Files
odysseus/static/js/editor/canvas-events.js
T

284 lines
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JavaScript

/**
* Canvas event wiring — mouse, touch (including pinch-zoom on two
* fingers), and the canvas-area pan handler.
*
* Mouse:
* mousedown on canvas → beginDraw
* mousemove on window → continueDraw (window so a drag can
* continue past the canvas edge)
* mouseup on window → endDraw
* mouseenter/mouseleave → show/hide the brush-cursor overlay
* mousedown on canvas-area (NOT on the canvas itself, lasso only)
* → beginDraw (lasso starts outside canvas)
*
* Touch:
* touchstart 1 finger → beginDraw
* touchmove 1 finger → continueDraw
* touchend → endDraw; touchcancel → cancelDraw
* touchstart 2 fingers → pinch-zoom + 2-finger pan
*
* Pan:
* Hand tool / held Space / middle mouse can drag directly over the
* image. Empty workspace remains draggable with any tool. The same
* path drives one-finger Hand-tool panning on touch screens.
*
* Exposes `canvasArea._resetPan()` so the zoom/fit reset can clear
* the pan offset.
*
* @param {{
* canvasArea: HTMLDivElement,
* beginDraw: (e: Event) => void,
* continueDraw: (e: Event) => void,
* endDraw: (e?: Event) => void,
* cancelDraw?: () => void,
* updateBrushCursor: (e: Event) => void,
* syncZoomControls?: () => void,
* }} ctx
*/
import { state } from './state.js';
import {
applyCanvasPan,
isDirectPanIntent,
nextPanOffset,
syncPanCursor,
} from './canvas-navigation.js';
export function wireCanvasEvents({ canvasArea, beginDraw, continueDraw, endDraw, cancelDraw, updateBrushCursor, updateEyedropperPreview, syncZoomControls, onViewportChange }) {
let suppressMouseUntil = 0;
// Mouse — mousedown stays on the canvas; mousemove/up are bound to
// the WINDOW so a drag can continue (and end) past the canvas edge.
// Critical for the Resize tool where users overshoot.
state.mainCanvas.addEventListener('mousedown', (e) => {
if (Date.now() < suppressMouseUntil) return;
if (isDirectPanIntent(state.tool, state.spacePanActive, e.button)) return;
beginDraw(e);
});
window.addEventListener('mousemove', (e) => {
if (Date.now() < suppressMouseUntil) return;
continueDraw(e);
});
window.addEventListener('mouseup', (e) => {
if (Date.now() < suppressMouseUntil) return;
endDraw(e);
});
// Preserve pressure and browser-coalesced samples for pen input.
// Compatibility mouse events are briefly suppressed to avoid a
// duplicate stroke after pointerup.
let activePenId = null;
state.mainCanvas.addEventListener('pointerdown', (e) => {
if (e.pointerType !== 'pen') return;
suppressMouseUntil = Date.now() + 500;
activePenId = e.pointerId;
try { state.mainCanvas.setPointerCapture(activePenId); } catch {}
beginDraw(e);
e.preventDefault();
});
state.mainCanvas.addEventListener('pointermove', (e) => {
if (e.pointerType !== 'pen' || e.pointerId !== activePenId) return;
continueDraw(e);
e.preventDefault();
});
const endPen = (e) => {
if (e.pointerType !== 'pen' || e.pointerId !== activePenId) return;
if (e.type === 'pointercancel') cancelDraw?.();
else endDraw(e);
try { state.mainCanvas.releasePointerCapture(activePenId); } catch {}
activePenId = null;
suppressMouseUntil = Date.now() + 500;
e.preventDefault();
};
state.mainCanvas.addEventListener('pointerup', endPen);
state.mainCanvas.addEventListener('pointercancel', endPen);
// Lasso can start OUTSIDE the canvas — fallback mousedown on the
// surrounding canvas-area so the user can begin a lasso path in
// the empty space around the image. Other tools stay canvas-only.
canvasArea.addEventListener('mousedown', (e) => {
if (state.tool !== 'lasso') return;
if (e.target === state.mainCanvas) return; // already handled
beginDraw(e);
});
state.mainCanvas.addEventListener('mouseenter', (e) => {
if (state.tool === 'eyedropper') updateEyedropperPreview?.(e);
if (['brush', 'eraser', 'inpaint', 'lasso', 'clone', 'heal', 'smudge', 'dodge', 'burn'].includes(state.tool)) updateBrushCursor(e);
});
state.mainCanvas.addEventListener('mouseleave', () => {
// Only hide the brush-cursor overlay on leave — DO NOT end the
// drag, so the user can drag a resize handle past the canvas edge.
if (state.cursorEl) state.cursorEl.style.display = 'none';
if (state.tool === 'eyedropper') updateEyedropperPreview?.(null, true);
if (state.tool === 'transform' && state.hoveredHandle) {
state.hoveredHandle = null;
state.mainCanvas.style.cursor = 'default';
// The frame is drawn on a separate overlay, so clear its hover state
// explicitly when the pointer leaves the source canvas.
continueDraw?.({ clientX: -1, clientY: -1, target: null });
}
});
// Touch — single finger draws; two fingers pan + pinch-zoom.
let multiActive = false;
let multiStartDist = 0;
let multiStartZoom = 1;
let multiStartCenter = { x: 0, y: 0 };
let multiStartPan = { x: 0, y: 0 };
const touchInfo = (e) => {
const t1 = e.touches[0], t2 = e.touches[1];
const cx = (t1.clientX + t2.clientX) / 2;
const cy = (t1.clientY + t2.clientY) / 2;
const dx = t2.clientX - t1.clientX;
const dy = t2.clientY - t1.clientY;
return { cx, cy, dist: Math.hypot(dx, dy) };
};
const applyCanvasOffset = (x, y) => applyCanvasPan(state, canvasArea, x, y);
state.mainCanvas.addEventListener('touchstart', (e) => {
e.preventDefault();
if (e.touches.length >= 2) {
// End any in-progress single-finger draw before switching modes.
if (!multiActive) endDraw();
multiActive = true;
const info = touchInfo(e);
multiStartDist = info.dist;
multiStartZoom = state.zoom;
multiStartCenter = { x: info.cx, y: info.cy };
multiStartPan = { x: state.panX || 0, y: state.panY || 0 };
return;
}
if (multiActive) return;
if (state.tool === 'hand') return;
beginDraw(e);
}, { passive: false });
state.mainCanvas.addEventListener('touchmove', (e) => {
e.preventDefault();
if (multiActive && e.touches.length >= 2) {
const info = touchInfo(e);
const ratio = info.dist / Math.max(1, multiStartDist);
const newZoom = Math.max(0.1, Math.min(5, multiStartZoom * ratio));
if (Math.abs(newZoom - state.zoom) > 0.001) {
state.zoom = newZoom;
state.mainCanvas.style.width = (state.imgWidth * state.zoom) + 'px';
state.mainCanvas.style.height = (state.imgHeight * state.zoom) + 'px';
const label = state.container.querySelector('.ge-zoom-label');
if (label) label.textContent = Math.round(state.zoom * 100) + '%';
syncZoomControls?.();
onViewportChange?.();
}
const dx = info.cx - multiStartCenter.x;
const dy = info.cy - multiStartCenter.y;
applyCanvasOffset(multiStartPan.x + dx, multiStartPan.y + dy);
onViewportChange?.();
return;
}
if (multiActive) return;
continueDraw(e);
}, { passive: false });
state.mainCanvas.addEventListener('touchend', (e) => {
if (multiActive) {
if (e.touches.length < 2) multiActive = false;
return;
}
endDraw(e);
});
state.mainCanvas.addEventListener('touchcancel', () => {
multiActive = false;
cancelDraw?.();
});
// Direct pan gestures own the image as well as the surrounding area.
// With other tools only empty workspace pans, preserving normal edit input.
let panning = false;
let pid = null;
let transformPointerId = null;
let startX = 0, startY = 0;
let startPanX = 0, startPanY = 0;
const getOffset = () => ({ x: state.panX || 0, y: state.panY || 0 });
const applyOffset = (x, y) => {
const result = applyCanvasPan(state, canvasArea, x, y);
onViewportChange?.();
return result;
};
canvasArea.addEventListener('pointerdown', (e) => {
const directPan = isDirectPanIntent(state.tool, state.spacePanActive, e.button);
if (state.tool === 'lasso' && !directPan) return;
if (e.target.closest('button, input, .ge-adj-popup, .ge-transform-popup, .ge-fx-popup, .ge-inpaint-popup, .ge-controls, .ge-right-panel, .ge-fx-menu')) return;
const onImage = e.target === state.mainCanvas || e.target === state.transformOverlay;
if (onImage && !directPan) return;
// During an active transform the corner/rotation handles render
// OUTSIDE the canvas (over the surrounding area), and the overlay is
// pointer-events:none — so a grab on an outside handle lands here.
// Route it to the transform tool (getHandleAt works in image space,
// even for points beyond the canvas) instead of panning the canvas.
if (state.transformActive && !directPan) {
beginDraw(e);
// Only swallow the event (skip pan) if a handle was grabbed OR the
// layer-move fallback engaged; otherwise let the pan logic below
// run so empty space still pans while the transform tool is open.
if (state.transformHandle || state.moving) {
// Mouse drags already continue on window mousemove. Pen/touch drags
// that start on an outside-canvas handle need pointer capture so the
// session survives leaving the editor surface.
if (e.pointerType && e.pointerType !== 'mouse') {
transformPointerId = e.pointerId;
try { canvasArea.setPointerCapture(transformPointerId); } catch {}
e.preventDefault();
}
return;
}
}
const off = getOffset();
panning = true;
pid = e.pointerId;
startX = e.clientX;
startY = e.clientY;
startPanX = off.x;
startPanY = off.y;
try { canvasArea.setPointerCapture(pid); } catch {}
state.navigationPanning = true;
syncPanCursor(state, canvasArea, true);
e.preventDefault();
});
canvasArea.addEventListener('pointermove', (e) => {
if (transformPointerId !== null && e.pointerId === transformPointerId) {
continueDraw(e);
return;
}
if (!panning || e.pointerId !== pid) return;
const next = nextPanOffset(
{ x: startX, y: startY },
{ x: startPanX, y: startPanY },
{ x: e.clientX, y: e.clientY },
);
applyOffset(next.x, next.y);
});
const endPan = (e) => {
if (transformPointerId !== null && (!e || e.pointerId === transformPointerId)) {
const capturedId = transformPointerId;
transformPointerId = null;
if (e?.type === 'pointercancel') cancelDraw?.();
else endDraw(e);
try { canvasArea.releasePointerCapture(capturedId); } catch {}
}
if (!panning) return;
panning = false;
try { canvasArea.releasePointerCapture(pid); } catch {}
pid = null;
state.navigationPanning = false;
syncPanCursor(state, canvasArea, false);
};
canvasArea.addEventListener('pointerup', endPan);
canvasArea.addEventListener('pointercancel', endPan);
// Reset offset whenever zoom/fit changes the canvas size.
canvasArea._resetPan = () => applyOffset(0, 0);
const navigation = {
resetPan: canvasArea._resetPan,
setTemporaryPan(active) {
state.spacePanActive = !!active;
syncPanCursor(state, canvasArea, panning);
},
updateCursor() {
syncPanCursor(state, canvasArea, panning);
},
};
navigation.updateCursor();
return navigation;
}