights } }
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*/
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function clampByte(value) {
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return value < 0 ? 0 : value > 255 ? 255 : Math.round(value);
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}
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function finiteOr(value, fallback) {
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const number = Number(value);
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return Number.isFinite(number) ? number : fallback;
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}
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function levelLut(values = {}) {
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const inLow = Math.max(0, Math.min(254, finiteOr(values.inBlack, 0)));
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const inHigh = Math.max(inLow + 1, Math.min(255, finiteOr(values.inWhite, 255)));
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const gamma = Math.max(0.1, finiteOr(values.gamma, 1));
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const outLow = Math.max(0, Math.min(255, finiteOr(values.outBlack, 0)));
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const outHigh = Math.max(outLow, Math.min(255, finiteOr(values.outWhite, 255)));
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const lut = new Uint8ClampedArray(256);
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for (let value = 0; value < 256; value += 1) {
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const normalized = Math.max(0, Math.min(1, (value - inLow) / (inHigh - inLow)));
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lut[value] = clampByte(Math.pow(normalized, 1 / gamma) * (outHigh - outLow) + outLow);
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}
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return lut;
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}
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function normalizedCurvePoints(points) {
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const clean = (Array.isArray(points) ? points : [])
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.filter(point => Array.isArray(point) && point.length >= 2)
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.map(point => [clampByte(Number(point[0]) || 0), clampByte(Number(point[1]) || 0)])
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.sort((a, b) => a[0] - b[0]);
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if (!clean.length || clean[0][0] !== 0) clean.unshift([0, clean[0]?.[1] ?? 0]);
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if (clean[clean.length - 1][0] !== 255) clean.push([255, clean[clean.length - 1]?.[1] ?? 255]);
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const unique = [];
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for (const point of clean) {
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if (unique.length && unique[unique.length - 1][0] === point[0]) unique[unique.length - 1] = point;
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else unique.push(point);
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}
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return unique;
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}
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export function curveLut(points) {
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const clean = normalizedCurvePoints(points);
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const lut = new Uint8ClampedArray(256);
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let segment = 0;
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for (let value = 0; value < 256; value += 1) {
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while (segment < clean.length - 2 && value > clean[segment + 1][0]) segment += 1;
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const left = clean[segment];
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const right = clean[Math.min(segment + 1, clean.length - 1)];
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const span = Math.max(1, right[0] - left[0]);
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const amount = Math.max(0, Math.min(1, (value - left[0]) / span));
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lut[value] = clampByte(left[1] + (right[1] - left[1]) * amount);
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}
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return lut;
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}
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function rgbToHsl(r, g, b) {
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r /= 255; g /= 255; b /= 255;
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const max = Math.max(r, g, b), min = Math.min(r, g, b);
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const lightness = (max + min) / 2;
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if (max === min) return [0, 0, lightness];
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const delta = max - min;
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const saturation = lightness > .5 ? delta / (2 - max - min) : delta / (max + min);
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let hue;
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if (max === r) hue = ((g - b) / delta + (g < b ? 6 : 0)) / 6;
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else if (max === g) hue = ((b - r) / delta + 2) / 6;
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else hue = ((r - g) / delta + 4) / 6;
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return [hue, saturation, lightness];
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}
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function hueChannel(p, q, t) {
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if (t < 0) t += 1;
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if (t > 1) t -= 1;
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if (t < 1 / 6) return p + (q - p) * 6 * t;
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if (t < 1 / 2) return q;
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if (t < 2 / 3) return p + (q - p) * (2 / 3 - t) * 6;
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return p;
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}
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function hslToRgb(h, s, l) {
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if (!s) return [l * 255, l * 255, l * 255];
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const q = l < .5 ? l * (1 + s) : l + s - l * s;
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const p = 2 * l - q;
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return [hueChannel(p, q, h + 1 / 3) * 255, hueChannel(p, q, h) * 255, hueChannel(p, q, h - 1 / 3) * 255];
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}
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function parseHexColor(value, fallback) {
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const match = /^#?([0-9a-f]{6})$/i.exec(String(value || ''));
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const hex = match ? match[1] : fallback;
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return [parseInt(hex.slice(0, 2), 16), parseInt(hex.slice(2, 4), 16), parseInt(hex.slice(4, 6), 16)];
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}
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function hueDistance(a, b) {
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const distance = Math.abs(a - b);
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return Math.min(distance, 1 - distance);
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}
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function selectiveRangeWeight(name, hue, saturation, lightness) {
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if (name === 'blacks') return Math.max(0, Math.min(1, (0.55 - lightness) / 0.45));
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if (name === 'neutrals') return Math.max(0, Math.min(1, (1 - saturation) * (1 - Math.abs(lightness - .5) * 1.5)));
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const centers = { reds: 0, yellows: 1 / 6, greens: 1 / 3, cyans: .5, blues: 2 / 3, magentas: 5 / 6 };
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const distance = hueDistance(hue, centers[name] ?? 0);
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return Math.max(0, 1 - distance * 6) * saturation;
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}
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export function applyAdjustment(srcCanvas, adj) {
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const w = srcCanvas.width, h = srcCanvas.height;
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const out = document.createElement('canvas');
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out.width = w; out.height = h;
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const octx = out.getContext('2d');
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// B/C and H/S can use the fast browser-native CSS filter pipeline.
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if (adj.type === 'brightness-contrast') {
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const p = adj.params;
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octx.filter = `brightness(${p.brightness}) contrast(${p.contrast})`;
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octx.drawImage(srcCanvas, 0, 0);
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octx.filter = 'none';
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return out;
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}
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// The remaining adjustments need deterministic per-pixel math so preview,
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// flattening, and reopened documents produce the same result.
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octx.drawImage(srcCanvas, 0, 0);
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const img = octx.getImageData(0, 0, w, h);
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const d = img.data;
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if (adj.type === 'exposure') {
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const p = adj.params || {};
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const multiplier = Math.pow(2, finiteOr(p.exposure, 0));
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const offset = finiteOr(p.offset, 0);
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const gamma = Math.max(.1, finiteOr(p.gamma, 1));
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for (let i = 0; i < d.length; i += 4) {
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d[i] = clampByte(Math.pow(Math.max(0, Math.min(1, d[i] / 255 * multiplier + offset)), 1 / gamma) * 255);
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d[i + 1] = clampByte(Math.pow(Math.max(0, Math.min(1, d[i + 1] / 255 * multiplier + offset)), 1 / gamma) * 255);
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d[i + 2] = clampByte(Math.pow(Math.max(0, Math.min(1, d[i + 2] / 255 * multiplier + offset)), 1 / gamma) * 255);
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}
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octx.putImageData(img, 0, 0);
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return out;
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}
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if (adj.type === 'white-balance') {
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const p = adj.params || {};
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const temperature = finiteOr(p.temperature, 0) / 100;
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const tint = finiteOr(p.tint, 0) / 100;
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for (let i = 0; i < d.length; i += 4) {
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d[i] = clampByte(d[i] * (1 + temperature * .28 + tint * .09));
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d[i + 1] = clampByte(d[i + 1] * (1 - tint * .18));
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d[i + 2] = clampByte(d[i + 2] * (1 - temperature * .28 + tint * .09));
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}
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octx.putImageData(img, 0, 0);
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return out;
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}
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if (adj.type === 'hue-saturation') {
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const p = adj.params || {};
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const hueShift = finiteOr(p.hue, 0) / 360;
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const saturationScale = Math.max(0, finiteOr(p.saturation, 1));
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const lightnessShift = finiteOr(p.lightness, 0) / 100;
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for (let i = 0; i < d.length; i += 4) {
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let [hue, saturation, lightness] = rgbToHsl(d[i], d[i + 1], d[i + 2]);
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hue = (hue + hueShift + 1) % 1;
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saturation = Math.max(0, Math.min(1, saturation * saturationScale));
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lightness = Math.max(0, Math.min(1, lightness + lightnessShift));
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const rgb = hslToRgb(hue, saturation, lightness);
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d[i] = clampByte(rgb[0]); d[i + 1] = clampByte(rgb[1]); d[i + 2] = clampByte(rgb[2]);
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}
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octx.putImageData(img, 0, 0);
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return out;
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}
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if (adj.type === 'vibrance') {
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const amount = Math.max(-1, Math.min(1, finiteOr(adj.params?.vibrance, 0) / 100));
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for (let i = 0; i < d.length; i += 4) {
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const [hue, saturation, lightness] = rgbToHsl(d[i], d[i + 1], d[i + 2]);
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const adjustedSaturation = amount >= 0
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? saturation + (1 - saturation) * amount
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: saturation * (1 + amount);
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const rgb = hslToRgb(hue, Math.max(0, Math.min(1, adjustedSaturation)), lightness);
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d[i] = clampByte(rgb[0]); d[i + 1] = clampByte(rgb[1]); d[i + 2] = clampByte(rgb[2]);
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}
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octx.putImageData(img, 0, 0);
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return out;
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}
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if (adj.type === 'black-white') {
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const p = adj.params || {};
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const red = finiteOr(p.red, 30) / 100;
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const green = finiteOr(p.green, 59) / 100;
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const blue = finiteOr(p.blue, 11) / 100;
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const constant = finiteOr(p.constant, 0) * 2.55;
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for (let i = 0; i < d.length; i += 4) {
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const gray = d[i] * red + d[i + 1] * green + d[i + 2] * blue + constant;
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d[i] = clampByte(gray);
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d[i + 1] = clampByte(gray);
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d[i + 2] = clampByte(gray);
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}
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octx.putImageData(img, 0, 0);
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return out;
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}
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if (adj.type === 'shadows-highlights') {
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const shadows = Math.max(-1, Math.min(1, finiteOr(adj.params?.shadows, 0) / 100));
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const highlights = Math.max(-1, Math.min(1, finiteOr(adj.params?.highlights, 0) / 100));
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const toneAdjust = (value, amount, weight) => amount >= 0
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? value + (255 - value) * amount * weight
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: value + value * amount * weight;
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for (let i = 0; i < d.length; i += 4) {
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const luminance = (0.2126 * d[i] + 0.7152 * d[i + 1] + 0.0722 * d[i + 2]) / 255;
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const shadowWeight = (1 - luminance) ** 2;
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const highlightWeight = luminance ** 2;
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d[i] = clampByte(toneAdjust(toneAdjust(d[i], shadows, shadowWeight), highlights, highlightWeight));
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d[i + 1] = clampByte(toneAdjust(toneAdjust(d[i + 1], shadows, shadowWeight), highlights, highlightWeight));
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d[i + 2] = clampByte(toneAdjust(toneAdjust(d[i + 2], shadows, shadowWeight), highlights, highlightWeight));
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}
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octx.putImageData(img, 0, 0);
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return out;
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}
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if (adj.type === 'levels') {
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const l = adj.params;
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const master = levelLut(l);
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const red = levelLut(l.channels?.red);
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const green = levelLut(l.channels?.green);
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const blue = levelLut(l.channels?.blue);
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for (let i = 0; i < d.length; i += 4) {
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d[i] = red[master[d[i]]];
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d[i + 1] = green[master[d[i + 1]]];
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d[i + 2] = blue[master[d[i + 2]]];
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}
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octx.putImageData(img, 0, 0);
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return out;
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}
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if (adj.type === 'curves') {
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const points = adj.params?.points || {};
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const master = curveLut(points.rgb);
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const red = curveLut(points.red);
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const green = curveLut(points.green);
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const blue = curveLut(points.blue);
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for (let i = 0; i < d.length; i += 4) {
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d[i] = red[master[d[i]]];
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d[i + 1] = green[master[d[i + 1]]];
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d[i + 2] = blue[master[d[i + 2]]];
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}
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octx.putImageData(img, 0, 0);
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return out;
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}
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if (adj.type === 'color-balance') {
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const cb = adj.params;
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const scale = 0.6;
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const s = cb.shadows, m = cb.midtones, hi = cb.highlights;
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const sR = s.r*scale, sG = s.g*scale, sB = s.b*scale;
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const mR = m.r*scale, mG = m.g*scale, mB = m.b*scale;
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const hR = hi.r*scale, hG = hi.g*scale, hB = hi.b*scale;
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// Bell-curve tone weights so each pixel's shift is proportional to
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// how "shadow", "midtone", or "highlight" its luminance is.
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const wS = new Float32Array(256), wM = new Float32Array(256), wH = new Float32Array(256);
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const sig = 0.25;
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for (let v = 0; v < 256; v++) {
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const t = v / 255;
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wS[v] = Math.exp(-(t*t) / (2*sig*sig));
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wM[v] = Math.exp(-((t-0.5)*(t-0.5)) / (2*sig*sig));
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wH[v] = Math.exp(-((1-t)*(1-t)) / (2*sig*sig));
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}
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for (let i = 0; i < d.length; i += 4) {
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let r = d[i], g = d[i+1], b = d[i+2];
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const Y = (0.2126*r + 0.7152*g + 0.0722*b) | 0;
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const ws = wS[Y], wm = wM[Y], wh = wH[Y];
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r += sR*ws + mR*wm + hR*wh;
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g += sG*ws + mG*wm + hG*wh;
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b += sB*ws + mB*wm + hB*wh;
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d[i] = r < 0 ? 0 : r > 255 ? 255 : r;
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d[i+1] = g < 0 ? 0 : g > 255 ? 255 : g;
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d[i+2] = b < 0 ? 0 : b > 255 ? 255 : b;
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}
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octx.putImageData(img, 0, 0);
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return out;
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}
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if (adj.type === 'selective-color') {
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const ranges = adj.params?.ranges || {};
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for (let i = 0; i < d.length; i += 4) {
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let r = d[i], g = d[i + 1], b = d[i + 2];
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const [hue, saturation, lightness] = rgbToHsl(r, g, b);
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for (const [name, values] of Object.entries(ranges)) {
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const weight = selectiveRangeWeight(name, hue, saturation, lightness) * .65;
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if (weight <= 0) continue;
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const black = finiteOr(values.black, 0) / 100;
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r += (-finiteOr(values.cyan, 0) / 100 * 255 - black * r) * weight;
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g += (-finiteOr(values.magenta, 0) / 100 * 255 - black * g) * weight;
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b += (-finiteOr(values.yellow, 0) / 100 * 255 - black * b) * weight;
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}
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d[i] = clampByte(r); d[i + 1] = clampByte(g); d[i + 2] = clampByte(b);
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}
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octx.putImageData(img, 0, 0);
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return out;
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}
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if (adj.type === 'gradient-map') {
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const p = adj.params || {};
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let shadows = parseHexColor(p.shadows, '000000');
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let highlights = parseHexColor(p.highlights, 'ffffff');
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if (p.reverse) [shadows, highlights] = [highlights, shadows];
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const midpoint = Math.max(.01, Math.min(.99, finiteOr(p.midpoint, 50) / 100));
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const exponent = Math.log(.5) / Math.log(midpoint);
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for (let i = 0; i < d.length; i += 4) {
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const luminance = (0.2126 * d[i] + 0.7152 * d[i + 1] + 0.0722 * d[i + 2]) / 255;
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const amount = Math.pow(luminance, exponent);
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d[i] = clampByte(shadows[0] + (highlights[0] - shadows[0]) * amount);
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d[i + 1] = clampByte(shadows[1] + (highlights[1] - shadows[1]) * amount);
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d[i + 2] = clampByte(shadows[2] + (highlights[2] - shadows[2]) * amount);
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}
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octx.putImageData(img, 0, 0);
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return out;
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}
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return out;
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}
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/**
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* Apply a combined Levels + Color Balance pass to a layer in-place via
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* its `layer.adjustments` field. Cached on `layer._adjCache` keyed by
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* `cacheKey` so repeated composite passes don't re-run the math.
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*
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* Returns the cached output canvas.
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*
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* @param {{
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* canvas: HTMLCanvasElement,
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* adjustments: object,
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* _adjCache?: HTMLCanvasElement,
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* _adjCacheKey?: string,
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* }} layer
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* @param {string} cacheKey Stable signature of `layer.adjustments`.
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*/
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export function renderLayerPixelAdjustments(layer, cacheKey) {
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const adj = layer.adjustments;
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if (layer._adjCache && layer._adjCacheKey === cacheKey) return layer._adjCache;
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if (!layer._adjCache) {
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layer._adjCache = document.createElement('canvas');
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}
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const out = layer._adjCache;
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out.width = layer.canvas.width;
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out.height = layer.canvas.height;
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const octx = out.getContext('2d');
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octx.clearRect(0, 0, out.width, out.height);
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octx.drawImage(layer.canvas, 0, 0);
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const img = octx.getImageData(0, 0, out.width, out.height);
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const d = img.data;
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// Single 256-entry LUT for the Levels portion (applied per R/G/B
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// channel identically — luma-style isn't right when colour balance
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// follows, per-channel is fine here).
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const l = adj.levels || { inBlack: 0, inWhite: 255, gamma: 1, outBlack: 0, outWhite: 255 };
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const inLow = Math.max(0, Math.min(254, l.inBlack));
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const inHigh = Math.max(inLow + 1, Math.min(255, l.inWhite));
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const gamma = Math.max(0.1, l.gamma || 1);
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const outLow = Math.max(0, Math.min(255, l.outBlack));
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const outHigh = Math.max(outLow, Math.min(255, l.outWhite));
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const inv = 1.0 / gamma;
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const span = (outHigh - outLow);
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const lut = new Uint8ClampedArray(256);
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for (let v = 0; v < 256; v++) {
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let t = (v - inLow) / (inHigh - inLow);
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if (t < 0) t = 0; else if (t > 1) t = 1;
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t = Math.pow(t, inv);
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lut[v] = Math.round(t * span + outLow);
|
|
}
|
|
|
|
// Color Balance bell-curve weights (see applyAdjustment).
|
|
const cb = adj.colorBalance || { shadows: {r:0,g:0,b:0}, midtones: {r:0,g:0,b:0}, highlights: {r:0,g:0,b:0} };
|
|
const s = cb.shadows || {r:0,g:0,b:0};
|
|
const m = cb.midtones || {r:0,g:0,b:0};
|
|
const h = cb.highlights || {r:0,g:0,b:0};
|
|
const scale = 0.6;
|
|
const sR = s.r * scale, sG = s.g * scale, sB = s.b * scale;
|
|
const mR = m.r * scale, mG = m.g * scale, mB = m.b * scale;
|
|
const hR = h.r * scale, hG = h.g * scale, hB = h.b * scale;
|
|
|
|
const wS = new Float32Array(256);
|
|
const wM = new Float32Array(256);
|
|
const wH = new Float32Array(256);
|
|
for (let v = 0; v < 256; v++) {
|
|
const t = v / 255;
|
|
const dS = t, wsig = 0.25;
|
|
const dM = t - 0.5;
|
|
const dH = 1 - t;
|
|
wS[v] = Math.exp(-(dS * dS) / (2 * wsig * wsig));
|
|
wM[v] = Math.exp(-(dM * dM) / (2 * wsig * wsig));
|
|
wH[v] = Math.exp(-(dH * dH) / (2 * wsig * wsig));
|
|
}
|
|
|
|
for (let i = 0; i < d.length; i += 4) {
|
|
let r = lut[d[i]];
|
|
let g = lut[d[i + 1]];
|
|
let b = lut[d[i + 2]];
|
|
const Y = (0.2126 * r + 0.7152 * g + 0.0722 * b) | 0;
|
|
const ws = wS[Y], wm = wM[Y], wh = wH[Y];
|
|
r += sR * ws + mR * wm + hR * wh;
|
|
g += sG * ws + mG * wm + hG * wh;
|
|
b += sB * ws + mB * wm + hB * wh;
|
|
d[i] = r < 0 ? 0 : r > 255 ? 255 : r;
|
|
d[i + 1] = g < 0 ? 0 : g > 255 ? 255 : g;
|
|
d[i + 2] = b < 0 ? 0 : b > 255 ? 255 : b;
|
|
}
|
|
octx.putImageData(img, 0, 0);
|
|
layer._adjCacheKey = cacheKey;
|
|
return out;
|
|
}
|
|
|
|
|
|
/**
|
|
* Walk the layer's `adjLayers` stack (skipping the one currently being
|
|
* edited, if any) plus an optional staged preview adjustment, producing
|
|
* a final canvas the composite step can paint. The result is memoised
|
|
* on `layer._adjFinal` keyed by a signature of all adjLayer params +
|
|
* staged + editing id, so repeated composite passes are O(1) when
|
|
* nothing has changed.
|
|
*
|
|
* If the stack is empty AND nothing is staged, returns the layer's own
|
|
* canvas unchanged (no allocation).
|
|
*
|
|
* @param {{
|
|
* canvas: HTMLCanvasElement,
|
|
* adjLayers?: Array<{id: string, type: string, params: object, visible: boolean, opacity: number}>,
|
|
* _stagedAdj?: {type: string, params: object} | null,
|
|
* _editingAdjId?: string | null,
|
|
* _adjFinal?: HTMLCanvasElement,
|
|
* _adjFinalKey?: string,
|
|
* }} layer
|
|
* @returns {HTMLCanvasElement}
|
|
*/
|
|
export function renderLayerWithAdjLayers(layer) {
|
|
const editingId = layer._editingAdjId || null;
|
|
const stack = (layer.adjLayers || []).filter(a => a.visible && a.id !== editingId);
|
|
const staged = layer._stagedAdj;
|
|
if (stack.length === 0 && (!staged || layer._adjCompare)) {
|
|
layer._adjFinalKey = '';
|
|
return layer.canvas;
|
|
}
|
|
const sig = stack.map(a => `${a.id}:${a.visible?1:0}:${a.opacity}:${a.type}:${JSON.stringify(a.params)}`).join('|') +
|
|
(staged ? `|S:${staged.type}:${JSON.stringify(staged.params)}` : '') +
|
|
(editingId ? `|E:${editingId}` : '');
|
|
const compare = !!layer._adjCompare;
|
|
const fullSig = `${sig}|C:${compare ? 1 : 0}`;
|
|
if (layer._adjFinal && layer._adjFinalKey === fullSig) return layer._adjFinal;
|
|
let cur = layer.canvas;
|
|
const w = layer.canvas.width, h = layer.canvas.height;
|
|
for (const adj of stack) {
|
|
const adjOut = applyAdjustment(cur, adj);
|
|
if (adj.opacity >= 0.999) {
|
|
cur = adjOut;
|
|
} else {
|
|
const blend = document.createElement('canvas');
|
|
blend.width = w; blend.height = h;
|
|
const bctx = blend.getContext('2d');
|
|
bctx.drawImage(cur, 0, 0);
|
|
bctx.globalAlpha = adj.opacity;
|
|
bctx.drawImage(adjOut, 0, 0);
|
|
bctx.globalAlpha = 1;
|
|
cur = blend;
|
|
}
|
|
}
|
|
if (staged && !compare) {
|
|
cur = applyAdjustment(cur, staged);
|
|
}
|
|
layer._adjFinal = cur;
|
|
layer._adjFinalKey = fullSig;
|
|
return cur;
|
|
}
|