mirror of
https://github.com/pewdiepie-archdaemon/odysseus.git
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284 lines
11 KiB
JavaScript
284 lines
11 KiB
JavaScript
/**
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* Canvas event wiring — mouse, touch (including pinch-zoom on two
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* fingers), and the canvas-area pan handler.
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*
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* Mouse:
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* mousedown on canvas → beginDraw
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* mousemove on window → continueDraw (window so a drag can
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* continue past the canvas edge)
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* mouseup on window → endDraw
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* mouseenter/mouseleave → show/hide the brush-cursor overlay
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* mousedown on canvas-area (NOT on the canvas itself, lasso only)
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* → beginDraw (lasso starts outside canvas)
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*
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* Touch:
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* touchstart 1 finger → beginDraw
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* touchmove 1 finger → continueDraw
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* touchend → endDraw; touchcancel → cancelDraw
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* touchstart 2 fingers → pinch-zoom + 2-finger pan
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*
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* Pan:
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* Hand tool / held Space / middle mouse can drag directly over the
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* image. Empty workspace remains draggable with any tool. The same
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* path drives one-finger Hand-tool panning on touch screens.
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*
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* Exposes `canvasArea._resetPan()` so the zoom/fit reset can clear
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* the pan offset.
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*
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* @param {{
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* canvasArea: HTMLDivElement,
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* beginDraw: (e: Event) => void,
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* continueDraw: (e: Event) => void,
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* endDraw: (e?: Event) => void,
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* cancelDraw?: () => void,
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* updateBrushCursor: (e: Event) => void,
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* syncZoomControls?: () => void,
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* }} ctx
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*/
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import { state } from './state.js';
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import {
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applyCanvasPan,
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isDirectPanIntent,
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nextPanOffset,
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syncPanCursor,
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} from './canvas-navigation.js';
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export function wireCanvasEvents({ canvasArea, beginDraw, continueDraw, endDraw, cancelDraw, updateBrushCursor, updateEyedropperPreview, syncZoomControls, onViewportChange }) {
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let suppressMouseUntil = 0;
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// Mouse — mousedown stays on the canvas; mousemove/up are bound to
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// the WINDOW so a drag can continue (and end) past the canvas edge.
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// Critical for the Resize tool where users overshoot.
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state.mainCanvas.addEventListener('mousedown', (e) => {
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if (Date.now() < suppressMouseUntil) return;
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if (isDirectPanIntent(state.tool, state.spacePanActive, e.button)) return;
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beginDraw(e);
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});
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window.addEventListener('mousemove', (e) => {
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if (Date.now() < suppressMouseUntil) return;
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continueDraw(e);
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});
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window.addEventListener('mouseup', (e) => {
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if (Date.now() < suppressMouseUntil) return;
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endDraw(e);
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});
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// Preserve pressure and browser-coalesced samples for pen input.
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// Compatibility mouse events are briefly suppressed to avoid a
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// duplicate stroke after pointerup.
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let activePenId = null;
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state.mainCanvas.addEventListener('pointerdown', (e) => {
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if (e.pointerType !== 'pen') return;
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suppressMouseUntil = Date.now() + 500;
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activePenId = e.pointerId;
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try { state.mainCanvas.setPointerCapture(activePenId); } catch {}
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beginDraw(e);
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e.preventDefault();
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});
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state.mainCanvas.addEventListener('pointermove', (e) => {
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if (e.pointerType !== 'pen' || e.pointerId !== activePenId) return;
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continueDraw(e);
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e.preventDefault();
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});
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const endPen = (e) => {
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if (e.pointerType !== 'pen' || e.pointerId !== activePenId) return;
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if (e.type === 'pointercancel') cancelDraw?.();
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else endDraw(e);
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try { state.mainCanvas.releasePointerCapture(activePenId); } catch {}
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activePenId = null;
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suppressMouseUntil = Date.now() + 500;
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e.preventDefault();
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};
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state.mainCanvas.addEventListener('pointerup', endPen);
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state.mainCanvas.addEventListener('pointercancel', endPen);
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// Lasso can start OUTSIDE the canvas — fallback mousedown on the
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// surrounding canvas-area so the user can begin a lasso path in
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// the empty space around the image. Other tools stay canvas-only.
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canvasArea.addEventListener('mousedown', (e) => {
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if (state.tool !== 'lasso') return;
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if (e.target === state.mainCanvas) return; // already handled
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beginDraw(e);
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});
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state.mainCanvas.addEventListener('mouseenter', (e) => {
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if (state.tool === 'eyedropper') updateEyedropperPreview?.(e);
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if (['brush', 'eraser', 'inpaint', 'lasso', 'clone', 'heal', 'smudge', 'dodge', 'burn'].includes(state.tool)) updateBrushCursor(e);
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});
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state.mainCanvas.addEventListener('mouseleave', () => {
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// Only hide the brush-cursor overlay on leave — DO NOT end the
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// drag, so the user can drag a resize handle past the canvas edge.
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if (state.cursorEl) state.cursorEl.style.display = 'none';
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if (state.tool === 'eyedropper') updateEyedropperPreview?.(null, true);
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if (state.tool === 'transform' && state.hoveredHandle) {
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state.hoveredHandle = null;
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state.mainCanvas.style.cursor = 'default';
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// The frame is drawn on a separate overlay, so clear its hover state
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// explicitly when the pointer leaves the source canvas.
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continueDraw?.({ clientX: -1, clientY: -1, target: null });
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}
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});
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// Touch — single finger draws; two fingers pan + pinch-zoom.
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let multiActive = false;
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let multiStartDist = 0;
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let multiStartZoom = 1;
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let multiStartCenter = { x: 0, y: 0 };
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let multiStartPan = { x: 0, y: 0 };
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const touchInfo = (e) => {
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const t1 = e.touches[0], t2 = e.touches[1];
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const cx = (t1.clientX + t2.clientX) / 2;
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const cy = (t1.clientY + t2.clientY) / 2;
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const dx = t2.clientX - t1.clientX;
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const dy = t2.clientY - t1.clientY;
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return { cx, cy, dist: Math.hypot(dx, dy) };
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};
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const applyCanvasOffset = (x, y) => applyCanvasPan(state, canvasArea, x, y);
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state.mainCanvas.addEventListener('touchstart', (e) => {
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e.preventDefault();
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if (e.touches.length >= 2) {
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// End any in-progress single-finger draw before switching modes.
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if (!multiActive) endDraw();
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multiActive = true;
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const info = touchInfo(e);
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multiStartDist = info.dist;
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multiStartZoom = state.zoom;
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multiStartCenter = { x: info.cx, y: info.cy };
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multiStartPan = { x: state.panX || 0, y: state.panY || 0 };
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return;
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}
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if (multiActive) return;
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if (state.tool === 'hand') return;
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beginDraw(e);
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}, { passive: false });
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state.mainCanvas.addEventListener('touchmove', (e) => {
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e.preventDefault();
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if (multiActive && e.touches.length >= 2) {
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const info = touchInfo(e);
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const ratio = info.dist / Math.max(1, multiStartDist);
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const newZoom = Math.max(0.1, Math.min(5, multiStartZoom * ratio));
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if (Math.abs(newZoom - state.zoom) > 0.001) {
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state.zoom = newZoom;
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state.mainCanvas.style.width = (state.imgWidth * state.zoom) + 'px';
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state.mainCanvas.style.height = (state.imgHeight * state.zoom) + 'px';
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const label = state.container.querySelector('.ge-zoom-label');
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if (label) label.textContent = Math.round(state.zoom * 100) + '%';
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syncZoomControls?.();
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onViewportChange?.();
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}
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const dx = info.cx - multiStartCenter.x;
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const dy = info.cy - multiStartCenter.y;
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applyCanvasOffset(multiStartPan.x + dx, multiStartPan.y + dy);
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onViewportChange?.();
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return;
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}
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if (multiActive) return;
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continueDraw(e);
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}, { passive: false });
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state.mainCanvas.addEventListener('touchend', (e) => {
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if (multiActive) {
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if (e.touches.length < 2) multiActive = false;
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return;
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}
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endDraw(e);
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});
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state.mainCanvas.addEventListener('touchcancel', () => {
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multiActive = false;
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cancelDraw?.();
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});
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// Direct pan gestures own the image as well as the surrounding area.
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// With other tools only empty workspace pans, preserving normal edit input.
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let panning = false;
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let pid = null;
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let transformPointerId = null;
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let startX = 0, startY = 0;
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let startPanX = 0, startPanY = 0;
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const getOffset = () => ({ x: state.panX || 0, y: state.panY || 0 });
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const applyOffset = (x, y) => {
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const result = applyCanvasPan(state, canvasArea, x, y);
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onViewportChange?.();
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return result;
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};
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canvasArea.addEventListener('pointerdown', (e) => {
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const directPan = isDirectPanIntent(state.tool, state.spacePanActive, e.button);
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if (state.tool === 'lasso' && !directPan) return;
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if (e.target.closest('button, input, .ge-adj-popup, .ge-transform-popup, .ge-fx-popup, .ge-inpaint-popup, .ge-controls, .ge-right-panel, .ge-fx-menu')) return;
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const onImage = e.target === state.mainCanvas || e.target === state.transformOverlay;
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if (onImage && !directPan) return;
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// During an active transform the corner/rotation handles render
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// OUTSIDE the canvas (over the surrounding area), and the overlay is
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// pointer-events:none — so a grab on an outside handle lands here.
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// Route it to the transform tool (getHandleAt works in image space,
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// even for points beyond the canvas) instead of panning the canvas.
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if (state.transformActive && !directPan) {
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beginDraw(e);
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// Only swallow the event (skip pan) if a handle was grabbed OR the
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// layer-move fallback engaged; otherwise let the pan logic below
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// run so empty space still pans while the transform tool is open.
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if (state.transformHandle || state.moving) {
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// Mouse drags already continue on window mousemove. Pen/touch drags
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// that start on an outside-canvas handle need pointer capture so the
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// session survives leaving the editor surface.
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if (e.pointerType && e.pointerType !== 'mouse') {
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transformPointerId = e.pointerId;
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try { canvasArea.setPointerCapture(transformPointerId); } catch {}
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e.preventDefault();
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}
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return;
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}
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}
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const off = getOffset();
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panning = true;
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pid = e.pointerId;
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startX = e.clientX;
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startY = e.clientY;
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startPanX = off.x;
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startPanY = off.y;
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try { canvasArea.setPointerCapture(pid); } catch {}
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state.navigationPanning = true;
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syncPanCursor(state, canvasArea, true);
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e.preventDefault();
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});
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canvasArea.addEventListener('pointermove', (e) => {
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if (transformPointerId !== null && e.pointerId === transformPointerId) {
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continueDraw(e);
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return;
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}
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if (!panning || e.pointerId !== pid) return;
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const next = nextPanOffset(
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{ x: startX, y: startY },
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{ x: startPanX, y: startPanY },
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{ x: e.clientX, y: e.clientY },
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);
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applyOffset(next.x, next.y);
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});
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const endPan = (e) => {
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if (transformPointerId !== null && (!e || e.pointerId === transformPointerId)) {
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const capturedId = transformPointerId;
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transformPointerId = null;
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if (e?.type === 'pointercancel') cancelDraw?.();
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else endDraw(e);
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try { canvasArea.releasePointerCapture(capturedId); } catch {}
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}
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if (!panning) return;
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panning = false;
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try { canvasArea.releasePointerCapture(pid); } catch {}
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pid = null;
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state.navigationPanning = false;
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syncPanCursor(state, canvasArea, false);
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};
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canvasArea.addEventListener('pointerup', endPan);
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canvasArea.addEventListener('pointercancel', endPan);
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// Reset offset whenever zoom/fit changes the canvas size.
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canvasArea._resetPan = () => applyOffset(0, 0);
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const navigation = {
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resetPan: canvasArea._resetPan,
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setTemporaryPan(active) {
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state.spacePanActive = !!active;
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syncPanCursor(state, canvasArea, panning);
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},
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updateCursor() {
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syncPanCursor(state, canvasArea, panning);
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},
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};
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navigation.updateCursor();
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return navigation;
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}
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